Difference between revisions of "Play"

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(Created page with "<onlyinclude> Plays the a sound file at the given position (position used to determine if it can be heard). </onlyinclude> The first argument is the path to the sound file to pl...")
 
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Example from Entities/Vehicles/Scripts/BoatLogic.as:
 
Example from Entities/Vehicles/Scripts/BoatLogic.as:
<syntaxhighlight lang="cpp">
+
<syntaxhighlight lang="cpp" highlight="5">
 
case Boat::turnaround:
 
case Boat::turnaround:
 
{
 
{

Revision as of 21:01, 19 August 2012

Plays the a sound file at the given position (position used to determine if it can be heard).


The first argument is the path to the sound file to play. The second is a Vec2f representing the position the sound's source is meant to be at.

There are two variants, one of which will also accepts a volume and pitch as floats.

void Play(const string &soundFileName, Vec2f position)
void Play(const string &soundFileName, Vec2f position, f32 volume, f32 pitch)

Example from Entities/Characters/Scripts/KnightLogic.as:

Sound::Play( "Sounds/thud.ogg", this.getPosition() );

Example from Entities/Vehicles/Scripts/BoatLogic.as:

case Boat::turnaround:
{
  this.SetFacingLeft( !this.isFacingLeft() );
  if (this.isInWater())
    Sound::Play( "Sounds/SplashSlow.ogg", this.getPosition(), 1.0f, 0.7f );}