Difference between revisions of "Version history"

From King Arthur's Gold Wiki
Jump to: navigation, search
Line 15: Line 15:
 
* fixed generator crash
 
* fixed generator crash
 
* default windowed mode
 
* default windowed mode
- added “chmod +x KAG” to dedicatedserver.sh
+
* added “chmod +x KAG” to dedicatedserver.sh
- fixed dead player floating up
+
* fixed dead player floating up
- dead players fall off ladders
+
* dead players fall off ladders
- fixed fall through map
+
* fixed fall through map
- new cursors
+
* new cursors
- new resources graphics
+
* new resources graphics
- fixed crash after kick on client
+
* fixed crash after kick on client
- new title screen & menu colors
+
* new title screen & menu colors
- master servers sends only servers with same build number
+
* master servers sends only servers with same build number
- tutorial poster runs automatically after game installation
+
* tutorial poster runs automatically after game installation
- added icon for shortcuts
+
* added icon for shortcuts
- knight has 1 heart more health [experimental]
+
* knight has 1 heart more health [experimental]
  
 
'''Build 40'''
 
'''Build 40'''
Line 32: Line 32:
 
Changes 39-40:
 
Changes 39-40:
  
- catapult can change rotate according to thrower
+
* catapult can change rotate according to thrower
- improved arrow collisions (from circle to line)
+
* improved arrow collisions (from circle to line)
- default score limit is 20% of gold available on map
+
* default score limit is 20% of gold available on map
- fixed crash on precache (loading controls)
+
* fixed crash on precache (loading controls)
- fixed player dangling on server after kick
+
* fixed player dangling on server after kick
- fixed bow sound not stopping after death
+
* fixed bow sound not stopping after death
- fixed catapult facing wrong direction for red team
+
* fixed catapult facing wrong direction for red team
- fixed knight shield
+
* fixed knight shield
- fixed gold on map wrongly calculated
+
* fixed gold on map wrongly calculated
- fixed player sprite not updating when dead
+
* fixed player sprite not updating when dead
- return of the ladder bubble
+
* return of the ladder bubble
- mouse aim is farther (to match zoom out view)
+
* mouse aim is farther (to match zoom out view)
  
 
'''Build 39'''
 
'''Build 39'''
Line 50: Line 50:
  
 
- game rules changed
 
- game rules changed
  * victory condition: mine or collect 3/4 of the maps gold
+
* victory condition: mine or collect 3/4 of the maps gold
  * stash gold in sacks
+
* stash gold in sacks
  * 3 sacks available on start
+
* 3 sacks available on start
  * steal sacks and bring them to your tent for score  
+
* steal sacks and bring them to your tent for score  
 
- new map generation code
 
- new map generation code
 
   * possible mountains and holes
 
   * possible mountains and holes

Revision as of 23:24, 2 June 2011

Build 45

Changes 40-45:

  • local games do not register in server list
  • menu is higher when items go under screen
  • fixed missing tutorial display
  • server list can now scroll
  • fixed infinite rock catapult exploit
  • can’t build or fire in break time (temporary fix for server crash)
  • all objects are destroyed on server first (server crash on restart fix)
  • optimized tile rendering speed by 10-20%
  • optimized offscreen particle effects
  • optimized too far sounds
  • fixed generator crash
  • default windowed mode
  • added “chmod +x KAG” to dedicatedserver.sh
  • fixed dead player floating up
  • dead players fall off ladders
  • fixed fall through map
  • new cursors
  • new resources graphics
  • fixed crash after kick on client
  • new title screen & menu colors
  • master servers sends only servers with same build number
  • tutorial poster runs automatically after game installation
  • added icon for shortcuts
  • knight has 1 heart more health [experimental]

Build 40

Changes 39-40:

  • catapult can change rotate according to thrower
  • improved arrow collisions (from circle to line)
  • default score limit is 20% of gold available on map
  • fixed crash on precache (loading controls)
  • fixed player dangling on server after kick
  • fixed bow sound not stopping after death
  • fixed catapult facing wrong direction for red team
  • fixed knight shield
  • fixed gold on map wrongly calculated
  • fixed player sprite not updating when dead
  • return of the ladder bubble
  • mouse aim is farther (to match zoom out view)

Build 39

Changes 32-39:

- game rules changed

  • victory condition: mine or collect 3/4 of the maps gold
  • stash gold in sacks
  • 3 sacks available on start
  • steal sacks and bring them to your tent for score

- new map generation code

 * possible mountains and holes
 * caves
 * stone and gold are more likely to appear around caves and mountains
 * gold appears more as gold veins
 * trees don’t grow on tent 

- added catapult - new sack graphics - new bomb & explosion graphics - new emoticon bubble graphics - tent does not fall down - sack gold amount displayed on mouse hover - player HUD is not visible now when score board is active - increased knight radius of attack - new castle back build sound - tent hit pixels changed to black - fixed invisible map bug - can’t loot bombs from self & team players - fixed knight not dying when bomb explodes in hand - typing bubble appears when typing chat or in menu - gold sacks & tent are drawn on minimap - new stone tiles graphics - added map generator config file (“Base/Scripts/generator.cfg”) - when not enough resources build tile blinks on HUD - on reload map, old map saved to “Maps/previous.png” - particle die time randomized

Build 32

Changes build 30-32:

- added bombs for knight (hold & release [F] key) - fixed sprite graphics glitch on older video cards - louder bow pull sound - increased precision of network object velocities - fixed some map collision bugs - fixed teleporting inside map - optimized collision code - fixed arrow map collisions - added fast arrow springy sound hit - added team emblem graphics on team pick - resources on HUD are drawn in multiple rows now - available blocks on HUD now drawn in lower part of screen - fixed ladder placing not working sometimes - fixed readme.txt not auto-updated - added map restart command (\restartmap) - added map load command (\loadmap [name]) - added map save command (\savemap [name]) - added server send message to all players (\msg [text]) - added vote map restart - changed minimap colors - dead not displayed on minimap - can’t resupply in enemy tent, only change class

Build 30

Changes build 28-30:

- added kick voting (select in mainmenu [ESC], no [F11] yes [F12]) - added server kick command (kick [playername] [minutes]) - player respawns as last selected class - sack on back is more visible - added tent flag animation - tent is now in front of players - added variable descriptions in autoconfig.gm - all doors placed vertically open when player touches - player names forced to be unique - fixed holes appearing after loading a map - doors require 30 wood & 30 stone (previously 50 each)

Build 28

Changes build 24-28:

- zoom in/out keys work by tapping now - zoom in/out by default is mouse wheel (previously left ctrl/shift) - default view is dynamic; follows mouse cursor - darker backgrounds - health doesn’t decrease client-side (false hits not registered) - minimap is more translucent - players inside tent are immune - fixed cursor displaying on other players - fixed map generator getting stuck on small maps - optimized sack network updates - fixed not being able to connect again after failed connect - changed HUD material graphics to tiles - trees regrow faster - hill height is independent from map height - gold tile is more golden - fixed empty tiles in ground background - tweaked map generation code - fixed actor behavior on map borders - more shading on backgrounds - distant sounds are louder - health is restored on class switch - archer digging is slower - fixed machine gun archer exploit - team is auto-assigned on join server - fixed map not drawn entirely on smaller resolutions - ladder wood usage increased from 2 to 3 (tree block = 10) - team chat channel is more obvious now in chat window - smoothed continuous building - updates download automatically

Build 24

Change build 22-24:

- added picking up old arrows - start arrows increased to 10 - arrows can’t be fired immediately - archer & knight can now dig in dirt - fixed crash near body - removed dynamic camera from archer - added health display - arrow are faster - ground acceleration is higher - destroying castle walls & doors takes twice the time - fixed sack disappearing with dead carrier - fixed not being able to pickup sack from dead carrier - increased corpse time