Version history
From King Arthur's Gold Wiki
Build 753 (12/May/2013)
Changes from build 748 to 752:
- [added] priority pickups - (explosives > combat items > regular items > materials)
- [added] support for cyclical item category pickup [/COLOR]
- [modified] more red flash on hit
- [fixed] no spawns on next map
- [fixed] infinite resources when building doors, traps...
- [fixed] knight bot AI
- [fixed] infinite respawn on match start
Build 752 (11/May/2013)
Changes from build 748 to 752:
- [added] AUTOBALANCE HANDLING SCRIPT
- [modified] knight slash is faster; smaller double slash window
- [fixed] autoupdater failing to copy version.txt
- [modified] catapult costs more
- [fixed] Storages are shared between teams (1017)
- [fixed] alt+f4 making screenshot
- [dev] trying a fix for the box2d aabb
- [added] boat sinking sound
- [modified] archer stab plays stabs ound only if hit something
- [fixed] annoying sound played when holding bomb and pressing action1
- [fixed] light up sound played when firing normal arrow
- [fixed] being able to modify scripts and join with them on server (1050)
- [added] audio cues for bombs/kegs about to explode (hiss speeds up)
- [modified] archer is slower while charging (.7 -> .6 factor)
- [modified] run speed now scaled more when going backwards
- [fixed] dead knights can still block attacks (shield hit now fails if blob is dead)
- [modified] dynamic foreground every 10 ticks instead of 3
- [fixed] default tdm time 2 minutes now
- [modified] stabilized boats on surface movement
- [fixed] !bot cmd working for everybody
- There were a lot more changes between these two builds but there is no public record about it...
Build 748 (3/May/2013)
- First silent beta release