Difference between revisions of "User talk:Shadlington"
Shadlington (Talk | contribs) |
Shadlington (Talk | contribs) |
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[[CInventory::canPutItem]] & [[CInventory::putInItem]] & [[CInventory::RemoveItems]] & [[CInventory::isInInventory]] & [[CInventory::MoveInventoryTo]] - No examples, possibly untested. | [[CInventory::canPutItem]] & [[CInventory::putInItem]] & [[CInventory::RemoveItems]] & [[CInventory::isInInventory]] & [[CInventory::MoveInventoryTo]] - No examples, possibly untested. | ||
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+ | [[GetBlobCacheIndex]] - why would you ever need this in a script? | ||
Revision as of 12:50, 28 August 2012
Pages to revisit:
GetBlob & GetPlayingBlob & GetBlobByName & GetPlayingBlobsSize & GetBlobSize - No examples, possibly untested.
CreateGridMenu - What exactly is a Grid Menu?
MakeCoin - What is the significance of the coin style? No example - untested?
MakeAnimatedParticle - Double check argument meanings are right... Especially angle.
HasRequirements - Don't really get how its meant to work. Why does it look at 2 inventories (inventory one just uses 1 - what instances would require two? Seems like AddWorkshopTasksButtons in workshoptasks.as calls it with the inventory of the workshop and the inventory of the player), why does it always add requirements/return false if its not a blob type?
CInventory::canPutItem & CInventory::putInItem & CInventory::RemoveItems & CInventory::isInInventory & CInventory::MoveInventoryTo - No examples, possibly untested.
GetBlobCacheIndex - why would you ever need this in a script?
Server only:
Creating its own objects
Attaching objects
Killing objects
Decreasing object health
Map things like creating/destroying blocks
Client only:
rendering stuff like GUI and cursors
Both simulate everything, server just has the authority to override client stuff