Play
From King Arthur's Gold Wiki
Plays the a sound file at the given position (position used to determine if it can be heard).
The first argument is the path to the sound file to play.
The second is a Vec2f representing the position the sound's source is meant to be at.
This method is part of the Sound namespace so you need to prefix calls to it with 'Sound::'.
There are two variants, one of which will also accepts a volume and pitch as floats.
void Sound::Play(const string &soundFileName, Vec2f position) void Sound::Play(const string &soundFileName, Vec2f position, f32 volume, f32 pitch)
Example from Entities/Characters/Scripts/KnightLogic.as:
Sound::Play( "Sounds/thud.ogg", this.getPosition() );
Example from Entities/Vehicles/Scripts/BoatLogic.as:
case Boat::turnaround: { this.SetFacingLeft( !this.isFacingLeft() ); if (this.isInWater()) Sound::Play( "Sounds/SplashSlow.ogg", this.getPosition(), 1.0f, 0.7f );}