Map
Contents
The map is a 2D surface where gameplay takes place. Maps can currently have either a .kag or a .png file extension. Each file type is explained in the paragraphs below.
.PNG files
Map files are PNG files and they are stored in the "Maps"-directory. Every pixel in a map file corresponds to a particular item or block and is drawn in a specific color. Because of this pixel based mapping system, users are able to create a variety of maps using paint applications on their computer. While doing this it is advisable to use 24 bit depth PNG files, since especially different shades of green (Trees) will not be saved with the correct RGB values and thus not display correctly on the map.
There also is an in-game mapeditor which enables the user to create maps more easily. To gain access to the mapeditor you have to buy the "Premium edition" of KAG. You can save the maps in .PNG file by going Escape>Editor>Save Map.
Some blocktypes leave backgrounds while others won't, for example the dirt block leaves a dirt background after being destroyed, a teamdoor will leave "sky". Currently there is no way of changing this. Workshops cannot be saved either for the time being (This also includes Workshops that have been placed on the map through the editor).
Default PNG Map Color Palette
Natural Blocks
RGB Value | HEX | Item/Block Name |
---|---|---|
165,189,200 | #A5BDC8 | Sky |
132, 71, 21 | #3B1406 | Dirt |
59, 20, 6 | #3B1406 | Dirt Background |
139, 104, 73 | #8B6849 | Stone |
66, 72, 75 | #42484B | Thick Stone |
254, 165, 61 | #FEA53D | Gold |
45, 52, 45 | #2D342D | Bedrock |
236, 213, 144 | #ECD590 | Sand |
46, 129, 166 | #2E81A6 | Water (Air) |
51, 85, 102 | #335566 | Water (Dirt Background) |
100, 155, 13 | #649B0D | Grass |
13, 103, 34 | #0D6722 | Tree |
81, 126, 24 | #5B7E18 | Bush |
162, 183, 22 | #A2B716 | Grain |
255, 102, 255 | #FF66FF | Flower |
44, 175, 222 | #2CAFDE | Shark |
121, 168, 163 | #79A8A3 | Fish |
183, 86, 70 | #B75646 | Bison |
100, 113, 96 | #637160 | Castle Block |
49, 52, 18 | #313412 | Castle Background |
196, 135, 21 | #C48715 | Wood Block |
85, 42, 17 | #552A11 | Wood Background |
66, 36, 11 | #42240B | Ladder |
255, 146, 57 | #FF9239 | Platform |
148, 148, 148 | #949494 | Wooden Door |
160, 160, 160 | #A0A0A0 | Stone Door |
100, 100, 100 | #646464 | Trap Block |
180, 42, 17 | #B42A11 | Spikes |
180, 97, 17 | #B46111 | Spikes (on dirt) |
180, 42, 94 | #B42A5E | Spikes (on castle) |
200, 42, 94 | #C82A5E | Spikes (on wood) |
Shops and Items
RGB Value | HEX | Item/Block Name |
---|---|---|
217, 255, 239 | #D9FFEF | Storage |
217, 218, 255) | #D9DAFF | Barracks |
255, 217, 237 | #FFD9ED | Factory |
243, 217, 254 | #F3D9FE | Tunnel |
255, 217, 217 | #FFD9D9 | Kitchen |
217, 255, 223 | #D9FFDF | Nursery |
0, 255, 0 | #00FF00 | Workbench |
202, 164, 130 | #FBE28B | Campfire |
103, 229, 165 | #67E5A5 | Catapult |
100, 210, 160 | #64D2A0 | Ballista |
56, 232, 184 | #38E8B8 | Mounted Bow |
70, 110, 160 | #466EA0 | Raft |
201, 158, 246 | #C99EF6 | Dinghy |
0, 51, 255 | #0033FF | Long Boat |
50, 140, 255 | #328CFF | War Boat |
255, 175, 0 | #FFAF00 | Air Ship |
255, 190, 0 | #FFBE00 | Bomber |
202, 164, 130 | #CAA482 | Saw |
210, 120, 0 | #D27800 | Drill |
187, 59, 253 | #BB3BFD | Trampoline |
241, 231, 177 | #F1E7B1 | Lantern |
102, 0, 0 | #660000 | Crate |
225, 220, 120 | #FFDC78 | Bucket |
160, 140, 40 | #A08C28 | Log |
161, 149, 133 | #A19585 | Boulder |
200, 210, 70 | #C8D246 | Arrows |
230, 210, 70 | #E6D246 | Fire Arrows |
230, 230, 170 | #E6F0AA | Bolts |
251, 241, 87 | #FBF157 | Bombs |
170, 100, 0 | #AA6400 | Satchel |
160, 30, 30 | #A01E1E | Mini Keg |
220, 60, 60 | #DC3C3C | Keg |
200, 190, 140 | #C8BE8C | Wood Stack |
190, 190, 175 | #BEBEAF | Stone Stack |
255, 240, 160 | #FFF0A0 | Gold Stack |
Team Specific Items
RGB Value | HEX | Item/Block Name |
---|---|---|
0, 255, 255 | #00FFFF | Blue Spawn (Main) |
0, 200, 200 | #00C8C8 | Blue Spawn |
26, 78, 131 | #1A4E83 | Blue Door (Wood) |
80, 90, 160 | #505AA0 | Blue Door (Stone) |
56, 76, 142 | #384C8E | Blue Trap Block |
220, 217, 254 | #DCD9FE | Blue Tunnel |
255, 0, 0 | #FF0000 | Red Spawn (Main) |
200, 0, 0 | #C80000 | Red Spawn |
148, 27, 27 | #941B1B | Red Door (wood) |
160, 90, 80 | #A05A50 | Red Door (Stone) |
142, 56, 68 | #8E3844 | Red Trap Block |
243, 217, 220 | #F3D9DC | Red Tunnel |
136, 136, 255 | #8888FF | Blue Trading Post |
255, 136, 136 | #FF8888 | Red Trading Post |
Scrolls
RGB Value | HEX | Item/Block Name |
---|---|---|
0, 0, 136 | #000088 | Blue Scroll |
136, 0, 0 | #880000 | Red Scroll |
86, 61, 86 | #563D56 | Weak Scroll |
154, 65, 155 | #9A419B | Medium Scroll |
207, 49, 209 | #CF31D1 | Strong Scroll |
NPCs
RGB Value | HEX | Item/Block Name |
---|---|---|
251, 135, 255 | #FB87FF | Princess |
158, 58, 187 | #9E3ABB | Necromancer |
98, 26, 131 | #621A83 | Necromancer (Teleport Location) |
255, 95, 25 | #FF5F19 | Henry (Red Knight) |
25, 255, 182 | #19FFB6 | Lance (Red Archer) |
62, 1, 0 | #3E0100 | Knight Spawner |
86, 6, 44 | #56062C | Knight Spawner x10 |
NOTES:
- Red Scroll, Blue Scroll, Weak Scroll, Medium Scroll and Super Scroll will not be loaded onto the map unless WARPNGLoader.as is loaded as well, since these objects are not part of BasePNGLoader.as
- Red Trading Post Blue Team Trading Post will not be loaded onto the map unless WARPNGLoader.as or TDMPNGLoader.as is loaded as well, since these object are not part of BasePNGLoader.as
.KAG files
A KAG map also can be saved as a .kag file. This is a special file made for King Arthurs Gold. With the in-game editor and commands via console you can summon different objects and blobs. Opening the console and saving the map via the command "/savemap name" saves the map in .kag format. Later on you can use the command /loadmap "name" to open the .kag file map. Actors, such as zombies, lanterns and catapults will be saved as well. This is an advantage of the .kag map format, as a .png map will only allow saving of blocks contained within the above color table.
Recently, three map creation tools have been developed by players. For more information please visit the forum links below.