Difference between revisions of "Template:Current Events"

From King Arthur's Gold Wiki
Jump to: navigation, search
Line 7: Line 7:
  
 
*'''November 20, 2011'''  [[KAG Official Blog]] was updated. [http://kagdev.tumblr.com/post/13057365145/huzzah-build-successful| Huzzah! Build successful!]. Geti tells us that he has time to work on his list.
 
*'''November 20, 2011'''  [[KAG Official Blog]] was updated. [http://kagdev.tumblr.com/post/13057365145/huzzah-build-successful| Huzzah! Build successful!]. Geti tells us that he has time to work on his list.
 +
  
 
<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude>
 
<includeonly><p align="right">[[Template:Current Events| <font size="1">More News...</font>]]</p></includeonly><noinclude>

Revision as of 11:55, 29 November 2011

This page is a stub.
Additional content needs to be added.

  • November 28, 2011  KAG Official Blog was updated. Oh So Close. Get tells us that the test build is nearly out! Only minor fixes need to be made.


Older Events

  • November 13, 2011  KAG Official Blog was updated. Some updates!. Geti mentions the user spike after the feature in TotalBiscuits web show. Also some information about servers.
  • November 10, 2011  KAG Official Blog was updated. This Blog post only contained of a picture of the apple logo.
  • November 9, 2011  KAG Official Blog was updated. Hello new players!. MM introduces the game to the new players and gives a brief outlook on what is to come. There is also a mention of the official IRC channel (#kag on quakenet or join instantly by click here).

  • October 24, 2011  KAG Official Blog was updated. It only contains a video of the new "Knight-Zeppelin"-bug.
  • October 18, 2011  KAG Official Blog was updated. MM's email broke. Please use michal.marcinkowski@gmail.com instead.



  • July 25, 2011  KAG Official Blog was updated twice. About lag & a video. The video shows a KAG timelapse by Snoopicus, while the blog post informs server owners to set the player limit lower to prevent lags.