Difference between revisions of "Template:Current Events"

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*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398420948/kagoween-finals KAGoween Finals!]<br>The finals are this week end, starting with the runners up match between YB and BoW at ~21:00 GMT and then MOLE vs POWER for the winners title at ~22:00 GMT
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*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398420948/kagoween-finals KAGoween Finals!]<br>The finals are this week end, starting with the runners up match between YB and BoW at ~21:00 GMT and then MOLE vs POWER for the winners title at ~22:00 GMT.
  
 
*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398258500/hotfix-build-572 HOTFIX: Build 572]<br>Hotfix coming as soon as it’s built, along with less sticky/slow water.
 
*'''Nov 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/35398258500/hotfix-build-572 HOTFIX: Build 572]<br>Hotfix coming as soon as it’s built, along with less sticky/slow water.
  
*'''Nov 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/35187245952/classic-actually-probably-final-build-569-insight Classic Actually Probably Final Build 569 + Insight]<br>More bug fixing went on these past few weeks, with both good and exhausting results.
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*'''Nov 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/35187245952/classic-actually-probably-final-build-569-insight Classic Actually Probably Final Build 569 + Insight]<br>More bug fixing went on these past few weeks, with both good and exhausting results.
  
*'''Nov 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/35015773357/for-those-that-missed-it-the-most-recent KAG Comic: Jomeo and Ruliet]<br>For those that missed it, the most recent “Adventure of Meow” strip,...
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*'''Nov 4, 2012''' &nbsp;[http://devlog.kag2d.com/post/35015773357/for-those-that-missed-it-the-most-recent KAG Comic: Jomeo and Ruliet]<br>For those that missed it, the most recent “Adventure of Meow” strip...
  
 
*'''Nov 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/34751511443/kag-now-has-automatic-script-and-sprite-reloading Video: Automatic Script and Sprite Reloading]<br>KAG now has automatic script and sprite reloading.
 
*'''Nov 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/34751511443/kag-now-has-automatic-script-and-sprite-reloading Video: Automatic Script and Sprite Reloading]<br>KAG now has automatic script and sprite reloading.
  
*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34383703922/the-great-kagoween-tournament The Great Kagoween Tournament]<br>Some higher-ups in the community have been working hard to get together a Tournament between 4 of the larger and better known clans
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*'''Oct 26, 2012''' &nbsp;[http://devlog.kag2d.com/post/34383703922/the-great-kagoween-tournament The Great Kagoween Tournament]<br>Some higher-ups in the community have been working hard to get together a tournament between 4 of the larger and better known clans.
 
<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude>
 
<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude>
 
==Older Events==
 
==Older Events==
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*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26900527559/so-im-rewriting-how-blocks-work-so-they-can-be Rewriting How Blocks Work]<br>So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.
 
*'''July 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/26900527559/so-im-rewriting-how-blocks-work-so-they-can-be Rewriting How Blocks Work]<br>So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.
  
*'''July 05, 2012''' &nbsp;[http://devlog.kag2d.com/post/26543324172/seclevs-blocks-and-physics-headaches Seclevs, Blocks and Physics Headaches]<br>Multi-block constructions like ramps are underway, as well as server-side security levels.
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*'''July 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/26543324172/seclevs-blocks-and-physics-headaches Seclevs, Blocks and Physics Headaches]<br>Multi-block constructions like ramps are underway, as well as server-side security levels.
  
 
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*'''June 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/24793118141/scripting-in-the-works-also-gigantic-changes-to Scripting in the works!]<br>We're working toward scripting per-component for '''all''' entities!
 
*'''June 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/24793118141/scripting-in-the-works-also-gigantic-changes-to Scripting in the works!]<br>We're working toward scripting per-component for '''all''' entities!
  
*'''June 07, 2012''' &nbsp;[http://devlog.kag2d.com/post/24610457124/build-415-hotfixes Build 415 hotfixes]<br>A few changes and bug fixes.
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*'''June 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/24610457124/build-415-hotfixes Build 415 hotfixes]<br>A few changes and bug fixes.
  
*'''June 06, 2012''' &nbsp;[http://devlog.kag2d.com/post/24549096067/wood-water-build-released Wood & Water Build Released!]<br>Wood and water, direct to the faces of full version players everywhere!
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*'''June 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/24549096067/wood-water-build-released Wood & Water Build Released!]<br>Wood and water, direct to the faces of full version players everywhere!
  
*'''June 02, 2012''' &nbsp;[http://devlog.kag2d.com/post/24247051205/deadline-announcement-water-and-wood-almost-here Deadline Announcement + Water and Wood almost here!]<br>Current plans for getting KAG feature-complete.
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*'''June 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/24247051205/deadline-announcement-water-and-wood-almost-here Deadline Announcement + Water and Wood almost here!]<br>Current plans for getting KAG feature-complete.
  
 
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*'''April 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/20877313060/changes-large-and-small Changes Large and Small]<br>Update on plans for the future of KAG and War/Overworld modes.
 
*'''April 10, 2012''' &nbsp;[http://devlog.kag2d.com/post/20877313060/changes-large-and-small Changes Large and Small]<br>Update on plans for the future of KAG and War/Overworld modes.
  
*'''April 08, 2012''' &nbsp;[http://devlog.kag2d.com/post/20764882135/linux-fix Linux Fix]<br>Fix for Linux users.
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*'''April 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/20764882135/linux-fix Linux Fix]<br>Fix for Linux users.
  
*'''April 05, 2012''' &nbsp;[http://devlog.kag2d.com/post/20521450110/build-353-released Build 353 Released!]<br>New feature: Throwing corpses!
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*'''April 5, 2012''' &nbsp;[http://devlog.kag2d.com/post/20521450110/build-353-released Build 353 Released!]<br>New feature: Throwing corpses!
  
*'''April 02, 2012''' &nbsp;[http://devlog.kag2d.com/post/20342792371/security-breach-hoax Security Breach Hoax]<br>Considering a lot of you are taking it very seriously, the security breach thing was a hoax...
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*'''April 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/20342792371/security-breach-hoax Security Breach Hoax]<br>Considering a lot of you are taking it very seriously, the security breach thing was a hoax...
  
*'''April 01, 2012''' &nbsp;[http://devlog.kag2d.com/post/20283884415/direly-important-update-build-349 Direly Important Update (Build 349)]<br>Patches to an exploit allowing malicious code into KAG. Pls update ASAP!
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*'''April 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/20283884415/direly-important-update-build-349 Direly Important Update (Build 349)]<br>Patches to an exploit allowing malicious code into KAG. Pls update ASAP!
 
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*'''March 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/20077027216/build-346-released Build 346 Released!]<br>Several more bug fixes...
 
*'''March 28, 2012''' &nbsp;[http://devlog.kag2d.com/post/20077027216/build-346-released Build 346 Released!]<br>Several more bug fixes...
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*'''March 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/19437239639/current-direction Current Direction]<br> News update on progress of game development after GDC...
 
*'''March 16, 2012''' &nbsp;[http://devlog.kag2d.com/post/19437239639/current-direction Current Direction]<br> News update on progress of game development after GDC...
  
*'''March 08, 2012''' &nbsp;[http://devlog.kag2d.com/post/18986805553 Geti, Notch and Ace of Spades]<br> Geti playing Ace of Spades behind Notch’s back...
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*'''March 8, 2012''' &nbsp;[http://devlog.kag2d.com/post/18986805553 Geti, Notch and Ace of Spades]<br> Geti playing Ace of Spades behind Notch’s back...
  
*'''March 02, 2012''' &nbsp;[http://devlog.kag2d.com/post/18611784562/zombie-fortress-single-player-released Zombie Fortress Single Player]<br>The release of a single player zombie survival mode.
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*'''March 2, 2012''' &nbsp;[http://devlog.kag2d.com/post/18611784562/zombie-fortress-single-player-released Zombie Fortress Single Player]<br>The release of a single player zombie survival mode.
  
 
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*'''February 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/17429637013/quotes-from-testing-day-1 Day 1 Testing]<br> Quotes from how the current testing is going.
 
*'''February 11, 2012''' &nbsp;[http://devlog.kag2d.com/post/17429637013/quotes-from-testing-day-1 Day 1 Testing]<br> Quotes from how the current testing is going.
  
*'''February 07, 2012''' &nbsp;[http://devlog.kag2d.com/post/17210229382/more-stuff-in-next-release Teasers of Next Release!]<br> More new things coming in the next release!
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*'''February 7, 2012''' &nbsp;[http://devlog.kag2d.com/post/17210229382/more-stuff-in-next-release Teasers of Next Release!]<br> More new things coming in the next release!
  
*'''February 06, 2012''' &nbsp;[http://devlog.kag2d.com/post/17150308300/new-payment-options Payment Options Aplenty!]<br> More payment options are coming soon!
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*'''February 6, 2012''' &nbsp;[http://devlog.kag2d.com/post/17150308300/new-payment-options Payment Options Aplenty!]<br> More payment options are coming soon!
  
*'''February 03, 2012''' &nbsp;[http://devlog.kag2d.com/post/17015127174/zombies-soon Zombies Soon!]<br>Soon you'll fighting zombies as a team!
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*'''February 3, 2012''' &nbsp;[http://devlog.kag2d.com/post/17015127174/zombies-soon Zombies Soon!]<br>Soon you'll fighting zombies as a team!
  
*'''February 01, 2012''' &nbsp;[http://devlog.kag2d.com/post/16860536956/jay-is-games-best-of-2011 KAG wins JiG 2011]<br>KAG has won the "Jay is Games" award for best casual indie game 2011 in the category "Strategy or Role-Playing"!
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*'''February 1, 2012''' &nbsp;[http://devlog.kag2d.com/post/16860536956/jay-is-games-best-of-2011 KAG wins JiG 2011]<br>KAG has won the "Jay is Games" award for best casual indie game 2011 in the category "Strategy or Role-Playing"!
  
 
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Revision as of 00:30, 11 November 2012

  • Nov 10, 2012  KAGoween Finals!
    The finals are this week end, starting with the runners up match between YB and BoW at ~21:00 GMT and then MOLE vs POWER for the winners title at ~22:00 GMT.
  • Nov 10, 2012  HOTFIX: Build 572
    Hotfix coming as soon as it’s built, along with less sticky/slow water.

  • Oct 26, 2012  The Great Kagoween Tournament
    Some higher-ups in the community have been working hard to get together a tournament between 4 of the larger and better known clans.

Older Events

This page is up-to-date.

  • Sept 13, 2012  Build 514: Mute/Ignore
    I’ve just pushed build 514. Its a smallish update, with one main focus: player muting/ignoring.
  • Sept 7 2012  Build 507 changlog
    This is my best attempt at a changelog - once Geti is back online he can fill in the bits I'm missing.
  • Sept 6 2012  Hotfix Build 507
    Build 507 is out with some bugfixes and small changes.

  • Aug 27, 2012  How Supports will Work
    This is how support will work while building castles in the upcoming big release.

  • July 30, 2012  New Installers/Packages
    New installers/packages for Mac/Windows/Linux are now present on the download page.
  • July 30, 2012  Build 469: Hotfix
    Just to let you know I’ve just pushed a hotfix for a couple of issues that sprung up...
  • July 30, 2012  Build 469
    Build 469 is out and is mostly made up of an assortment of seclev additions + several miscellaneous changes.
  • July 21, 2012  Workshops Week
    “But we already have workshops…”, you’re thinking to yourselves.
  • July 19, 2012  Build 458
    Build 458 is out and the main new feature being introduced is security levels, also known as seclevs.
  • July 18, 2012  Hotfix for Beep Abuse
    A hotfix has been pushed out to address the beep issue that is being abused increasingly wide across servers.
  • July 18, 2012  The Adventure of Meow
    The KAG team have been wanting to share the excellent work of xiaojin67 for some time!
  • July 16, 2012  Intrusion 2 is out!
    We’ve been scheming with a few other like-minded indies about getting the word out about each-other’s games,...
  • July 10, 2012  Unconnectable Network Stabilized
    The aforementioned network issues should have now stabilized, please report on the forums if you see any new issues.
  • July 10, 2012  KAG Network Outage
    There is a partial outage with the network provider that delivers connectivity to the datacenter where the KAG servers are.
  • July 10, 2012  Rewriting How Blocks Work
    So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.

  • June 25, 2012  Maintenance complete
    The process was a success, lasting only 5 minutes due to extensive preparation!
  • June 22, 2012  Hotfix on 428
    Another hotfix featuring fixes, and a revamped Quick join logic.
  • June 19, 2012  Build 428
    Tweaks and bug fixes, including the one where admins crash on collapses.

  • May 24, 2012  Re: Modding
    Please don't PM devs for bugs or suggestions--use IRC, Forums, or Mantis.
  • May 21, 2012  What's coming next
    We're working toward version 1.0, starting on water and wood!
  • May 15, 2012  Heads Tweak
    Wrong pixels on some in-game heads have been removed.
  • May 9, 2012  Soldat is 10!
    Soldat has reached it's tenth anniversary! Also, expect new heads soon.

  • April 28, 2012  Fixes Galore
    Many bugs are being worked out for the next build!
  • April 23, 2012  Build 370 Released!
    Spectator mode, changes to resource counter, increased mod-ability.
  • April 17, 2012  Happy Birthday KAG!
    It's the one year anniversary of KAG's conception!system.
  • April 8, 2012  Linux Fix
    Fix for Linux users.
  • April 2, 2012  Security Breach Hoax
    Considering a lot of you are taking it very seriously, the security breach thing was a hoax...

  • March 18, 2012  Guards vs The World
    A promotional event where guards face off premium players...
  • March 16, 2012  Current Direction
    News update on progress of game development after GDC...

  • February 24, 2012  A word from Geti
    The necessary fixes contributing to delay of the new release.
  • February 11, 2012  Day 1 Testing
    Quotes from how the current testing is going.
  • February 3, 2012  Zombies Soon!
    Soon you'll fighting zombies as a team!
  • February 1, 2012  KAG wins JiG 2011
    KAG has won the "Jay is Games" award for best casual indie game 2011 in the category "Strategy or Role-Playing"!

  • January 23, 2012  BRRAAIIINNNSS
    Updates on the zombie progress.
  • January 19, 2012  Wang tiles
    With the upcoming zombies patch, it seems randomly generated castles are in the works.
  • January 17, 2012  News Roundup
    KAG has been making a splash in a lot of places lately!
  • January 5, 2012  BUILD 262-263 RELEASED!
    A new workshop system and many fixes in preparation for zombies and war.

  • December 24, 2011  Merry Xmas!
    Christmas greetings and IndieDB editor's choice award.
  • December 14, 2011  Lighting!
    About the upcoming lighting system.
  • December 12, 2011  New map format
    An improved map format is being created by MM. On other news: 2500 full version sales crossed!
  • December 4, 2011  Mac version en route!
    A Mac OSX version of KAG is coming soon; a test build probably within 24 hours!
  • December 2, 2011  Build 228! Finally!
    The new build comes with better in-game menus, a quick-join feature, in-game access to the manual and other pages, and much much more.

  • November 28, 2011  Oh So Close
    Geti tells us that the test build is nearly out! Only minor fixes need to be made.
  • November 13, 2011  Some updates!
    Geti mentions the user spike after the feature in TotalBiscuits web show. Also some information about servers.
  • November 10, 2011  This Blog post only contained of a picture of the apple logo.
  • November 9, 2011  Hello new players!
    MM introduces the game to the new players and gives a brief outlook on what is to come. There is also a mention of the official IRC channel (#kag on quakenet or join instantly by click here).
  • November 2, 2011  KAG on IGF 2012 !
    KAG was entered into the official competition of the Independent Games Festival 2012.

  • October 23, 2011  Server Issues
    Geti apologizes for the broken master server.
  • October 22, 2011  Testing testing 2
    MM is polishing the new build a lot, public release is imminent.
  • October 14, 2011  Testing testing
    Use the test client to test out new pie menus with MM and Geti.
  • October 5, 2011  Just a heads up:
    Geti invites to the test build with a draft implementation of workshops.
  • October 4, 2011  A new engine
    MM works on a complete rebuild of the current engine.

  • September 30, 2011  Go Vote!
    Support the game.
  • September 26, 2011  Call to arms!
    Red, and blue, the biggest recorded single battle ever yet.
  • September 15, 2011  Alpha Funding on Desura!
    King Arthur’s Gold is now officially part of the alphafunding program on the games distribution channel Desura.
  • September 11, 2011  What’s next
    Announcement for the bomb workshop and other new stuff.
  • September 1, 2011  Server issues & Attention server owners
    The master server has been transferred and the address has changed. Issues with master server login and server downloading.


  • July 31, 2011  Graphics overhaul + tutorial
    MM talks about the next build which will basically be a graphics overhaul, they will also add a tutorial.
  • July 25, 2011  About lag & a video
    The video shows a KAG timelapse by Snoopicus, while the blog post informs server owners to set the player limit lower to prevent lags.
  • July 22, 2011  Rendering code
    Hiding in grass will become possible soon.
  • July 21, 2011  Mumble crash
    Mumble crashes the KAG client for unknown reasons.
  • July 15, 2011  DB digs KAG
    KAG's current popularity rank on ModDB: 2 of 4116.
  • July 11, 2011  This week
    Overview about goals this week.