Difference between revisions of "Security Levels"
(Created a table for the security levels and their description.) |
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=Advanced Usage= | =Advanced Usage= | ||
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+ | <p>Because you can restrict access to every /rcon command, including /login itself, its possible to create two levels for your administrators that they can swap in and out of according to need.</p> | ||
+ | <p>To do this, first ensure that none of your non-admin levels have 'login' in their commands list. Then add 'login' (or 'ALL') to your lower-level admin seclev and make sure that it is assigned to your administrators by adding their names to the users list. Also ensure that your higher-level admin seclev is not assigned to your administrators by name but is assigned to the 'rcon' role and that it has 'logout' (or 'ALL') in its commands list.</p> | ||
+ | <p>Now when your administrators join your server they will have access to all their normal admin powers by default, but will be able to go up a level by logging into rcon (and back down again by using /rcon /logout). As they are the only ones with access to /login you can safely keep the password very easy to remember, too. You may find it useful to include 'god powers' like invincibility in this higher admin level that you would only ever want to have active temporarily.</p> | ||
=Default Levels= | =Default Levels= |
Revision as of 16:57, 19 July 2012
King Arthur's Gold uses a system called 'Security Levels' (or 'seclevs' for short) to manage player access to various features on its servers. There are default, hardcoded levels setup but it is strongly advised that server owners take the time to setup their own specific seclev definitions, the details of which are described on this page.
Basics
Roles
Commands
Features
Feature | Description |
---|---|
join_full | Join full server. |
join_reserved | Join if reserved slots free. |
editor | Use map editor. |
spectator | Use of spectator mode. |
kick_immunity | Kick immunity. |
pingkick_immunity | Ping kick immunity. |
ban_immunity | Ban immunity. |
always_change_team | Able to change team regardless of (im)balance. |
view_rcon | Can view non-silent rcon activity. |
silent_rcon | Your rcon activity is not posted to the console of those that can view it. |
view_collapses | View who caused collapses. |
view_console | Can view server console messages in your own console. |
name_mouseover | Can see player names when hovering cursor above them. |
admin_color | Show admin names in the red/orange admin color. |
map_vote | Able to vote to go to next map. |
mark_player | Able to mark players to be kicked. |
mark_any_team | Able to mark players on any team - still need mark_player. |
skip_votewait | Skip the wait required to vote/mark players. |
invincible | Player will be invincible. |
Advanced Usage
Because you can restrict access to every /rcon command, including /login itself, its possible to create two levels for your administrators that they can swap in and out of according to need.
To do this, first ensure that none of your non-admin levels have 'login' in their commands list. Then add 'login' (or 'ALL') to your lower-level admin seclev and make sure that it is assigned to your administrators by adding their names to the users list. Also ensure that your higher-level admin seclev is not assigned to your administrators by name but is assigned to the 'rcon' role and that it has 'logout' (or 'ALL') in its commands list.
Now when your administrators join your server they will have access to all their normal admin powers by default, but will be able to go up a level by logging into rcon (and back down again by using /rcon /logout). As they are the only ones with access to /login you can safely keep the password very easy to remember, too. You may find it useful to include 'god powers' like invincibility in this higher admin level that you would only ever want to have active temporarily.
Default Levels
The default, hardcoded levels are equivalent to the following security levels:
name = Server Admin users = roles = rcon; commands = ALL; features = admin_color; always_change_team; ban_immunity; editor; join_full; kick_immunity; map_vote; mark_any_team; mark_player; name_mouseover; pingkick_immunity; silent_rcon; skip_votewait; spectator; view_collapses; view_console; view_rcon;
name = KAG Staff users = roles = kagstaff; commands = ban; banhost; banid; freezeid; help; kick; kickhost; kickid; login; nextmap; restartmap; swapid; unfreezeid; features = always_change_team; ban_immunity; join_full; kick_immunity; map_vote; mark_any_team; mark_player; name_mouseover; pingkick_immunity; skip_votewait; spectator; view_collapses; view_rcon;
name = Guard users = roles = guard; commands = ban; banhost; banid; freezeid; help; kick; kickhost; kickid; login; swapid; unfreezeid; features = always_change_team; join_full; map_vote; mark_any_team; mark_player; name_mouseover; pingkick_immunity; skip_votewait; spectator; view_collapses;
name = Normal users = roles = commands = help; login; features = map_vote; mark_player; spectator;