Difference between revisions of "User talk:Shadlington"
Shadlington (Talk | contribs) |
Shadlington (Talk | contribs) |
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[[CreateGridMenu]] - What exactly is a [[CGridMenu|Grid Menu]]? | [[CreateGridMenu]] - What exactly is a [[CGridMenu|Grid Menu]]? | ||
− | [[MakeCoin]] - | + | [[MakeCoin]] - No example - untested? |
[[MakeAnimatedParticle]] - Double check argument meanings are right... Especially angle. | [[MakeAnimatedParticle]] - Double check argument meanings are right... Especially angle. | ||
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[[GetBlobCacheIndex]] - why would you ever need this in a script? | [[GetBlobCacheIndex]] - why would you ever need this in a script? | ||
− | [[ | + | [[getFontHeight]], [[getScreenHeight]], [[getScreenWidth]], [[isPlayerListShowing]], [[DrawRulesFont]], [[SetHelpText]] - Improve docs |
− | + | ||
+ | [[Global_Properties]] - document keys | ||
Latest revision as of 11:44, 11 September 2012
Pages to revisit:
GetBlob & GetPlayingBlob & GetBlobByName & GetPlayingBlobsSize & GetBlobSize - No examples, possibly untested.
CreateGridMenu - What exactly is a Grid Menu?
MakeCoin - No example - untested?
MakeAnimatedParticle - Double check argument meanings are right... Especially angle.
HasRequirements - Don't really get how its meant to work. Why does it look at 2 inventories (inventory one just uses 1 - what instances would require two? Seems like AddWorkshopTasksButtons in workshoptasks.as calls it with the inventory of the workshop and the inventory of the player), why does it always add requirements/return false if its not a blob type?
CInventory::canPutItem & CInventory::putInItem & CInventory::RemoveItems & CInventory::isInInventory & CInventory::MoveInventoryTo - No examples, possibly untested.
GetBlobCacheIndex - why would you ever need this in a script?
getFontHeight, getScreenHeight, getScreenWidth, isPlayerListShowing, DrawRulesFont, SetHelpText - Improve docs
Global_Properties - document keys
Server only:
Creating its own objects
Attaching objects
Killing objects
Decreasing object health
Map things like creating/destroying blocks
Client only:
rendering stuff like GUI and cursors
Both simulate everything, server just has the authority to override client stuff