DrawIcon
From King Arthur's Gold Wiki
Revision as of 16:07, 22 August 2012 by Shadlington (Talk | contribs)
Draws an icon from the given file.
As this is GUI-related it is client only - it should be wrapped in "if ( getNet().isClient() )" or be in a client-only script.
There are 4 variants of this method.
void DrawIcon( const string &textureFilename, int iconFrame, dimension2di frameDimension, position2di pos ) void DrawIcon( const string &textureFilename, int iconFrame, dimension2di frameDimension, position2di pos, f32 scale ) void DrawIcon( const string &textureFilename, position2di pos ) void DrawIcon( const string &textureFilename, position2di pos, f32 scale )
Example from Entities/Workshops/Scripts/DrawTasks.as:
if ((getControls().getMouseScreenPos() - pos2d).getLength() < 2*this.getBlob().getRadius()) { CProperties @prop = this.getBlob().getProperties(); int tasksCount = prop.getScriptObjectGroupSize( "running_tasks" ); for (int i = 0; i < tasksCount; i++) { WorkshopTask @task = cast<WorkshopTask@>(prop.getScriptObject( "running_tasks", i)); int width = 92; int height = 32; int top = pos2d.Y - this.getBlob().getHeight(); int margin = 4; recti rect( position2di(pos2d.X-width/2, top-height - i*height), position2di(pos2d.X+width/2, top - i*height) ); f32 progress = float(task.timeCurrent) / float(task.timeEnd); GUI::DrawSunkenPane( rect ); GUI::DrawProgressBar( recti( position2di(rect.UpperLeftCorner.X+margin, rect.UpperLeftCorner.Y+margin), position2di(rect.LowerRightCorner.X-32-margin, rect.LowerRightCorner.Y-margin) ), progress ); GUI::DrawIcon( task.iconName, position2di(rect.LowerRightCorner.X-36, rect.UpperLeftCorner.Y) ); } }