Difference between revisions of "DrawProgressBar"

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(Created page with "<onlyinclude> Draws a progress bar. </onlyinclude> <syntaxhighlight lang="cpp"> void DrawProgressBar(const recti &rect, f32 percent) </syntaxhighlight> Example from Entities/Wor...")
 
 
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<onlyinclude>
 
<onlyinclude>
Draws a progress bar.
+
Draws a progress bar with a shape specified by the given [[rect]] and a given % fill.
 
</onlyinclude>
 
</onlyinclude>
 +
 +
As this is GUI-related it is client only - it should be wrapped in "if ( getNet().isClient() )" or be in a client-only script.
 +
 +
This method is part of the GUI namespace so you need to prefix calls to it with 'GUI::'.
 
<syntaxhighlight lang="cpp">
 
<syntaxhighlight lang="cpp">
void DrawProgressBar(const recti &rect, f32 percent)
+
void GUI::DrawProgressBar(const recti &rect, f32 percent)
 
</syntaxhighlight>
 
</syntaxhighlight>
  

Latest revision as of 23:18, 6 September 2012

Draws a progress bar with a shape specified by the given rect and a given % fill.


As this is GUI-related it is client only - it should be wrapped in "if ( getNet().isClient() )" or be in a client-only script.

This method is part of the GUI namespace so you need to prefix calls to it with 'GUI::'.

void GUI::DrawProgressBar(const recti &rect, f32 percent)

Example from Entities/Workshops/Scripts/DrawTasks.as:

if ((getControls().getMouseScreenPos() - pos2d).getLength() < 2*this.getBlob().getRadius())
{
  CProperties @prop = this.getBlob().getProperties();
  int tasksCount = prop.getScriptObjectGroupSize( "running_tasks" );
  for (int i = 0; i < tasksCount; i++)
  {
    WorkshopTask @task = cast<WorkshopTask@>(prop.getScriptObject( "running_tasks", i));
 
    int width = 92;
    int height = 32;
    int top = pos2d.Y - this.getBlob().getHeight();
    int margin = 4;
    recti rect( position2di(pos2d.X-width/2, top-height - i*height),
    position2di(pos2d.X+width/2, top - i*height) );
 
    f32 progress = float(task.timeCurrent) / float(task.timeEnd);
 
    GUI::DrawSunkenPane( rect );
    GUI::DrawProgressBar( recti( position2di(rect.UpperLeftCorner.X+margin, rect.UpperLeftCorner.Y+margin),      position2di(rect.LowerRightCorner.X-32-margin, rect.LowerRightCorner.Y-margin) ), progress );
    GUI::DrawIcon( task.iconName, position2di(rect.LowerRightCorner.X-36, rect.UpperLeftCorner.Y) );
  }		
}