Difference between revisions of "Play"
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Shadlington (Talk | contribs) (Created page with "<onlyinclude> Plays the a sound file at the given position (position used to determine if it can be heard). </onlyinclude> The first argument is the path to the sound file to pl...") |
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Revision as of 17:03, 18 August 2012
Plays the a sound file at the given position (position used to determine if it can be heard).
The first argument is the path to the sound file to play.
The second is a Vec2f representing the position the sound's source is meant to be at.
There are two variants, one of which will also accepts a volume and pitch as floats.
void Play(const string &soundFileName, Vec2f position) void Play(const string &soundFileName, Vec2f position, f32 volume, f32 pitch)
Example from Entities/Characters/Scripts/KnightLogic.as:
Sound::Play( "Sounds/thud.ogg", this.getPosition() );
Example from Entities/Vehicles/Scripts/BoatLogic.as:
case Boat::turnaround: { this.SetFacingLeft( !this.isFacingLeft() ); if (this.isInWater()) Sound::Play( "Sounds/SplashSlow.ogg", this.getPosition(), 1.0f, 0.7f ); }