Difference between revisions of "Play"
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The first argument is the path to the sound file to play. | The first argument is the path to the sound file to play. | ||
The second is a [[Vec2f]] representing the position the sound's source is meant to be at. | The second is a [[Vec2f]] representing the position the sound's source is meant to be at. | ||
+ | |||
+ | This method is part of the Sound namespace so you need to prefix calls to it with 'Sound::'. | ||
There are two variants, one of which will also accepts a volume and pitch as floats. | There are two variants, one of which will also accepts a volume and pitch as floats. | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
− | void Play(const string &soundFileName, Vec2f position) | + | void Sound::Play(const string &soundFileName, Vec2f position) |
− | void Play(const string &soundFileName, Vec2f position, f32 volume, f32 pitch) | + | void Sound::Play(const string &soundFileName, Vec2f position, f32 volume, f32 pitch) |
</syntaxhighlight> | </syntaxhighlight> | ||
Latest revision as of 22:20, 6 September 2012
Plays the a sound file at the given position (position used to determine if it can be heard).
The first argument is the path to the sound file to play.
The second is a Vec2f representing the position the sound's source is meant to be at.
This method is part of the Sound namespace so you need to prefix calls to it with 'Sound::'.
There are two variants, one of which will also accepts a volume and pitch as floats.
void Sound::Play(const string &soundFileName, Vec2f position) void Sound::Play(const string &soundFileName, Vec2f position, f32 volume, f32 pitch)
Example from Entities/Characters/Scripts/KnightLogic.as:
Sound::Play( "Sounds/thud.ogg", this.getPosition() );
Example from Entities/Vehicles/Scripts/BoatLogic.as:
case Boat::turnaround: { this.SetFacingLeft( !this.isFacingLeft() ); if (this.isInWater()) Sound::Play( "Sounds/SplashSlow.ogg", this.getPosition(), 1.0f, 0.7f );}