Difference between revisions of "DrawIconByName"

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[[Category:Scripting]]
 
[[Category:Scripting]]
 
[[Category:Global Functions]]
 
[[Category:Global Functions]]
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'''Example'''
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<syntaxhighlight lang="cpp">
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void onRender(CRules@ this)
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{
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AddIconToken("$corpse$", "GUI/BodyIcon.png", dimension2di(32, 32), 0, SColor(255, 125, 25, 5));
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GUI::DrawIconByName("$corpse$", position2di(getScreenWidth()/2 - 50, getScreenHeight()/2 - 50), 2);
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}
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</syntaxhighlight>
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[[File:GUIIcon.png]]

Latest revision as of 23:23, 28 September 2012

Draws an icon added by AddIconToken using its token name.


As this is GUI-related it is client only - it should be wrapped in "if ( getNet().isClient() )" or be in a client-only script.

This method is part of the GUI namespace so you need to prefix calls to it with 'GUI::'.

This method has two variants. They both specify the token name as a string and the position to draw the icon at with a position2di but one also specifies a scale factor for the icon as a float.

void GUI::DrawIconByName( const string &iconName, position2di pos )
void GUI::DrawIconByName( const string &iconName, position2di pos, f32 scale )

Example

void onRender(CRules@ this)
{	
	AddIconToken("$corpse$", "GUI/BodyIcon.png", dimension2di(32, 32), 0, SColor(255, 125, 25, 5));
	GUI::DrawIconByName("$corpse$", position2di(getScreenWidth()/2 - 50, getScreenHeight()/2 - 50), 2);
 
}

GUIIcon.png