Difference between revisions of "Version history"
From King Arthur's Gold Wiki
Line 57: | Line 57: | ||
Changes 32-39: | Changes 32-39: | ||
− | + | game rules changed: | |
− | + | * victory condition: mine or collect 3/4 of the maps gold | |
− | + | * stash gold in sacks | |
− | + | * 3 sacks available on start | |
− | + | * steal sacks and bring them to your tent for score | |
− | + | new map generation code: | |
− | possible mountains and holes | + | * possible mountains and holes |
− | caves | + | * caves |
− | stone and gold are more likely to appear around caves and mountains | + | * stone and gold are more likely to appear around caves and mountains |
− | gold appears more as gold veins | + | * gold appears more as gold veins |
− | trees don’t grow on tent | + | * trees don’t grow on tent |
+ | |||
* added catapult | * added catapult | ||
* new sack graphics | * new sack graphics | ||
Line 88: | Line 89: | ||
* on reload map, old map saved to “Maps/previous.png” | * on reload map, old map saved to “Maps/previous.png” | ||
* particle die time randomized | * particle die time randomized | ||
+ | |||
---- | ---- | ||
+ | |||
'''Build 32''' | '''Build 32''' | ||
Line 95: | Line 98: | ||
Changes build 30-32: | Changes build 30-32: | ||
− | + | * added bombs for knight (hold & release [F] key) | |
− | + | * fixed sprite graphics glitch on older video cards | |
− | + | * louder bow pull sound | |
− | + | * increased precision of network object velocities | |
− | + | * fixed some map collision bugs | |
− | + | * fixed teleporting inside map | |
− | + | * optimized collision code | |
− | + | * fixed arrow map collisions | |
− | + | * added fast arrow springy sound hit | |
− | + | * added team emblem graphics on team pick | |
− | + | * resources on HUD are drawn in multiple rows now | |
− | + | * available blocks on HUD now drawn in lower part of screen | |
− | + | * fixed ladder placing not working sometimes | |
− | + | * fixed readme.txt not auto-updated | |
− | + | * added map restart command (\restartmap) | |
− | + | * added map load command (\loadmap [name]) | |
− | + | * added map save command (\savemap [name]) | |
− | + | * added server send message to all players (\msg [text]) | |
− | + | * added vote map restart | |
− | + | * changed minimap colors | |
− | + | * dead not displayed on minimap | |
− | + | * can’t resupply in enemy tent, only change class | |
+ | |||
+ | |||
+ | ---- | ||
+ | |||
'''Build 30''' | '''Build 30''' | ||
Line 122: | Line 129: | ||
Changes build 28-30: | Changes build 28-30: | ||
− | + | * added kick voting (select in mainmenu [ESC], no [F11] yes [F12]) | |
− | + | * added server kick command (kick [playername] [minutes]) | |
− | + | * player respawns as last selected class | |
− | + | * sack on back is more visible | |
− | + | * added tent flag animation | |
− | + | * tent is now in front of players | |
− | + | * added variable descriptions in autoconfig.gm | |
− | + | * all doors placed vertically open when player touches | |
− | + | * player names forced to be unique | |
− | + | * fixed holes appearing after loading a map | |
− | + | * doors require 30 wood & 30 stone (previously 50 each) | |
+ | |||
+ | |||
+ | ---- | ||
+ | |||
'''Build 28''' | '''Build 28''' | ||
Line 138: | Line 149: | ||
Changes build 24-28: | Changes build 24-28: | ||
− | + | * zoom in/out keys work by tapping now | |
− | + | * zoom in/out by default is mouse wheel (previously left ctrl/shift) | |
− | + | * default view is dynamic; follows mouse cursor | |
− | + | * darker backgrounds | |
− | + | * health doesn’t decrease client-side (false hits not registered) | |
− | + | * minimap is more translucent | |
− | + | * players inside tent are immune | |
− | + | * fixed cursor displaying on other players | |
− | + | * fixed map generator getting stuck on small maps | |
− | + | * optimized sack network updates | |
− | + | * fixed not being able to connect again after failed connect | |
− | + | * changed HUD material graphics to tiles | |
− | + | * trees regrow faster | |
− | + | * hill height is independent from map height | |
− | + | * gold tile is more golden | |
− | + | * fixed empty tiles in ground background | |
− | + | * tweaked map generation code | |
− | + | * fixed actor behavior on map borders | |
− | + | * more shading on backgrounds | |
− | + | * distant sounds are louder | |
− | + | * health is restored on class switch | |
− | + | * archer digging is slower | |
− | + | * fixed machine gun archer exploit | |
− | + | * team is auto-assigned on join server | |
− | + | * fixed map not drawn entirely on smaller resolutions | |
− | + | * ladder wood usage increased from 2 to 3 (tree block = 10) | |
− | + | * team chat channel is more obvious now in chat window | |
− | + | * smoothed continuous building | |
− | + | * updates download automatically | |
+ | |||
+ | |||
+ | ---- | ||
+ | |||
'''Build 24''' | '''Build 24''' | ||
Line 172: | Line 187: | ||
Change build 22-24: | Change build 22-24: | ||
− | + | * added picking up old arrows | |
− | + | * start arrows increased to 10 | |
− | + | * arrows can’t be fired immediately | |
− | + | * archer & knight can now dig in dirt | |
− | + | * fixed crash near body | |
− | + | * removed dynamic camera from archer | |
− | + | * added health display | |
− | + | * arrow are faster | |
− | + | * ground acceleration is higher | |
− | + | * destroying castle walls & doors takes twice the time | |
− | + | * fixed sack disappearing with dead carrier | |
− | + | * fixed not being able to pickup sack from dead carrier | |
− | + | * increased corpse time |
Revision as of 23:31, 2 June 2011
Build 45
Changes 40-45:
- local games do not register in server list
- menu is higher when items go under screen
- fixed missing tutorial display
- server list can now scroll
- fixed infinite rock catapult exploit
- can’t build or fire in break time (temporary fix for server crash)
- all objects are destroyed on server first (server crash on restart fix)
- optimized tile rendering speed by 10-20%
- optimized offscreen particle effects
- optimized too far sounds
- fixed generator crash
- default windowed mode
- added “chmod +x KAG” to dedicatedserver.sh
- fixed dead player floating up
- dead players fall off ladders
- fixed fall through map
- new cursors
- new resources graphics
- fixed crash after kick on client
- new title screen & menu colors
- master servers sends only servers with same build number
- tutorial poster runs automatically after game installation
- added icon for shortcuts
- knight has 1 heart more health [experimental]
Build 40
Changes 39-40:
- catapult can change rotate according to thrower
- improved arrow collisions (from circle to line)
- default score limit is 20% of gold available on map
- fixed crash on precache (loading controls)
- fixed player dangling on server after kick
- fixed bow sound not stopping after death
- fixed catapult facing wrong direction for red team
- fixed knight shield
- fixed gold on map wrongly calculated
- fixed player sprite not updating when dead
- return of the ladder bubble
- mouse aim is farther (to match zoom out view)
Build 39
Changes 32-39:
game rules changed:
- victory condition: mine or collect 3/4 of the maps gold
- stash gold in sacks
- 3 sacks available on start
- steal sacks and bring them to your tent for score
new map generation code:
- possible mountains and holes
- caves
- stone and gold are more likely to appear around caves and mountains
- gold appears more as gold veins
- trees don’t grow on tent
- added catapult
- new sack graphics
- new bomb & explosion graphics
- new emoticon bubble graphics
- tent does not fall down
- sack gold amount displayed on mouse hover
- player HUD is not visible now when score board is active
- increased knight radius of attack
- new castle back build sound
- tent hit pixels changed to black
- fixed invisible map bug
- can’t loot bombs from self & team players
- fixed knight not dying when bomb explodes in hand
- typing bubble appears when typing chat or in menu
- gold sacks & tent are drawn on minimap
- new stone tiles graphics
- added map generator config file (“Base/Scripts/generator.cfg”)
- when not enough resources build tile blinks on HUD
- on reload map, old map saved to “Maps/previous.png”
- particle die time randomized
Build 32
Changes build 30-32:
- added bombs for knight (hold & release [F] key)
- fixed sprite graphics glitch on older video cards
- louder bow pull sound
- increased precision of network object velocities
- fixed some map collision bugs
- fixed teleporting inside map
- optimized collision code
- fixed arrow map collisions
- added fast arrow springy sound hit
- added team emblem graphics on team pick
- resources on HUD are drawn in multiple rows now
- available blocks on HUD now drawn in lower part of screen
- fixed ladder placing not working sometimes
- fixed readme.txt not auto-updated
- added map restart command (\restartmap)
- added map load command (\loadmap [name])
- added map save command (\savemap [name])
- added server send message to all players (\msg [text])
- added vote map restart
- changed minimap colors
- dead not displayed on minimap
- can’t resupply in enemy tent, only change class
Build 30
Changes build 28-30:
- added kick voting (select in mainmenu [ESC], no [F11] yes [F12])
- added server kick command (kick [playername] [minutes])
- player respawns as last selected class
- sack on back is more visible
- added tent flag animation
- tent is now in front of players
- added variable descriptions in autoconfig.gm
- all doors placed vertically open when player touches
- player names forced to be unique
- fixed holes appearing after loading a map
- doors require 30 wood & 30 stone (previously 50 each)
Build 28
Changes build 24-28:
- zoom in/out keys work by tapping now
- zoom in/out by default is mouse wheel (previously left ctrl/shift)
- default view is dynamic; follows mouse cursor
- darker backgrounds
- health doesn’t decrease client-side (false hits not registered)
- minimap is more translucent
- players inside tent are immune
- fixed cursor displaying on other players
- fixed map generator getting stuck on small maps
- optimized sack network updates
- fixed not being able to connect again after failed connect
- changed HUD material graphics to tiles
- trees regrow faster
- hill height is independent from map height
- gold tile is more golden
- fixed empty tiles in ground background
- tweaked map generation code
- fixed actor behavior on map borders
- more shading on backgrounds
- distant sounds are louder
- health is restored on class switch
- archer digging is slower
- fixed machine gun archer exploit
- team is auto-assigned on join server
- fixed map not drawn entirely on smaller resolutions
- ladder wood usage increased from 2 to 3 (tree block = 10)
- team chat channel is more obvious now in chat window
- smoothed continuous building
- updates download automatically
Build 24
Change build 22-24:
- added picking up old arrows
- start arrows increased to 10
- arrows can’t be fired immediately
- archer & knight can now dig in dirt
- fixed crash near body
- removed dynamic camera from archer
- added health display
- arrow are faster
- ground acceleration is higher
- destroying castle walls & doors takes twice the time
- fixed sack disappearing with dead carrier
- fixed not being able to pickup sack from dead carrier
- increased corpse time