Difference between revisions of "Play"
From King Arthur's Gold Wiki
Shadlington (Talk | contribs) (Created page with "<onlyinclude> Plays the a sound file at the given position (position used to determine if it can be heard). </onlyinclude> The first argument is the path to the sound file to pl...") |
Shadlington (Talk | contribs) |
||
Line 18: | Line 18: | ||
Example from Entities/Vehicles/Scripts/BoatLogic.as: | Example from Entities/Vehicles/Scripts/BoatLogic.as: | ||
− | <syntaxhighlight lang="cpp"> | + | <syntaxhighlight lang="cpp" highlight="5"> |
case Boat::turnaround: | case Boat::turnaround: | ||
{ | { |
Revision as of 21:01, 19 August 2012
Plays the a sound file at the given position (position used to determine if it can be heard).
The first argument is the path to the sound file to play.
The second is a Vec2f representing the position the sound's source is meant to be at.
There are two variants, one of which will also accepts a volume and pitch as floats.
void Play(const string &soundFileName, Vec2f position) void Play(const string &soundFileName, Vec2f position, f32 volume, f32 pitch)
Example from Entities/Characters/Scripts/KnightLogic.as:
Sound::Play( "Sounds/thud.ogg", this.getPosition() );
Example from Entities/Vehicles/Scripts/BoatLogic.as:
case Boat::turnaround: { this.SetFacingLeft( !this.isFacingLeft() ); if (this.isInWater()) Sound::Play( "Sounds/SplashSlow.ogg", this.getPosition(), 1.0f, 0.7f );}