Difference between revisions of "User talk:Shadlington"

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[[HasRequirements]] - Don't really get how its meant to work. Why does it look at 2 inventories (inventory one just uses 1 - what instances would require two? Seems like AddWorkshopTasksButtons in workshoptasks.as calls it with the inventory of the workshop and the inventory of the player), why does it always add requirements/return false if its not a blob type?
 
[[HasRequirements]] - Don't really get how its meant to work. Why does it look at 2 inventories (inventory one just uses 1 - what instances would require two? Seems like AddWorkshopTasksButtons in workshoptasks.as calls it with the inventory of the workshop and the inventory of the player), why does it always add requirements/return false if its not a blob type?
  
[[CInventory::canPutItem]] & [[CInventory::putInItem]] & [[CInventory::RemoveItems]] - No examples, possibly untested.
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[[CInventory::canPutItem]] & [[CInventory::putInItem]] & [[CInventory::RemoveItems]] & CInventory::isInInventory - No examples, possibly untested.

Revision as of 21:55, 19 August 2012

Pages to revisit:

getBlobsByName - Need to ask MM what it is for. Weirdness with the Get/get thing.

CreateGridMenu - What exactly is a Grid Menu?

MakeCoin - What is the significance of the coin style? No example - untested?

MakeAnimatedParticle - Double check argument meanings are right... Especially angle.

HasRequirements - Don't really get how its meant to work. Why does it look at 2 inventories (inventory one just uses 1 - what instances would require two? Seems like AddWorkshopTasksButtons in workshoptasks.as calls it with the inventory of the workshop and the inventory of the player), why does it always add requirements/return false if its not a blob type?

CInventory::canPutItem & CInventory::putInItem & CInventory::RemoveItems & CInventory::isInInventory - No examples, possibly untested.