Difference between revisions of "Version history"

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(Added few more builds)
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==Silent Beta release==
 
==Silent Beta release==
 +
===[https://forum.kag2d.com/threads/build-762.13955/ Build 780] (10/Jun/2013) <span id="780"></span>===
 +
 +
Changes from build 762 to 780:
 +
 +
:* Dorms
 +
::* are built for a migrant / worker to live in them. Migrants are now basically a resource which factories work on. One factory requires 2 dorms with migrants in them. Dorms are also spawns. So if you build a dorm on the frontline, somebody can spawn inside it. It has a limit to the number of spawns however, so you must build more for more people to spawn in the area. Dorms also heal like quarters in classic.
 +
:* Research
 +
::* there is one research room per-team. Defend it at all costs. Use [E] to vote on the techs you want to get. Not all of them will be research so make smart decisions! The progression of the tree is a WORK IN PROGRESS! It might change.
 +
:* Factory
 +
::* doesn't require scroll, it just needs tech unlocked in Research Room.
 +
:* Trading posts
 +
::* still remain on the map. You can still buy tech scrolls for gold and put them in research room. This is a secondary route you can take if your team didn't research a certain technology. Prices are much higher, but there is an additional possibility of exchanging wood/stone for gold
 +
:* Warboat
 +
::* is now a moving base. you can spawn in them and change class.
 +
:* Win condition
 +
::* a team loses if their population (migrants + players) goes down to zero and the enemy takes their land. You can see the population counter on HUD and "UNDER ATTACK" when they are on your land.
 +
 +
And many more changes for which there's no public changelog.
 +
 +
===[https://forum.kag2d.com/threads/build-762.13955/ Build 762] (24/May/2013) <span id="762"></span>===
 +
 +
Changes from build 758 to 762:
 +
 +
:* [fixed] splashes not happening sometimes
 +
:* [added] fast fatigue and drowning in water
 +
:* [added] possibility to save drowners (touch->grab->bring to safety)
 +
:* [modified] slower dinghy
 +
:* [added] not modded servers filter is on by default (for noobs)
 +
:* [added] modded server filtering
 +
:* [modified] defaulted file reloader vars are 0 by default (test if this affects performance)
 +
:* [fixed] dubstep longboat
 +
:* [modified] boat hit stuff force / also doesn't hit materials
 +
:* [modified] improved water splash effects
 +
:* [fixed] workbench anti-spam bugs
 +
:* [fixed][script] some warnings in WAR.as and TDM.as
 +
:* [fixed] 0001118: Take Stuff Out Of Storage From Far Away
 +
:* [fixed] 0001121: Game Crash when going from one crate to the other while holding C
 +
:* [script] scripts cannot get any engine dead or net killed objects
 +
:* [fixed] get inside icon not appearing on empty crate
 +
:* [fixed] boat hitting and hurting team players
 +
:* [fixed] beep playing for all when anti-spam in workbench
 +
:* [fixed] stone technology not being team based
 +
:* [fixed] shark being a feather and flying away on boat hit
 +
:* [fixed] cake not having cake icon
 +
:* [modified] warmiddleisland map to have a proper big middle island
 +
:* [modified] WAR spawn times increase if killed near map edge
 +
:* [modified] WAR spawn times increase if all barracks destroyed
 +
:* [fixed] trader menus appearing empty sometimes on map change
 +
:* [added] stone construction technology scroll for building stone stuff
 +
:* [fixed] empty strings going into chat/console history
 +
:* [fixed] Siege Weaponry can be detached from boats (1105)
 +
:* [modified] kegs and bombs bounce less so they dont suck when throwing at a wall
 +
:* [fixed] admin collapse messages
 +
:* [fixed] drill not assigning kills to owner
 +
:* [fixed] buttons of destroyed objects still remaining (1049)
 +
:* [fixed] able to team kill with boulders and dinghies
 +
:* [fixed] archers can't make arrows out of trees in certain positions (1091)
 +
:* [modified] less range for archer stab, slightly faster
 +
:* [fixed] When scrolling down the disclaimer, the text will stop at "NO WARRANTY" (1110)
 +
:* [fixed] Trap blocks do not stop light (1113)
 +
:* [fixed] can ride shark while being in crate (1116)
 +
:* [fixed] warboat water sounds and splashes
 +
:* [added] knight sword attack distance is dependent on speed and direction of jab/slash
 +
:* [modified] can steer shark a bit while riding him
 +
:* [added] riding shark onto surface will result in picking the shark in hands
 +
:* [added] action2 (RMB) cancels archer arrow charge
 +
:* [fixed] vehicle bullets not counting as player kills
 +
:* [added] bison
 +
:* [script] refactored some aquatic animal scripts to use with land animals
 +
:* [fixed] Workbench will fit in three tile space but a block on either side will not be able to be mined (1087)
 +
:* [fixed] tooltips appearing for unreachable objects (1079)
 +
:* [modified][fixed] can't put crate in another crate now
 +
:* [fixed] being able to use scripts from previous modded server
 +
:* [fixed] not being able ride shark in water
 +
:* [added] crate with building icons
 +
:* [fixed] being able to turn warboat singlehandedly
 +
:* [modified] builder doesnt get gold on spawn
 +
:* [modified] builder inventory icon less ugly
 +
:* [fixed] workbench taking mats but not building (for real now)
 +
:* [added] anti-spam for building/buying too much stuff in the same place
 +
 +
===[https://forum.kag2d.com/threads/build-753.13691/ Build 758] (17/May/2013) <span id="758"></span>===
 +
 +
Changes from build 753 to 758:
 +
 +
:* [modified] added custom frames for scrolls
 +
:* [modified] pickup is dependent on mouse cursor distance to picked object
 +
:* [modified] the highlighted object is the one that is gonna get picked up
 +
:* [fixed] aim cursor not appearing when in gunner seat
 +
:* [fixed] ballista aiming animation not showing when pressed fire
 +
:* [fixed] ballista bolt sprite direction
 +
:* [modifed] boats destroy doors and blocks easily
 +
:* [added] greetings texts in Sandbox and Skirmish
 +
:* [modified]  dinghy pickup offset
 +
:* [fixed] not being able to fill bucket after 1 or 2 splashes (1099)
 +
:* [fixed] selecting block too fast results in no selection (1106)
 +
:* [added] crates use factory/scroll icon
 +
:* [fixed][script] not being able to setframe of object if has no anims
 +
:* [added] spawn immunity in TDM for 3 secs when on spawn
 +
:* [fixed] crate collision lameness
 +
:* [fixed] 1056 crate falls through most things
 +
:* [script] new Rules hook "f32 onPlayerTakeDamage( CRules@ this, CPlayer@ victim, CPlayer@ attacker, f32 DamageScale )"
 +
:* [modified] TDM: coins are given for damage
 +
:* [modified] decreased arrow pack amount to 20
 +
:* [fixed] losing inventory on class change in TDM
 +
:* [modified] TDM time limit increased to 3 mins
 +
:* [fixed] trader animation wrong when dead
 +
:* [fixed] being able to get inside vehicle/bow that was carried
 +
:* [fixed] able to buy from trader when he is dead
 +
:* [fixed] space cancels building blob
 +
:* [modified] sprite lighting to be black at night
 +
:* [fixed] rcon %s crash
 +
:* [fixed] builder anim overrides fire anim
 +
:* [fixed] fire anim z offset
 +
:* [added] working billboard layer for factory
 +
:* [added] action3 [SPACE] eats food in inventory or hands
 +
:* [fixed] satchel help apearing for all
 +
:* [added] can press space to activate inventory objects (minikeg, eat food)
 +
:* [added] shark riding
 +
:* [added] scrolls go out of stock for 10 mins when bought
 +
:* [modified] all TDM maps include trading shops
 +
:* [modified] full power arrow doesn't knock shield down
 +
:* [added] buying items from trading post for coins
 +
:* [added] coins to HUD if available
 +
:* [fixed] Seclevs don't work. (Only tested on solo!)
 +
:* [modified] HUD in the bottom displays exact inventory items
 +
:* [added] weapon items to TDM shop
 +
:* [modified] trading post does not dissapear after being destroyed
 +
:* [modifed] new revised TDM Ommadawn map
 +
:* [modified] more red flash on hit
 +
:* [fixed] no spawns on next map
 +
 
===[https://forum.kag2d.com/threads/build-753.13691/ Build 753] (12/May/2013) <span id="753"></span>===
 
===[https://forum.kag2d.com/threads/build-753.13691/ Build 753] (12/May/2013) <span id="753"></span>===
  
Changes from build 748 to 752:
+
Changes from build 752 to 753:
  
 
:* [added] priority pickups - (explosives > combat items > regular items > materials)
 
:* [added] priority pickups - (explosives > combat items > regular items > materials)

Revision as of 21:18, 26 October 2013

Silent Beta release

Build 780 (10/Jun/2013)

Changes from build 762 to 780:

  • Dorms
  • are built for a migrant / worker to live in them. Migrants are now basically a resource which factories work on. One factory requires 2 dorms with migrants in them. Dorms are also spawns. So if you build a dorm on the frontline, somebody can spawn inside it. It has a limit to the number of spawns however, so you must build more for more people to spawn in the area. Dorms also heal like quarters in classic.
  • Research
  • there is one research room per-team. Defend it at all costs. Use [E] to vote on the techs you want to get. Not all of them will be research so make smart decisions! The progression of the tree is a WORK IN PROGRESS! It might change.
  • Factory
  • doesn't require scroll, it just needs tech unlocked in Research Room.
  • Trading posts
  • still remain on the map. You can still buy tech scrolls for gold and put them in research room. This is a secondary route you can take if your team didn't research a certain technology. Prices are much higher, but there is an additional possibility of exchanging wood/stone for gold
  • Warboat
  • is now a moving base. you can spawn in them and change class.
  • Win condition
  • a team loses if their population (migrants + players) goes down to zero and the enemy takes their land. You can see the population counter on HUD and "UNDER ATTACK" when they are on your land.

And many more changes for which there's no public changelog.

Build 762 (24/May/2013)

Changes from build 758 to 762:

  • [fixed] splashes not happening sometimes
  • [added] fast fatigue and drowning in water
  • [added] possibility to save drowners (touch->grab->bring to safety)
  • [modified] slower dinghy
  • [added] not modded servers filter is on by default (for noobs)
  • [added] modded server filtering
  • [modified] defaulted file reloader vars are 0 by default (test if this affects performance)
  • [fixed] dubstep longboat
  • [modified] boat hit stuff force / also doesn't hit materials
  • [modified] improved water splash effects
  • [fixed] workbench anti-spam bugs
  • [fixed][script] some warnings in WAR.as and TDM.as
  • [fixed] 0001118: Take Stuff Out Of Storage From Far Away
  • [fixed] 0001121: Game Crash when going from one crate to the other while holding C
  • [script] scripts cannot get any engine dead or net killed objects
  • [fixed] get inside icon not appearing on empty crate
  • [fixed] boat hitting and hurting team players
  • [fixed] beep playing for all when anti-spam in workbench
  • [fixed] stone technology not being team based
  • [fixed] shark being a feather and flying away on boat hit
  • [fixed] cake not having cake icon
  • [modified] warmiddleisland map to have a proper big middle island
  • [modified] WAR spawn times increase if killed near map edge
  • [modified] WAR spawn times increase if all barracks destroyed
  • [fixed] trader menus appearing empty sometimes on map change
  • [added] stone construction technology scroll for building stone stuff
  • [fixed] empty strings going into chat/console history
  • [fixed] Siege Weaponry can be detached from boats (1105)
  • [modified] kegs and bombs bounce less so they dont suck when throwing at a wall
  • [fixed] admin collapse messages
  • [fixed] drill not assigning kills to owner
  • [fixed] buttons of destroyed objects still remaining (1049)
  • [fixed] able to team kill with boulders and dinghies
  • [fixed] archers can't make arrows out of trees in certain positions (1091)
  • [modified] less range for archer stab, slightly faster
  • [fixed] When scrolling down the disclaimer, the text will stop at "NO WARRANTY" (1110)
  • [fixed] Trap blocks do not stop light (1113)
  • [fixed] can ride shark while being in crate (1116)
  • [fixed] warboat water sounds and splashes
  • [added] knight sword attack distance is dependent on speed and direction of jab/slash
  • [modified] can steer shark a bit while riding him
  • [added] riding shark onto surface will result in picking the shark in hands
  • [added] action2 (RMB) cancels archer arrow charge
  • [fixed] vehicle bullets not counting as player kills
  • [added] bison
  • [script] refactored some aquatic animal scripts to use with land animals
  • [fixed] Workbench will fit in three tile space but a block on either side will not be able to be mined (1087)
  • [fixed] tooltips appearing for unreachable objects (1079)
  • [modified][fixed] can't put crate in another crate now
  • [fixed] being able to use scripts from previous modded server
  • [fixed] not being able ride shark in water
  • [added] crate with building icons
  • [fixed] being able to turn warboat singlehandedly
  • [modified] builder doesnt get gold on spawn
  • [modified] builder inventory icon less ugly
  • [fixed] workbench taking mats but not building (for real now)
  • [added] anti-spam for building/buying too much stuff in the same place

Build 758 (17/May/2013)

Changes from build 753 to 758:

  • [modified] added custom frames for scrolls
  • [modified] pickup is dependent on mouse cursor distance to picked object
  • [modified] the highlighted object is the one that is gonna get picked up
  • [fixed] aim cursor not appearing when in gunner seat
  • [fixed] ballista aiming animation not showing when pressed fire
  • [fixed] ballista bolt sprite direction
  • [modifed] boats destroy doors and blocks easily
  • [added] greetings texts in Sandbox and Skirmish
  • [modified] dinghy pickup offset
  • [fixed] not being able to fill bucket after 1 or 2 splashes (1099)
  • [fixed] selecting block too fast results in no selection (1106)
  • [added] crates use factory/scroll icon
  • [fixed][script] not being able to setframe of object if has no anims
  • [added] spawn immunity in TDM for 3 secs when on spawn
  • [fixed] crate collision lameness
  • [fixed] 1056 crate falls through most things
  • [script] new Rules hook "f32 onPlayerTakeDamage( CRules@ this, CPlayer@ victim, CPlayer@ attacker, f32 DamageScale )"
  • [modified] TDM: coins are given for damage
  • [modified] decreased arrow pack amount to 20
  • [fixed] losing inventory on class change in TDM
  • [modified] TDM time limit increased to 3 mins
  • [fixed] trader animation wrong when dead
  • [fixed] being able to get inside vehicle/bow that was carried
  • [fixed] able to buy from trader when he is dead
  • [fixed] space cancels building blob
  • [modified] sprite lighting to be black at night
  • [fixed] rcon %s crash
  • [fixed] builder anim overrides fire anim
  • [fixed] fire anim z offset
  • [added] working billboard layer for factory
  • [added] action3 [SPACE] eats food in inventory or hands
  • [fixed] satchel help apearing for all
  • [added] can press space to activate inventory objects (minikeg, eat food)
  • [added] shark riding
  • [added] scrolls go out of stock for 10 mins when bought
  • [modified] all TDM maps include trading shops
  • [modified] full power arrow doesn't knock shield down
  • [added] buying items from trading post for coins
  • [added] coins to HUD if available
  • [fixed] Seclevs don't work. (Only tested on solo!)
  • [modified] HUD in the bottom displays exact inventory items
  • [added] weapon items to TDM shop
  • [modified] trading post does not dissapear after being destroyed
  • [modifed] new revised TDM Ommadawn map
  • [modified] more red flash on hit
  • [fixed] no spawns on next map

Build 753 (12/May/2013)

Changes from build 752 to 753:

  • [added] priority pickups - (explosives > combat items > regular items > materials)
  • [added] support for cyclical item category pickup [/COLOR]
  • [modified] more red flash on hit
  • [fixed] no spawns on next map
  • [fixed] infinite resources when building doors, traps...
  • [fixed] knight bot AI
  • [fixed] infinite respawn on match start

Build 752 (11/May/2013)

Changes from build 748 to 752:

  • [added] AUTOBALANCE HANDLING SCRIPT
  • [modified] knight slash is faster; smaller double slash window
  • [fixed] autoupdater failing to copy version.txt
  • [modified] catapult costs more
  • [fixed] Storages are shared between teams (1017)
  • [fixed] alt+f4 making screenshot
  • [dev] trying a fix for the box2d aabb
  • [added] boat sinking sound
  • [modified] archer stab plays stabs ound only if hit something
  • [fixed] annoying sound played when holding bomb and pressing action1
  • [fixed] light up sound played when firing normal arrow
  • [fixed] being able to modify scripts and join with them on server (1050)
  • [added] audio cues for bombs/kegs about to explode (hiss speeds up)
  • [modified] archer is slower while charging (.7 -> .6 factor)
  • [modified] run speed now scaled more when going backwards
  • [fixed] dead knights can still block attacks (shield hit now fails if blob is dead)
  • [modified] dynamic foreground every 10 ticks instead of 3
  • [fixed] default tdm time 2 minutes now
  • [modified] stabilized boats on surface movement
  • [fixed] !bot cmd working for everybody
There were a lot more changes between these two builds but there is no public record about it...

Build 748 (3/May/2013)

  • First silent beta release