Difference between revisions of "Archer"

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* Archers are great for picking off targets in water from a distance. However arrows lose almost all momentum after hitting water, so this is generally useful for only targets on the surface. Arrows shot from within water also lose a significant amount of momentum, so if you are in water, stick to the surface and lob your arrows.
 
* Archers are great for picking off targets in water from a distance. However arrows lose almost all momentum after hitting water, so this is generally useful for only targets on the surface. Arrows shot from within water also lose a significant amount of momentum, so if you are in water, stick to the surface and lob your arrows.
  
==Update History==
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Revision as of 22:18, 27 October 2013

This page might not be up-to-date (build 921).
archer
Life: Heart.pngHeart.png
Type: Ranged

The Archer is a skilled warrior in ranged combat, using a bow to rain death from afar. The archer starts with 30 arrows by default (unless disabled by the server)

As of build 872, the Archer no longer has the ability to fletch arrows from trees, but now spawns with 30 regular arrows or can collect them from a factory.

  • [Left click] - Aim, click and hold, release to shoot. Holding the LMB down, will eventually lead to an overcharged shot, AKA "Legolas Shot" allowing the archer to shoot three arrows in quick concession.
  • [Right Click (hold)] Will send the Archer's grappling hook out, which will latch on to the environment (not players) - Archers can grapple most types of blocks and trees.
  • [S] - The archer drops to the ground making him harder to target for enemy archers; this is also a method to play dead, as enemy players can walk right past him if not paying attention. You can also use this feature to hide in tall grass, or behind dead enemies, to allow unsuspecting attacks on enemy players.
  • [W] (on a tree) - The archer can climb trees to get a better view of the battlefield, hide himself among the foliage, and snipe enemies from a different vantage point. This only last as long as you hold [W] as releasing it will start dropping you down.
  • [F] - Tap to quickly switch between arrow types. Hold to access the inventory and pick the arrow specifically. (can be combined with legolas shots for some interesting effects)


Bow

Archer drawing a bow
A bow drawn by an Archer

The bow is the archer's weapon of choice. It requires arrows as ammunition.

Aim with cursor by pressing left mouse. Holding the left mouse button will charge your bow. If you do not charge your bow your arrow will only go a few blocks and deal minimal damage. Charging the bow to the second level will make the arrow go considerably farther. Overcharging the bow (indicated by a shiny white light) will allow the archer to fire 3 arrows at maximum power, this can also be combined with special arrows for some interesting combinations.

Arrows

Arrows are one of the items of the game. They are used as ammunition by the archer, who spawns with 30, however can receive more by making certain factories. You may also buy arrows and special arrows via the trader, or you get them on spawn via research.

An arrow stuck in a wall at a roughly horizontal position can be used as a temporary ladder for archers to jump on, which allows them to climb over high structures.

Archer's cursor
The cursor of an archer charging a shot.

Archers can only carry a maximum of 80 regular arrows, 8 fire arrows, 4 bomb arrows or 4 water bomb arrows. This is because regular arrows stack up 20 per inventory slot, fire arrows stack up to 2, and bomb/water bomb arrows only stack up to 1 per slot.

Types of Arrows

Image Item Name Obtained from Price
Arrow.png Arrow 30 at Spawn, Tent, and Archer Shop 30 for 15 coins
Waterarrow.png Water Arrow Archer Shop 2 for 20 coins
Firearrow.png Fire Arrow Archer Shop 2 for 30 coins
Bombarrow.png Bomb Arrow Archer Shop 1 for 50 coins

Gameplay Tips

  • On most servers, archers cannot damage themselves or teammates with arrows. They can, however, damage enemy structures or siege equipment with fire and bomb arrows. Archers can also stun enemies using water arrows.
  • Archers don't jump as high when charging a shot, but jumping when releasing the shot will increase the height of the arrow.
  • The faster an arrow flies the more damage it inflicts, to a maximum of 1 heart. Low power shots deal 0.5 hearts of damage, while medium and full power shots deal 1 heart. Distance does not effect arrow damage, velocity does on the other hand. This means that an arrow does not have to be fully charged to do max damage, but it also means that arrows lose power the slower they are.
  • Fire arrows at a wall while jumping against it to quickly scale it. If you wish to go around an overhang, you can pre-shoot arrows at the bottom part of the overhang and 1 additional arrow around the corner. With the correct movement, you'll be able to climb straight up, across the ceiling and then climb over the overhang. You must be fast however because arrows decay overtime.
  • If Archers wish to destroy any type of block, they must have either fire arrows (which will burn most things created with wood) or bomb arrows (which will damage blocks that the arrow attaches to). They can cause damage to siege equipment with regular arrows, but the damage is minimal, though bomb arrows do large amounts of damage to siege equipment. As such, they aren't suited for assault all by themselves as it's to expensive to do effectively, they can however provide great support in dealing with enemies.
  • Laying prone with [S] allows the archer to hide in bushes for an ambush, feign death, or avoid being targeted. Enemies do not collide with the archer when lying down.
  • Arrows can collide with each other - This can be used to protect your knights, by shooting the arrows out of the air.However, a knight's slash can also break arrows in mid-air. (applies to all arrows)
  • While it may not seem readily obvious, archers can be very deadly underground in the company of knights and builders, supplying suppressing fire to allow your team to advance.
  • To get around obstacles, use your Grapple Hook to play with gravity and momentum. You will be able to jump further if you let yourself fall before grabbing on a surface.
  • Archers are great for picking off targets in water from a distance. However arrows lose almost all momentum after hitting water, so this is generally useful for only targets on the surface. Arrows shot from within water also lose a significant amount of momentum, so if you are in water, stick to the surface and lob your arrows.



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