Difference between revisions of "Zombie Fortress"
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− | [[Zombie Fortress]] is a solo game mode, available for full members of KAG, in which players attempt to survive in a randomly generated world against a never-ending undead horde. The zombies spawn naturally in randomly generated dungeons and underground expanses, as well as during the [[Day/Night Cycle|night]]. The Single-Player Version was released on March 2nd, 2012, as the developers left for GDC in San Francisco and did not want to delay the release while completing the multiplayer version [http:// | + | [[Zombie Fortress]] is a solo game mode, available for full members of KAG, in which players attempt to survive in a randomly generated world against a never-ending undead horde. The zombies spawn naturally in randomly generated dungeons and underground expanses, as well as during the [[Day/Night Cycle|night]]. The Single-Player Version was released on March 2nd, 2012, as the developers left for GDC in San Francisco and did not want to delay the release while completing the multiplayer version [http://devlog.kag2d.com//post/18611784562/zombie-fortress-single-player-released]. |
===Zombies Features=== | ===Zombies Features=== | ||
* Multiple Undead Classes | * Multiple Undead Classes | ||
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*[[Zombie#Wraith|Wraith]]: Only enemy able to fly around and self destruct. The wraith will fly around until aggravated, after which it will catch fire and explode with the destructive power of a [[keg]]. | *[[Zombie#Wraith|Wraith]]: Only enemy able to fly around and self destruct. The wraith will fly around until aggravated, after which it will catch fire and explode with the destructive power of a [[keg]]. | ||
*[[Zombie#Zombie Knight|Zombie Knight]]: The toughest undead, able to destroy all blocks. Close quarters combat is not recommended because it is very powerful and has a high health and regeneration rate. | *[[Zombie#Zombie Knight|Zombie Knight]]: The toughest undead, able to destroy all blocks. Close quarters combat is not recommended because it is very powerful and has a high health and regeneration rate. | ||
− | [[File:Kag_zombies.png|frame|left|alt=Zombies|A screenshot of the game-mode. Originally posted from [http:// | + | [[File:Kag_zombies.png|frame|left|alt=Zombies|A screenshot of the game-mode. Originally posted from [http://devlog.kag2d.com//post/17669679470/kag-is-one-of-the-essential-free-indie-games-for-your blog]]] |
Revision as of 16:38, 13 April 2012
This page might not be up-to-date (build 349).
Zombie Fortress is a solo game mode, available for full members of KAG, in which players attempt to survive in a randomly generated world against a never-ending undead horde. The zombies spawn naturally in randomly generated dungeons and underground expanses, as well as during the night. The Single-Player Version was released on March 2nd, 2012, as the developers left for GDC in San Francisco and did not want to delay the release while completing the multiplayer version [1].
Zombies Features
- Multiple Undead Classes
- Randomly Generated Dungeons/Castles
- Day/Night Cycles
The Undead
As of build version 319 only a few zombies have been implemented in the full version of the game. More to come in later updates.
- Skeleton: Easiest to kill and only deal half a heart of damage. Skeletons will "stack" on each other or on zombies to get over walls.
- Basic Zombie: Deals one heart of damage but move slow. The corpse of a killed zombie will resurrect if not destroyed.
- Wraith: Only enemy able to fly around and self destruct. The wraith will fly around until aggravated, after which it will catch fire and explode with the destructive power of a keg.
- Zombie Knight: The toughest undead, able to destroy all blocks. Close quarters combat is not recommended because it is very powerful and has a high health and regeneration rate.