Difference between revisions of "User talk:Shadlington"
Shadlington (Talk | contribs) |
Shadlington (Talk | contribs) |
||
(16 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
Pages to revisit: | Pages to revisit: | ||
− | [[ | + | [[GetBlob]] & [[GetPlayingBlob]] & [[GetBlobByName]] & [[GetPlayingBlobsSize]] & [[GetBlobSize]] - No examples, possibly untested. |
[[CreateGridMenu]] - What exactly is a [[CGridMenu|Grid Menu]]? | [[CreateGridMenu]] - What exactly is a [[CGridMenu|Grid Menu]]? | ||
− | [[MakeCoin]] - | + | [[MakeCoin]] - No example - untested? |
[[MakeAnimatedParticle]] - Double check argument meanings are right... Especially angle. | [[MakeAnimatedParticle]] - Double check argument meanings are right... Especially angle. | ||
Line 11: | Line 11: | ||
[[HasRequirements]] - Don't really get how its meant to work. Why does it look at 2 inventories (inventory one just uses 1 - what instances would require two? Seems like AddWorkshopTasksButtons in workshoptasks.as calls it with the inventory of the workshop and the inventory of the player), why does it always add requirements/return false if its not a blob type? | [[HasRequirements]] - Don't really get how its meant to work. Why does it look at 2 inventories (inventory one just uses 1 - what instances would require two? Seems like AddWorkshopTasksButtons in workshoptasks.as calls it with the inventory of the workshop and the inventory of the player), why does it always add requirements/return false if its not a blob type? | ||
− | [[CInventory::canPutItem]] & [[CInventory::putInItem]] & [[CInventory::RemoveItems]] & CInventory::isInInventory - No examples, possibly untested. | + | [[CInventory::canPutItem]] & [[CInventory::putInItem]] & [[CInventory::RemoveItems]] & [[CInventory::isInInventory]] & [[CInventory::MoveInventoryTo]] - No examples, possibly untested. |
+ | |||
+ | [[GetBlobCacheIndex]] - why would you ever need this in a script? | ||
+ | |||
+ | [[getFontHeight]], [[getScreenHeight]], [[getScreenWidth]], [[isPlayerListShowing]], [[DrawRulesFont]], [[SetHelpText]] - Improve docs | ||
+ | |||
+ | [[Global_Properties]] - document keys | ||
+ | |||
+ | |||
+ | Server only: | ||
+ | |||
+ | Creating its own objects | ||
+ | |||
+ | Attaching objects | ||
+ | |||
+ | Killing objects | ||
+ | |||
+ | Decreasing object health | ||
+ | |||
+ | Map things like creating/destroying blocks | ||
+ | |||
+ | |||
+ | Client only: | ||
+ | |||
+ | rendering stuff like GUI and cursors | ||
+ | |||
+ | |||
+ | |||
+ | Both simulate everything, server just has the authority to override client stuff |
Latest revision as of 11:44, 11 September 2012
Pages to revisit:
GetBlob & GetPlayingBlob & GetBlobByName & GetPlayingBlobsSize & GetBlobSize - No examples, possibly untested.
CreateGridMenu - What exactly is a Grid Menu?
MakeCoin - No example - untested?
MakeAnimatedParticle - Double check argument meanings are right... Especially angle.
HasRequirements - Don't really get how its meant to work. Why does it look at 2 inventories (inventory one just uses 1 - what instances would require two? Seems like AddWorkshopTasksButtons in workshoptasks.as calls it with the inventory of the workshop and the inventory of the player), why does it always add requirements/return false if its not a blob type?
CInventory::canPutItem & CInventory::putInItem & CInventory::RemoveItems & CInventory::isInInventory & CInventory::MoveInventoryTo - No examples, possibly untested.
GetBlobCacheIndex - why would you ever need this in a script?
getFontHeight, getScreenHeight, getScreenWidth, isPlayerListShowing, DrawRulesFont, SetHelpText - Improve docs
Global_Properties - document keys
Server only:
Creating its own objects
Attaching objects
Killing objects
Decreasing object health
Map things like creating/destroying blocks
Client only:
rendering stuff like GUI and cursors
Both simulate everything, server just has the authority to override client stuff