Difference between revisions of "GetPlayingBlob"
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− | Returns a reference to the [[CBlob]] with the given index in the list of blobs that | + | Returns a reference to the [[CBlob]] with the given index in the list of blobs that are currently active - i.e. not settled map blocks or in inventories. |
</onlyinclude> | </onlyinclude> | ||
− | |||
− | + | <syntaxhighlight lang="cpp">CBlob@ getPlayingBlob(u32 index)</syntaxhighlight> | |
− | + | ||
− | <syntaxhighlight lang="cpp"> | + | Similar to [[getBlob]], but only for active [[CBlob]]s. |
− | for ( int i = 0; i < | + | Usage example: |
+ | <syntaxhighlight lang="cpp" highlight="3"> | ||
+ | for ( int i = 0; i < getPlayingBlobsSize(); i++ ) | ||
{ | { | ||
− | + | CBlob@ blob = getPlayingBlob(i); | |
− | // Do something to this | + | // Do something to this blob |
} | } | ||
</syntaxhighlight> | </syntaxhighlight> |
Latest revision as of 21:03, 19 August 2012
Returns a reference to the CBlob with the given index in the list of blobs that are currently active - i.e. not settled map blocks or in inventories.
CBlob@ getPlayingBlob(u32 index)
Similar to getBlob, but only for active CBlobs. Usage example:
for ( int i = 0; i < getPlayingBlobsSize(); i++ ) { CBlob@ blob = getPlayingBlob(i); // Do something to this blob }