Global Properties
From King Arthur's Gold Wiki
Revision as of 18:27, 14 August 2012 by Shadlington (Talk | contribs)
Global properties are essential variables that are globally available (for reading/writing) in any script.
Property | Type | Description |
---|---|---|
sv_name | string | Sets the server name displayed in server browser |
sv_info | string | Sets the server info displayed in server browser |
sv_password | string | Sets the server password |
sv_rconpassword | string | Sets the server remote console password |
sv_gold_only | bool | If set to 1 only premium account players can join (aka Gold Server) |
sv_alloweditor | int | If set to 1 players that have RCON can start map editor on server |
sv_maxping | int | Max ping allowed on server after which player is kicked. Large ping players will slow down server |
sv_maxping_warnings | int | Because of ping spikes, warnings are issued if a player has ping over max number |
sv_maxhack_warnings | int | Maximum amount of warnings where server thinks player is hacking |
sv_gamemode | string | The gamemode that launched on start of dedicated server |
sv_require_auth | bool | If set to 1 server checks client authentication via master server |
sv_register | bool | Whether or not to register this server with the master list. You likely only want this set to 0 if this is a firewalled private server |
sv_preferAF | unsigned short int | Server AF preference for whether clients connect using IPv4 or IPv6. Set to 0 for clients to use whichever performs better when both are available |
sv_enableIPv6 | bool | Whether to use IPv6 globally. Set to 0 to disable IPv6 globally including for API calls (NOT RECOMMENDED!) |
sv_ip | string | Server communication IP address, this is where it listens for incoming clients. This is the IP address clients can connect to. Set to 0 for automatic detection |
sv_ipv6 | string | Server communication IPv6 address, this is where it listens for incoming clients. This is the IPv6 address bound for anything but game traffic (currently). Set to 0 for automatic detection |
sv_port | int | Server communication port, this is where it listens for incoming clients. Remember to open this port in your firewall |
sv_deltapos_modifier | f32 | Controls the threshold for delta packet updating. Value higher than 1 will reduce bandwidth, lower increase |
sv_compression | bool | Compress network data or not. Disabling compression may improve performance. DO NOT change this while running the server! |
sv_fastdeltas | bool | Faster deltas mean less CPU intensive but more bandwidth used |
n_disconnectwait | int | The time to wait before truly closing the communication |
Map Generator | ||
m_width | int | Map generator width |
m_height | int | Map generator height |
m_seed | int | Map generator seed |
m_generator | string | Map generator file config file path. e.g. Maps/generator_ctf_mountain.cfg |
Voting | ||
g_kickvote_percent | f32 | Percentage of players needed for a kick vote to pass (0-100) |
g_mapvote_percent | f32 | Percentage of players needed for a map vote to pass (0-100) |
g_vote_time | int | How long (in seconds) does the voting last |
g_kickvote_bantime | int | How long (in minutes) is the player banned after a kick vote |
Slots | ||
sv_maxplayers | int | Maximum number of players allowed in the game |
sv_enable_joinfull | bool | If set to 1 then privileged users (with the join_full seclev feature) may join the server when full |
sv_reservedslots | int | Number of reserved slots (additional slots on top of the max, accessible only to privileged players) |
sv_spectatorslots | int | Number of slots specifically for spectators. Set to 0 for spectators to use the same slot pool as every other player |