Difference between revisions of "Template:Current Events"

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(Updated recent events)
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*'''Oct 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/64860386906/build-919-fixes-heads-balance-maps Build 919 - Fixes, Heads, Balance, Maps]<br>Added 3 new heads, Sandbox mode, KAGGen improved, more work on Steam integration...
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*'''Oct 21, 2013''' &nbsp;[http://devlog.kag2d.com/post/64668975322/unused-kag-gifs Unused KAG gifs!]<br>Gifs which didn't make it on the main website...
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*'''Oct 18, 2013''' &nbsp;[http://devlog.kag2d.com/post/64391472329/build-915-more-optimisations-ctf-balance-tweaks Build 912 - Catapult Optimisations and Changes]<br>This build is another minor one as we’re mostly working on steam related stuff at the moment.
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*'''Oct 15, 2013''' &nbsp;[http://devlog.kag2d.com/post/64114793142/build-912-catapult-optimisations-and-changes Build 912 - Catapult Optimisations and Changes]<br>Cata optimisation, lags hopefully fixed.
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*'''Oct 15, 2013''' &nbsp;[http://devlog.kag2d.com/post/64104289682/hotfix-for-b911-server-owners-please-patch Hotfix for B911 - Server owners please patch]<br>There was a bug in the map cycle pushed, this has been fixed but needs server owners to patch their servers!
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*'''Oct 15, 2013''' &nbsp;[http://devlog.kag2d.com/post/64093501475/build-911-fixes-optimisations-and-heads Build 911 - Fixes, Optimisations, and Heads]<br>This build is another quick one with a lot of incremental improvements - nothing groundbreaking but some more smoothness.
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*'''Oct 14, 2013''' &nbsp;[http://devlog.kag2d.com/post/64017165478/steam-delay-dont-despair Steam Delay - Don’t Despair!]<br>Big apologies to all the people who were hanging on the edge of their seats all weekend and have been let down by no steam release yet!
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*'''Oct 13, 2013''' &nbsp;[http://devlog.kag2d.com/post/63893805497/b909-balancing-fixes-upgrades-optimisation B909 - Balancing, Fixes, Upgrades, Optimisation]<br>This build is mostly small things, but some of them will make a difference for modders, and most of them will make a difference for players.
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<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude>
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==Older Events==
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*'''Oct 11, 2013''' &nbsp;[http://devlog.kag2d.com/post/63735146586/a-few-notes-on-b907 A Few Notes on B907]<br>The chickens breeding exponentially is an issue - we’ll be releasing a patch over the weekend to address this asap...
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*'''Oct 11, 2013''' &nbsp;[http://devlog.kag2d.com/post/63721903598/b907-chicken-update B907 - Chicken update!]<br>Checkout the new chickens! Form a "FLYING CHICKEN DEATH SQUADRON"!
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*'''Oct 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/63482876008/last-day-of-not-on-steam-sale Last day of Not On Steam sale]<br>It’s the last chance to buy indie games with big discounts. Including 25% off for King Arthur’s Gold.
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*'''Oct 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/63482854560/b904-basics-tutorial-added B904 - Basics tutorial added]<br>Very simple tutorial added.
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*'''Oct 2, 2013''' &nbsp;[http://devlog.kag2d.com/post/62903717944/b899-fixes-and-eased-frustrations B899 - Fixes and Eased Frustrations]<br>This is obviously a fairly minor build, but it eases a few major frustrations...
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*'''Oct 2, 2013''' &nbsp;[http://devlog.kag2d.com/post/62894616921/not-yet-on-steam-sale Not (yet) on Steam Sale!]<br>To celebrate the time before we hit the Steam store we are making a 25% off sale for King Arthur’s Gold.
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*'''Oct 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/62816567820/build-898-fixes-changes-balance Build 898 - Fixes, Changes, Balance]<br>This is partly a “hotfix” type build, but also adds a few changes and balance tweaks.
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*'''Sep 30, 2013''' &nbsp;[http://devlog.kag2d.com/post/62710085691/a-few-snags-with-the-patcher-good-progress-otherwise A Few Snags with the Patcher, Good Progress Otherwise]<br>Updater changes, more work on Steam integration, ballance issues being fixed...
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*'''Sep 27, 2013''' &nbsp;[http://devlog.kag2d.com/post/62405742363/b893-automatic-mod-downloading B893 - Automatic Mod Downloading]<br>This update introduces automatic mod file downloading from the server you join.
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*'''Sep 25, 2013''' &nbsp;[http://devlog.kag2d.com/post/62253545278/whats-next What’s next?]<br>Long awaited Steam integration is coming!
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*'''Sep 25, 2013''' &nbsp;[http://devlog.kag2d.com/post/62228595198/hotfix-for-b890 Hotfix for B890]<br>Just quick fixes without changing the build number.
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*'''Sep 24, 2013''' &nbsp;[http://devlog.kag2d.com/post/62156090701/b890-tweak-a-doodle-doo B890 - Tweak-a-doodle-doo!]<br>Knights can destroy all solid wood blocks. Optimisations and more.
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*'''Sep 21, 2013''' &nbsp;[http://devlog.kag2d.com/post/61879954170/fan-made-trailers-videos-of-kag-beta Fan made trailers/videos of KAG Beta]<br>Take a look at this amazing piece of work.
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*'''Sep 20, 2013''' &nbsp;[http://devlog.kag2d.com/post/61813344539/a-note-about-server-performance A Note about Server Performance]<br>Server performance issues causing slowdown of bombs and similar...will be fixed.
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*'''Sep 20, 2013''' &nbsp;[http://devlog.kag2d.com/post/61765452322/build-886-ctf-and-back-to-basics Build 886 - CTF and Back to Basics]<br>CTF mode added! And more...
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*'''Sep 19, 2013''' &nbsp;[http://devlog.kag2d.com/post/61648975472/ctf-day-10-and-11 CTF Day 10 and 11]<br>We’re nearing the release of CTF at the moment!
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*'''Sep 18, 2013''' &nbsp;[http://devlog.kag2d.com/post/61565384677/wall-running-experiments Wall Running Experiments]<br>No more walljump, welcome wallrun!
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*'''Sep 17, 2013''' &nbsp;[http://devlog.kag2d.com/post/61490624989/script-changes-for-next-build Script Changes for Next Build]<br>Random(range) as a global function is removed, use XORRandom(range) instead.
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*'''Sep 16, 2013''' &nbsp;[http://devlog.kag2d.com/post/61413346866/ctf-day-9-first-day-of-testing-and-feature-roundup CTF Day 9 - First Day of Testing and Feature Roundup]<br>First day of CTF testing.
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*'''Sep 13, 2013''' &nbsp;[http://devlog.kag2d.com/post/61108820121/b878-new-cooperative-challenges B878 - New Cooperative Challenges!]<br>This build introduces the new singelplayer/cooperative gamemode called Challenges.
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*'''Sep 11, 2013''' &nbsp;[http://devlog.kag2d.com/post/60930134144/ctf-day-7-gui-tent-mats-and-bugs CTF Day 7 - GUI, Tent Mats and Bugs]<br>GUI on CTF, bugs fixed...
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*'''Sep 10, 2013''' &nbsp;[http://devlog.kag2d.com/post/60840128499/ctf-days-5-and-6-shops CTF Days 5 and 6 - Shops!]<br>CTF development is back on track!
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*'''Sep 6, 2013''' &nbsp;[http://devlog.kag2d.com/post/60504336189/more-news-on-ctf-coming-next-week-shop-sneak-peek More News on CTF coming Next Week + Shop Sneak Peek]<br>Shop sneak peak and what's coming next in CTF mode.
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*'''Sep 5, 2013''' &nbsp;[http://devlog.kag2d.com/post/60341462793/b872-nice-spectator-camera-arrows-lag-fix B872 - Nice spectator camera + arrows lag fix]<br>New spectator camera - be sure to check it out!
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*'''Sep 2, 2013''' &nbsp;[http://devlog.kag2d.com/post/60146576333/b870-block-hitting-fixed-and-others B870 - Block Hitting Fixed and others]<br>Block hitting has been fixed.
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*'''Sep 2, 2013''' &nbsp;[http://devlog.kag2d.com/post/60078780175/b869-fixes-and-tweaks Build B869 - Fixes and Tweaks]<br>Tweaks to the archer and bug fixes.
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*'''Aug 30, 2013''' &nbsp;[http://devlog.kag2d.com/post/59811114045/build-866-interim-patch-lots-of-changes Build 866 - Interim Patch, Lots of Changes!]<br>A lot of changes...
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*'''Aug 28, 2013''' &nbsp;[http://devlog.kag2d.com/post/59583664290/plan-for-the-rest-of-the-week Plan for the Rest of the Week]<br>This is what is going to happen.
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*'''Aug 27, 2013''' &nbsp;[http://devlog.kag2d.com/post/59512593236/challenges-days-2-4 "Challenges" days 2-4]<br>Save the princess mode split into 7 separate levels.
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*'''Aug 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/59103876263/ctf-day-3-nostalgic-sounds-and-general-progess CTF Day 3 - Nostalgic sounds and General Progess]<br>Old CTF sounds added, nice blinking HUD nag...
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*'''Aug 23, 2013''' &nbsp;[http://devlog.kag2d.com/post/59086293016/new-wall-run-jump-move New wall run + jump move]<br>New move added!
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*'''Aug 22, 2013''' &nbsp;[http://devlog.kag2d.com/post/59010045439/challenge-mode-day-1 "Challenge" mode day 1]<br>Further development of Challenge gamemode.
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*'''Aug 21, 2013''' &nbsp;[http://devlog.kag2d.com/post/58927232199/new-cooperative-game-mode-challenge New cooperative game mode “Challenge”]<br>New gamemode called Challenges - play it with your friends!
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*'''Aug 21, 2013''' &nbsp;[http://devlog.kag2d.com/post/58917912320/ctf-progress-day-2-interruptions CTF Progress, Day 2 - Interruptions]<br>AngleScript updated!
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*'''Aug 20, 2013''' &nbsp;[http://devlog.kag2d.com/post/58785978090/ctf-progress-day-1-other-news CTF Progress, Day 1 + Other news]<br>New Capture the Flag mode in the works!
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*'''Aug 19, 2013''' &nbsp;[http://devlog.kag2d.com/post/58678989921/how-why-to-stay-in-touch How & why to stay in touch]<br>Subscribe to our blog, like us on facebook!
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*'''Aug 13, 2013''' &nbsp;[http://devlog.kag2d.com/post/58146819492/b847-shark-noms-balance-tweaks-map-changes B847 - Shark noms, Balance Tweaks, Map Changes, Installers and More!]<br>Shark has now chomp animation, added bedrock to maps, generating installers.
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*'''Aug 12, 2013''' &nbsp;[http://devlog.kag2d.com/post/58067960737/changes-to-user-panel-at-kag2d-com-desura-keys Changes to User Panel at KAG2D.com, Desura keys!]<br>Get your art booklet now!
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*'''Aug 9, 2013''' &nbsp;[http://devlog.kag2d.com/post/57776830506/b844-cleaning-up-knight-digging-graphical-tweaks B844 - Cleaning up, Knight digging, Graphical tweaks]<br>Knights can now dig in dirt! Trampolines are now very directional!
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*'''Aug 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/57697665240/make-a-kag-beta-trailer-and-win Make a KAG Beta Trailer and Win!]<br>Make a Beta trailer for a chance to win premium codes!
 
*'''Aug 8, 2013''' &nbsp;[http://devlog.kag2d.com/post/57697665240/make-a-kag-beta-trailer-and-win Make a KAG Beta Trailer and Win!]<br>Make a Beta trailer for a chance to win premium codes!
  
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*'''Aug 2, 2013''' &nbsp;[http://devlog.kag2d.com/post/57139459181/official-servers Official Servers]<br>We have four official servers set up, two each in EU and US.
 
*'''Aug 2, 2013''' &nbsp;[http://devlog.kag2d.com/post/57139459181/official-servers Official Servers]<br>We have four official servers set up, two each in EU and US.
<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude>
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==Older Events==
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*'''Aug 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/57057379437/b835-fixes-and-mapcycle-changes B835 - Fixes and Mapcycle Changes]<br>More fixes and modifications!
 
*'''Aug 1, 2013''' &nbsp;[http://devlog.kag2d.com/post/57057379437/b835-fixes-and-mapcycle-changes B835 - Fixes and Mapcycle Changes]<br>More fixes and modifications!
 
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Revision as of 13:27, 25 October 2013

  • Oct 21, 2013  Unused KAG gifs!
    Gifs which didn't make it on the main website...
  • Oct 14, 2013  Steam Delay - Don’t Despair!
    Big apologies to all the people who were hanging on the edge of their seats all weekend and have been let down by no steam release yet!

Older Events

  • Oct 11, 2013  A Few Notes on B907
    The chickens breeding exponentially is an issue - we’ll be releasing a patch over the weekend to address this asap...
  • Oct 8, 2013  Last day of Not On Steam sale
    It’s the last chance to buy indie games with big discounts. Including 25% off for King Arthur’s Gold.
  • Oct 2, 2013  Not (yet) on Steam Sale!
    To celebrate the time before we hit the Steam store we are making a 25% off sale for King Arthur’s Gold.

  • Sep 25, 2013  What’s next?
    Long awaited Steam integration is coming!
  • Sep 25, 2013  Hotfix for B890
    Just quick fixes without changing the build number.

  • Aug 2, 2013  Official Servers
    We have four official servers set up, two each in EU and US.

  • July 27, 2013  BETA IS OUT!!!
    Check out all the features of the now-public beta!

  • June 14, 2013  ARENA Open: SUMMER
    Ej is hosting an open qualifier tournament for the ARENA Open Finals.



  • Mar 30, 2013  Snags
    We have a talk about some snags we’ve hit.
  • Mar 5, 2013  KAG Gather: Matchmaking Service on IRC
    Just dug up this little gem on the forum, it needs a little more love to become a reliable service, but with more patronage I’m sure it’ll get there!
  • Mar 1, 2013  API Issue
    There is a known issue with all API calls currently. We should have this resolved within the next few hours.

  • Feb 11, 2013  Arthurian League Reminder
    The ArL is still going on, and has 24 matches remaining at the time of writing. Be sure to tune in to matches as they’re organised...
  • Feb 1, 2013  Video: Combat and Fire
    Footage from the upcoming beta showing various old and new combat moves + bomb and satchel burning stuff…

  • Jan 31, 2013  Fire Video Coming Soon
    We know you’re very much interested in what fire looks like; we’re still working on the effects a little and want to show you something...
  • Jan 8, 2013  Tiny Hotfix on 590
    An update went out to 590 earlier with just two small bugfixes/stability changes

  • Dec 14, 2012  Soon
    You'll have to click to see...
  • Dec 10, 2012  ArL - Arthurian League
    Some of the more stable and prolific clans and players have organised something very special...

  • Nov 26, 2012  Donkey Kong Server
    Here’s us winning the first map despite DK laughing at us the whole time ;)
  • Nov 21, 2012  Build 580
    Just a minor fix to help SirSalami develop the default “official” config for CTF...
  • Nov 19, 2012  Hotfix on Build 572
    I just pushed another patch to build 572. The build number is still 572.
  • Nov 10, 2012  KAGoween Finals!
    The finals are this weekend, starting with YB vs BoW at ~21:00 GMT, then MOLE vs POWER.
  • Nov 10, 2012  HOTFIX: Build 572
    Hotfix coming as soon as it’s built, along with less sticky/slow water.

  • Oct 26, 2012  The Great Kagoween Tournament
    Some higher-ups in the community have been working hard to get together a tournament between 4 of the larger and better known clans.

  • Sept 13, 2012  Build 514: Mute/Ignore
    I’ve just pushed build 514. Its a smallish update, with one main focus: player muting/ignoring.
  • Sept 7 2012  Build 507 changlog
    This is my best attempt at a changelog - once Geti is back online he can fill in the bits I'm missing.
  • Sept 6 2012  Hotfix Build 507
    Build 507 is out with some bugfixes and small changes.

  • Aug 27, 2012  How Supports will Work
    This is how support will work while building castles in the upcoming big release.

  • July 30, 2012  New Installers/Packages
    New installers/packages for Mac/Windows/Linux are now present on the download page.
  • July 30, 2012  Build 469: Hotfix
    Just to let you know I’ve just pushed a hotfix for a couple of issues that sprung up...
  • July 30, 2012  Build 469
    Build 469 is out and is mostly made up of an assortment of seclev additions + several miscellaneous changes.
  • July 21, 2012  Workshops Week
    “But we already have workshops…”, you’re thinking to yourselves.
  • July 19, 2012  Build 458
    Build 458 is out and the main new feature being introduced is security levels, also known as seclevs.
  • July 18, 2012  Hotfix for Beep Abuse
    A hotfix has been pushed out to address the beep issue that is being abused increasingly wide across servers.
  • July 18, 2012  The Adventure of Meow
    The KAG team have been wanting to share the excellent work of xiaojin67 for some time!
  • July 16, 2012  Intrusion 2 is out!
    We’ve been scheming with a few other like-minded indies about getting the word out about each-other’s games,...
  • July 10, 2012  Unconnectable Network Stabilized
    The aforementioned network issues should have now stabilized, please report on the forums if you see any new issues.
  • July 10, 2012  KAG Network Outage
    There is a partial outage with the network provider that delivers connectivity to the datacenter where the KAG servers are.
  • July 10, 2012  Rewriting How Blocks Work
    So, I’m rewriting how blocks work, so they can be loaded from scripts and carried as actual objects.

  • June 25, 2012  Maintenance complete
    The process was a success, lasting only 5 minutes due to extensive preparation!
  • June 22, 2012  Hotfix on 428
    Another hotfix featuring fixes, and a revamped Quick join logic.
  • June 19, 2012  Build 428
    Tweaks and bug fixes, including the one where admins crash on collapses.

  • May 24, 2012  Re: Modding
    Please don't PM devs for bugs or suggestions--use IRC, Forums, or Mantis.
  • May 21, 2012  What's coming next
    We're working toward version 1.0, starting on water and wood!
  • May 15, 2012  Heads Tweak
    Wrong pixels on some in-game heads have been removed.
  • May 9, 2012  Soldat is 10!
    Soldat has reached it's tenth anniversary! Also, expect new heads soon.

  • April 28, 2012  Fixes Galore
    Many bugs are being worked out for the next build!
  • April 23, 2012  Build 370 Released!
    Spectator mode, changes to resource counter, increased mod-ability.
  • April 17, 2012  Happy Birthday KAG!
    It's the one year anniversary of KAG's conception!system.
  • April 8, 2012  Linux Fix
    Fix for Linux users.
  • April 2, 2012  Security Breach Hoax
    Considering a lot of you are taking it very seriously, the security breach thing was a hoax...

  • March 18, 2012  Guards vs The World
    A promotional event where guards face off premium players...
  • March 16, 2012  Current Direction
    News update on progress of game development after GDC...

  • February 24, 2012  A word from Geti
    The necessary fixes contributing to delay of the new release.
  • February 11, 2012  Day 1 Testing
    Quotes from how the current testing is going.
  • February 3, 2012  Zombies Soon!
    Soon you'll fighting zombies as a team!
  • February 1, 2012  KAG wins JiG 2011
    KAG has won the "Jay is Games" award for best casual indie game 2011 in the category "Strategy or Role-Playing"!

  • January 23, 2012  BRRAAIIINNNSS
    Updates on the zombie progress.
  • January 19, 2012  Wang tiles
    With the upcoming zombies patch, it seems randomly generated castles are in the works.
  • January 17, 2012  News Roundup
    KAG has been making a splash in a lot of places lately!
  • January 5, 2012  BUILD 262-263 RELEASED!
    A new workshop system and many fixes in preparation for zombies and war.

  • December 24, 2011  Merry Xmas!
    Christmas greetings and IndieDB editor's choice award.
  • December 14, 2011  Lighting!
    About the upcoming lighting system.
  • December 12, 2011  New map format
    An improved map format is being created by MM. On other news: 2500 full version sales crossed!
  • December 4, 2011  Mac version en route!
    A Mac OSX version of KAG is coming soon; a test build probably within 24 hours!
  • December 2, 2011  Build 228! Finally!
    The new build comes with better in-game menus, a quick-join feature, in-game access to the manual and other pages, and much much more.

  • November 28, 2011  Oh So Close
    Geti tells us that the test build is nearly out! Only minor fixes need to be made.
  • November 13, 2011  Some updates!
    Geti mentions the user spike after the feature in TotalBiscuits web show. Also some information about servers.
  • November 10, 2011  This Blog post only contained of a picture of the apple logo.
  • November 9, 2011  Hello new players!
    MM introduces the game to the new players and gives a brief outlook on what is to come. There is also a mention of the official IRC channel (#kag on quakenet or join instantly by click here).
  • November 2, 2011  KAG on IGF 2012 !
    KAG was entered into the official competition of the Independent Games Festival 2012.

  • October 23, 2011  Server Issues
    Geti apologizes for the broken master server.
  • October 22, 2011  Testing testing 2
    MM is polishing the new build a lot, public release is imminent.
  • October 14, 2011  Testing testing
    Use the test client to test out new pie menus with MM and Geti.
  • October 5, 2011  Just a heads up:
    Geti invites to the test build with a draft implementation of workshops.
  • October 4, 2011  A new engine
    MM works on a complete rebuild of the current engine.

  • September 30, 2011  Go Vote!
    Support the game.
  • September 26, 2011  Call to arms!
    Red, and blue, the biggest recorded single battle ever yet.
  • September 15, 2011  Alpha Funding on Desura!
    King Arthur’s Gold is now officially part of the alphafunding program on the games distribution channel Desura.
  • September 11, 2011  What’s next
    Announcement for the bomb workshop and other new stuff.
  • September 1, 2011  Server issues & Attention server owners
    The master server has been transferred and the address has changed. Issues with master server login and server downloading.


  • July 31, 2011  Graphics overhaul + tutorial
    MM talks about the next build which will basically be a graphics overhaul, they will also add a tutorial.
  • July 25, 2011  About lag & a video
    The video shows a KAG timelapse by Snoopicus, while the blog post informs server owners to set the player limit lower to prevent lags.
  • July 22, 2011  Rendering code
    Hiding in grass will become possible soon.
  • July 21, 2011  Mumble crash
    Mumble crashes the KAG client for unknown reasons.
  • July 15, 2011  DB digs KAG
    KAG's current popularity rank on ModDB: 2 of 4116.
  • July 11, 2011  This week
    Overview about goals this week.