Difference between revisions of "Gameplay"

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King Arthur's Gold is a team based sidescroller, in which there is combat, building and mining. The core of the game is two teams pitted against eachother in a battle. The official game modes, or more essentially, types of battle are [[Gold Hunt]] and [[Capture the Flag]].
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'''King Arthur's Gold''' (KAG) is a team-based side-scroller action game revolving around mechanics of combat, building, and mining. KAG allows a variety of game modes in which players can work together and pit themselves against other teams in battles. The official game modes are [[Take the Halls]], [[Capture the Flag]], [[Challenges]] and [[Team Deathmatch]].
  
==Game modes==
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=Solo=
===[[Gold Hunt]]===
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King Arthur's Gold includes four single player options to introduce new players to the game mechanics, and to provide some extra practice. These can be accessed from offline and can also be seen as a demo.
This game mode puts the teams in a race to gather the most [[gold]]. A team becomes victorious by gathering a set amount of gold before the opponent. Digging for gold is not the only victorious plan, players can also steal their way to victory. Gold can be stored in [[sacks]] in this mode.
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===[[Capture the Flag]]===
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===Tutorials===
In this game mode both teams have a [[flag]] waving over their [[tent]]. The first team to capture and return to their own tent three times the flag from the opposing team wins. In Capture tha flag, [[gold]] is still very useful as it can be used to build [[outpost]]s that function as spawning point and let you change classes.
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There are three official tutorials, covering the basics of KAG Gameplay:
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*'''Basics''': Shows many of the features of each of the three [[classes]].
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*'''Capture the Flag''': Introduces the mechanics of the [[CTF]] gamemode, including collecting [[coins]], building [[workshops]], and capturing flags.
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*'''Take the Halls''': An overview of the [[Take the Halls|TTH]] gamemode, including capturing [[hall]]s and building [[factories]]
  
== [[Classes]] ==
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===Challenges!===
There are three [[classes]] in King Arthur's Gold: [[Knight]], [[Archer]], and [[Builder]]. Each class has different abilities, making each class appropriate for different situations. Cycle through the classes by pressing the [e] key in front of your team's tent. You can also recover any lost health and equipment by returning to your team's tent and cycling through the classes until you reach your desired class again.  
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A series of maps with unique objectives, each to be carried out under a time limit. Objectives include eliminating enemies and completing obstacle courses. High scores are recorded in-game.
  
=== [[Knight]] ===
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===Save the Princess===
The Knight is a combat-focused, close range class. He carries a [[shield]] and [[sword]] along with [[bomb]]s which explode in four directions just like in the Bomberman games. Bombs are thrown by pressing the [f] key; tap the key to start timer and tap again to throw the bomb. Don't hold on for too long though, as the bomb will explode in your hands and kill you if you don't tap the [f] key quick enough. Teammates are not damaged by bombs but any opposing player caught in the blast radius will be killed instantly. Soldiers can use their shields in two ways; they can simply hold the shield in front of them by holding down the right mouse button, blocking any [[arrow]]s, attacks or blast damage coming at them. They also become a wall of sorts, able to push players of both teams with their shields. This can be dangerous for teammates who wish to retreat behind friendly Soldiers because, in a tight space, they won't be able to get around the Soldier. Soldiers can also hold the shield above their heads, which protects them from damage coming from above, but also turns them into a step for other players to jump on and over something. The sword does heavy damage to opposing players and can also dig slowly through [[dirt]], [[stone]], [[ladder]]s, and [[door]]s.
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A short campaign, where the player is tasked with saving Princess Geti from the evil [[Necromancer]], Sedgewick (after defeating his red minions).
  
=== [[Archer]] ===
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===Sandbox===
Archers are ranged players. They use their [[bow]]s and [[arrow]]s to deal damage from afar and can be quite accurate if controlled by a skilled player. While each arrow only removes one Health, a constant rain of arrows can pin Soldiers in position and pick off Builders from afar (especially because Builders often need to be zoomed in and may not be aware of their surroundings). Archers spawn with a finite number of arrows and can run out quite quickly but they can harvest [[wood]] from [[tree]]s to add more arrows to their inventory or scavenge more off fallen archers around the battlefield (always make sure to press [C] to loot fallen enemies and see if they have anything useful). To fire an arrow, press and hold the left mouse button; holding the button for longer will fire the arrow longer and faster. Arrows lose velocity and begin dropping quite quickly, so you'll often need to aim a bit higher than your target. Archers cannot dig stone or gold, nor can they break down doors or ladders, but they can dig through dirt.
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The player can experiment with structures by building on an open map, with no strict objectives.
  
=== [[Builder]] ===
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==Multiplayer==
Builders are an important component of any team. They are responsible for building their teams' defenses. Builders mine through materials like [[dirt]] and [[stone]] much quicker than any other class. The tradeoff is that Builders are far weaker in combat than Archers or Soldiers, with only their low-damage pickaxes to fend off enemies. Builders can place a variety of blocks of various purposes, including [[ladder]]s, stone walls, [[door]]s or even [[catapult]] pieces. These blocks require materials (stone and wood) which can be acquired by mining or cutting down trees. Builders can build back walls which act as a way to build against a substance without building ladders or walls originally. They are also responsible for building [[outpost]]s in CTF mode, becoming very important in offensive, too. In Gold Hunt, builders accumulate gold which is the ultimate goal of the mode.
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== See also ==
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Multiplayer is the main component of King Arthur's Gold. It supports over 32 players in a variety of game modes.
* [[Controls]]
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Official gamemodes:
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===Take the Halls===
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Take the Halls is a game mode where two teams fight over control of [[hall]]s scattered throughout the map. The goal of this mode is to capture every hall on the map.
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===Team Deathmatch===
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In this mode two teams fight until only one team is left alive. There are no respawns and each game usually lasts a few minutes. This mode has a time limit and also features coins that you can earn by killing the enemy. The players spawn with 20 [[coins]] each round, and they can use them to buy various items from the [[trader]].
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===Capture the Flag===
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Capture the Flag pits two teams against each other as they have to retrieve the other team's flags. The mode includes workshops and coins, similar to CTF in KAG Classic. Each team (on official maps) may have 1, 2, or 3 [[Flag|flags]].
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===Small Capture the Flag===
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A traditional but fast paced Capture the Flag gamemode on very small community made maps.
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===Challenges===
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The Challenges gamemode is based on its Single-Player counterpart, where you can play cooperatively (or competitively) with other players to complete one objective per map. Each challenge has a maximum time limit of one minute and, in some maps, the class you spawn as is selected randomly, allowing for fast-paced gameplay.
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Whether you succeed or not, high scores for most individual/team kills and fastest times are stored and shown at the end of the round.
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==Griefing==
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Griefing is a term used by many players to describe the act of hampering your own team. Whether its destroying your team's structures, obstructing paths intended for your team, or killing them by any way--any intentional act that gives disadvantage to your own team is considered griefing. This also includes team swapping to harm the opposite team.
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If you see any griefing, please visit the IRC and ask for help. A [[Royal Guard|guard]] may be available to assist you. Alternatively, you could record the abusive player, and post the video evidence on the [[Official Forums#Help|Forum]].
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= See also =
 
* [[Classes]]
 
* [[Classes]]
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* [[Controls]]

Latest revision as of 18:43, 24 June 2020

This page is a stub.
Additional content needs to be added.

This page might not be up-to-date (build 921).

King Arthur's Gold (KAG) is a team-based side-scroller action game revolving around mechanics of combat, building, and mining. KAG allows a variety of game modes in which players can work together and pit themselves against other teams in battles. The official game modes are Take the Halls, Capture the Flag, Challenges and Team Deathmatch.

Solo

King Arthur's Gold includes four single player options to introduce new players to the game mechanics, and to provide some extra practice. These can be accessed from offline and can also be seen as a demo.

Tutorials

There are three official tutorials, covering the basics of KAG Gameplay:

  • Basics: Shows many of the features of each of the three classes.
  • Capture the Flag: Introduces the mechanics of the CTF gamemode, including collecting coins, building workshops, and capturing flags.
  • Take the Halls: An overview of the TTH gamemode, including capturing halls and building factories

Challenges!

A series of maps with unique objectives, each to be carried out under a time limit. Objectives include eliminating enemies and completing obstacle courses. High scores are recorded in-game.

Save the Princess

A short campaign, where the player is tasked with saving Princess Geti from the evil Necromancer, Sedgewick (after defeating his red minions).

Sandbox

The player can experiment with structures by building on an open map, with no strict objectives.

Multiplayer

Multiplayer is the main component of King Arthur's Gold. It supports over 32 players in a variety of game modes. Official gamemodes:

Take the Halls

Take the Halls is a game mode where two teams fight over control of halls scattered throughout the map. The goal of this mode is to capture every hall on the map.

Team Deathmatch

In this mode two teams fight until only one team is left alive. There are no respawns and each game usually lasts a few minutes. This mode has a time limit and also features coins that you can earn by killing the enemy. The players spawn with 20 coins each round, and they can use them to buy various items from the trader.

Capture the Flag

Capture the Flag pits two teams against each other as they have to retrieve the other team's flags. The mode includes workshops and coins, similar to CTF in KAG Classic. Each team (on official maps) may have 1, 2, or 3 flags.

Small Capture the Flag

A traditional but fast paced Capture the Flag gamemode on very small community made maps.

Challenges

The Challenges gamemode is based on its Single-Player counterpart, where you can play cooperatively (or competitively) with other players to complete one objective per map. Each challenge has a maximum time limit of one minute and, in some maps, the class you spawn as is selected randomly, allowing for fast-paced gameplay.

Whether you succeed or not, high scores for most individual/team kills and fastest times are stored and shown at the end of the round.

Griefing

Griefing is a term used by many players to describe the act of hampering your own team. Whether its destroying your team's structures, obstructing paths intended for your team, or killing them by any way--any intentional act that gives disadvantage to your own team is considered griefing. This also includes team swapping to harm the opposite team.

If you see any griefing, please visit the IRC and ask for help. A guard may be available to assist you. Alternatively, you could record the abusive player, and post the video evidence on the Forum.

See also