Version history
From King Arthur's Gold Wiki
Build 45
Changes 40-45:
- local games do not register in server list
- menu is higher when items go under screen
- fixed missing tutorial display
- server list can now scroll
- fixed infinite rock catapult exploit
- can’t build or fire in break time (temporary fix for server crash)
- all objects are destroyed on server first (server crash on restart fix)
- optimized tile rendering speed by 10-20%
- optimized offscreen particle effects
- optimized too far sounds
- fixed generator crash
- default windowed mode
- added “chmod +x KAG” to dedicatedserver.sh
- fixed dead player floating up
- dead players fall off ladders
- fixed fall through map
- new cursors
- new resources graphics
- fixed crash after kick on client
- new title screen & menu colors
- master servers sends only servers with same build number
- tutorial poster runs automatically after game installation
- added icon for shortcuts
- knight has 1 heart more health [experimental]
Build 40
Changes 39-40:
- catapult can change rotate according to thrower
- improved arrow collisions (from circle to line)
- default score limit is 20% of gold available on map
- fixed crash on precache (loading controls)
- fixed player dangling on server after kick
- fixed bow sound not stopping after death
- fixed catapult facing wrong direction for red team
- fixed knight shield
- fixed gold on map wrongly calculated
- fixed player sprite not updating when dead
- return of the ladder bubble
- mouse aim is farther (to match zoom out view)
Build 39
Changes 32-39:
game rules changed:
- victory condition: mine or collect 3/4 of the maps gold
- stash gold in sacks
- 3 sacks available on start
- steal sacks and bring them to your tent for score
new map generation code:
- possible mountains and holes
- caves
- stone and gold are more likely to appear around caves and mountains
- gold appears more as gold veins
- trees don’t grow on tent
- added catapult
- new sack graphics
- new bomb & explosion graphics
- new emoticon bubble graphics
- tent does not fall down
- sack gold amount displayed on mouse hover
- player HUD is not visible now when score board is active
- increased knight radius of attack
- new castle back build sound
- tent hit pixels changed to black
- fixed invisible map bug
- can’t loot bombs from self & team players
- fixed knight not dying when bomb explodes in hand
- typing bubble appears when typing chat or in menu
- gold sacks & tent are drawn on minimap
- new stone tiles graphics
- added map generator config file (“Base/Scripts/generator.cfg”)
- when not enough resources build tile blinks on HUD
- on reload map, old map saved to “Maps/previous.png”
- particle die time randomized
Build 32
Changes build 30-32:
- added bombs for knight (hold & release [F] key)
- fixed sprite graphics glitch on older video cards
- louder bow pull sound
- increased precision of network object velocities
- fixed some map collision bugs
- fixed teleporting inside map
- optimized collision code
- fixed arrow map collisions
- added fast arrow springy sound hit
- added team emblem graphics on team pick
- resources on HUD are drawn in multiple rows now
- available blocks on HUD now drawn in lower part of screen
- fixed ladder placing not working sometimes
- fixed readme.txt not auto-updated
- added map restart command (\restartmap)
- added map load command (\loadmap [name])
- added map save command (\savemap [name])
- added server send message to all players (\msg [text])
- added vote map restart
- changed minimap colors
- dead not displayed on minimap
- can’t resupply in enemy tent, only change class
Build 30
Changes build 28-30:
- added kick voting (select in mainmenu [ESC], no [F11] yes [F12])
- added server kick command (kick [playername] [minutes])
- player respawns as last selected class
- sack on back is more visible
- added tent flag animation
- tent is now in front of players
- added variable descriptions in autoconfig.gm
- all doors placed vertically open when player touches
- player names forced to be unique
- fixed holes appearing after loading a map
- doors require 30 wood & 30 stone (previously 50 each)
Build 28
Changes build 24-28:
- zoom in/out keys work by tapping now
- zoom in/out by default is mouse wheel (previously left ctrl/shift)
- default view is dynamic; follows mouse cursor
- darker backgrounds
- health doesn’t decrease client-side (false hits not registered)
- minimap is more translucent
- players inside tent are immune
- fixed cursor displaying on other players
- fixed map generator getting stuck on small maps
- optimized sack network updates
- fixed not being able to connect again after failed connect
- changed HUD material graphics to tiles
- trees regrow faster
- hill height is independent from map height
- gold tile is more golden
- fixed empty tiles in ground background
- tweaked map generation code
- fixed actor behavior on map borders
- more shading on backgrounds
- distant sounds are louder
- health is restored on class switch
- archer digging is slower
- fixed machine gun archer exploit
- team is auto-assigned on join server
- fixed map not drawn entirely on smaller resolutions
- ladder wood usage increased from 2 to 3 (tree block = 10)
- team chat channel is more obvious now in chat window
- smoothed continuous building
- updates download automatically
Build 24
<references /> Change build 22-24:
- added picking up old arrows
- start arrows increased to 10
- arrows can’t be fired immediately
- archer & knight can now dig in dirt
- fixed crash near body
- removed dynamic camera from archer
- added health display
- arrow are faster
- ground acceleration is higher
- destroying castle walls & doors takes twice the time
- fixed sack disappearing with dead carrier
- fixed not being able to pickup sack from dead carrier
- increased corpse time