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Showing below up to 50 results in range #91 to #140.

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  1. CPlayer::getTeamNum‏‎ (2 categories)
  2. CBlob::DetachAll‏‎ (2 categories)
  3. CShape::AddScript‏‎ (2 categories)
  4. CProperties::getScriptObject‏‎ (2 categories)
  5. HitInfo‏‎ (2 categories)
  6. CBlob::HitMap‏‎ (2 categories)
  7. CShape::getVars‏‎ (2 categories)
  8. CRespawn::findClosestPoint‏‎ (2 categories)
  9. Keg‏‎ (2 categories)
  10. CBlob::PutOutInventory‏‎ (2 categories)
  11. CSprite::ResetTransform‏‎ (2 categories)
  12. CRules::DeleteScriptObject‏‎ (2 categories)
  13. CBlob::SetFacingLeft‏‎ (2 categories)
  14. CSprite::SetFrameIndex‏‎ (2 categories)
  15. CRules::getProperties‏‎ (2 categories)
  16. Longboat‏‎ (2 categories)
  17. CBlob::ShowPickupButtons‏‎ (2 categories)
  18. CSprite::addSpriteLayer‏‎ (2 categories)
  19. CRules::isGameOver‏‎ (2 categories)
  20. CBlob::canBePutInInventory‏‎ (2 categories)
  21. CSprite::getOffset‏‎ (2 categories)
  22. CSeclev::getSeclevID‏‎ (2 categories)
  23. CBlob::getCarriedBlob‏‎ (2 categories)
  24. CSprite::isAnimation‏‎ (2 categories)
  25. CSecurity::checkAccess Assign‏‎ (2 categories)
  26. PixelOffset‏‎ (2 categories)
  27. CBlob::getInventory‏‎ (2 categories)
  28. CSpriteLayer::ReloadSprite‏‎ (2 categories)
  29. CSecurity::getSeclevsSize‏‎ (2 categories)
  30. Pow‏‎ (2 categories)
  31. CBlob::getPlayer‏‎ (2 categories)
  32. CSpriteLayer::SetOffset‏‎ (2 categories)
  33. CSecurity::printIgnores‏‎ (2 categories)
  34. PrintVec2f‏‎ (2 categories)
  35. CBlob::getScriptObject‏‎ (2 categories)
  36. CSpriteLayer::getFrame‏‎ (2 categories)
  37. CSecurity::saveWhitelist‏‎ (2 categories)
  38. CBlob::getTeamNum‏‎ (2 categories)
  39. CSpriteLayer::getTranslation‏‎ (2 categories)
  40. Scroll‏‎ (2 categories)
  41. CBlob::get (type)‏‎ (2 categories)
  42. CTeam::getName‏‎ (2 categories)
  43. SetHelpText‏‎ (2 categories)
  44. CBlob::isInventoryAccessible‏‎ (2 categories)
  45. CTechTree::hasTech‏‎ (2 categories)
  46. SpriteConsts‏‎ (2 categories)
  47. CBlob::isOnLadder‏‎ (2 categories)
  48. CTechnology::getPrereqsCount‏‎ (2 categories)
  49. CBlob::setTouchingOffsetbyBlob‏‎ (2 categories)
  50. CWeapon::getVars‏‎ (2 categories)

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