Difference between revisions of "GetPlayingBlobsSize"

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(Created page with "<onlyinclude> Returns the number of CBlobs that represent currently living players. </onlyinclude> <syntaxhighlight lang="cpp">u32 getPlayingBlobsSize()</syntaxhighlight> Us...")
 
 
(4 intermediate revisions by the same user not shown)
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<onlyinclude>
 
<onlyinclude>
Returns the number of [[CBlob]]s that represent currently living players.
+
Returns the number of [[CBlob]]s that are currently active and in play - i.e. not settled map blocks or in inventories.
 
</onlyinclude>
 
</onlyinclude>
 
<syntaxhighlight lang="cpp">u32 getPlayingBlobsSize()</syntaxhighlight>
 
<syntaxhighlight lang="cpp">u32 getPlayingBlobsSize()</syntaxhighlight>
  
 
Usage example:
 
Usage example:
<syntaxhighlight lang="cpp">
+
<syntaxhighlight lang="cpp" highlight="3">
 
for ( int i = 0; i < getPlayingBlobsSize(); i++ )
 
for ( int i = 0; i < getPlayingBlobsSize(); i++ )
 
{
 
{
   [[CBlob]]@ blob = [[getPlayingBlob]](i);
+
   CBlob@ blob = getPlayingBlob(i);
   // Do something to this player
+
   // Do something to this blob
 
}
 
}
 
</syntaxhighlight>
 
</syntaxhighlight>

Latest revision as of 22:04, 19 August 2012

Returns the number of CBlobs that are currently active and in play - i.e. not settled map blocks or in inventories.

u32 getPlayingBlobsSize()

Usage example:

for ( int i = 0; i < getPlayingBlobsSize(); i++ )
{
  CBlob@ blob = getPlayingBlob(i);  // Do something to this blob
}