Difference between revisions of "User talk:Shadlington"
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− | + | Server only: | |
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− | + | Creating its own objects | |
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+ | Attaching objects | ||
− | + | Killing objects | |
− | + | Decreasing object health | |
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+ | Map things like creating/destroying blocks | ||
− | + | Client only: | |
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− | + | rendering stuff like GUI and cursors | |
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+ | Both simulate everything, server just has the authority to override client stuff |
Revision as of 15:59, 22 August 2012
Pages to revisit:
GetBlob & GetPlayingBlob & GetBlobByName & GetPlayingBlobsSize & GetBlobSize - No examples, possibly untested.
CreateGridMenu - What exactly is a Grid Menu?
MakeCoin - What is the significance of the coin style? No example - untested?
MakeAnimatedParticle - Double check argument meanings are right... Especially angle.
HasRequirements - Don't really get how its meant to work. Why does it look at 2 inventories (inventory one just uses 1 - what instances would require two? Seems like AddWorkshopTasksButtons in workshoptasks.as calls it with the inventory of the workshop and the inventory of the player), why does it always add requirements/return false if its not a blob type?
CInventory::canPutItem & CInventory::putInItem & CInventory::RemoveItems & CInventory::isInInventory & CInventory::MoveInventoryTo - No examples, possibly untested.
Server only:
Creating its own objects
Attaching objects
Killing objects
Decreasing object health
Map things like creating/destroying blocks
Client only:
rendering stuff like GUI and cursors
Both simulate everything, server just has the authority to override client stuff