DrawProgressBar

From King Arthur's Gold Wiki
Jump to: navigation, search

Draws a progress bar with a shape specified by the given rect and a given % fill.


As this is GUI-related it is client only - it should be wrapped in "if ( getNet().isClient() )" or be in a client-only script.

This method is part of the GUI namespace so you need to prefix calls to it with 'GUI::'.

void GUI::DrawProgressBar(const recti &rect, f32 percent)

Example from Entities/Workshops/Scripts/DrawTasks.as:

if ((getControls().getMouseScreenPos() - pos2d).getLength() < 2*this.getBlob().getRadius())
{
  CProperties @prop = this.getBlob().getProperties();
  int tasksCount = prop.getScriptObjectGroupSize( "running_tasks" );
  for (int i = 0; i < tasksCount; i++)
  {
    WorkshopTask @task = cast<WorkshopTask@>(prop.getScriptObject( "running_tasks", i));
 
    int width = 92;
    int height = 32;
    int top = pos2d.Y - this.getBlob().getHeight();
    int margin = 4;
    recti rect( position2di(pos2d.X-width/2, top-height - i*height),
    position2di(pos2d.X+width/2, top - i*height) );
 
    f32 progress = float(task.timeCurrent) / float(task.timeEnd);
 
    GUI::DrawSunkenPane( rect );
    GUI::DrawProgressBar( recti( position2di(rect.UpperLeftCorner.X+margin, rect.UpperLeftCorner.Y+margin),      position2di(rect.LowerRightCorner.X-32-margin, rect.LowerRightCorner.Y-margin) ), progress );
    GUI::DrawIcon( task.iconName, position2di(rect.LowerRightCorner.X-36, rect.UpperLeftCorner.Y) );
  }		
}