Difference between revisions of "Gameplay"

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King Arthur's Gold is a team based sidescroller, in which there is combat, building and mining. The core of the game is two teams pitted against each other in a battle. The official game modes, or more essentially, types of battle are [[Capture the Flag]] and the now less popular [[Gold Hunt]].
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'''King Arthur's Gold''' (KAG) is a team-based side-scroller action game revolving around mechanics of combat, building, and mining. KAG allows a variety of game modes in which players can work together and pit themselves against other teams in battles. The official game modes are [[Take the Halls]], [[Capture the Flag]], [[Challenges]] and [[Team Deathmatch]].
  
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=Solo=
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King Arthur's Gold includes four single player options to introduce new players to the game mechanics, and to provide some extra practice. These can be accessed from offline and can also be seen as a demo.
  
=Game modes=
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===Tutorials===
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There are three official tutorials, covering the basics of KAG Gameplay:
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*'''Basics''': Shows many of the features of each of the three [[classes]].
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*'''Capture the Flag''': Introduces the mechanics of the [[CTF]] gamemode, including collecting [[coins]], building [[workshops]], and capturing flags.
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*'''Take the Halls''': An overview of the [[Take the Halls|TTH]] gamemode, including capturing [[hall]]s and building [[factories]]
  
==War==
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===Challenges!===
"War" mode is a lot like "Capture the Flag". the most notable differences are that there are '''NO''' tents. The default maps have a small lake in the middle, with the appropriate teams on there side.
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A series of maps with unique objectives, each to be carried out under a time limit. Objectives include eliminating enemies and completing obstacle courses. High scores are recorded in-game.
This is a premium only gamemode!
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==Capture the Flag==
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===Save the Princess===
Capture the flag is a gamemode in which team Red and team Blue try to capture the enemy [[flag]] and return it to their own [[tent]]. The flag is perched atop the tent so you are going to have to jump to get it, and the tent is usually covered in defenses. At the beginning of a game, players will have time to build defenses before the assault begins. During this preparation phase, [[Builder|Builders]] can receive [[stone]] and [[wood]] refills by returning to the tent and picking up the stone or wood from the stockpiles, and a large red barrier blocks players from accessing the center of the map.
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A short campaign, where the player is tasked with saving Princess Geti from the evil [[Necromancer]], Sedgewick (after defeating his red minions).
  
In capture the flag mode, each [[classes|class]] serves their own purpose. Generally the builder builds defenses around the tent and helps others to destroy or surpass enemy defenses. The knight is the front line soldier, preventing the enemy from breaching the knight's team defenses, while pressing onward towards the flag. The archer supports the knight by forcing the enemy to shield with arrows. '''As of Build 349 in premium servers, "Gregs" (flying gargoyle's) will fly around and pick players up and fly around and drop them. However most servers have this option disabled.'''
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===Sandbox===
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The player can experiment with structures by building on an open map, with no strict objectives.
  
===Strategy===
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==Multiplayer==
Capture the flag requires some thought and strategy (if you want to win that is).
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* As the knight, try to go with others in battalions, this way, if there are no builders, you can collaboratively use your bombs to destroy buildings.
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Multiplayer is the main component of King Arthur's Gold. It supports over 32 players in a variety of game modes.
* As the archer, you can shoot through a friendly knight with his shield up if you're behind him, so try pairing up with a knight.
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Official gamemodes:
* As the builder, know the spike pits won't kill an enemy if they just fall in, it will only injure them. They will most likely destroy your work. Multiple draw bridges with spikes on them do not hurt the enemy players, as spikes need an effectively solid platform to do damage, so as the enemy falls through, they do not take damage. However, spikes on drawbridges ''will'' hurt your own teammates.
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* At the beginning of the match, you should always change to a Builder. Even if you don't have a good idea of what to build, you can always just add [[Castle_Back_Wall|Castle Back Walls]] for support or construct [[Trap_Bridge|Trap Bridges]] to help your team get around.
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* A good strategy for capture the flag is to have knights at the front line and builders building walls behind them. This makes it harder for enemies to advance and if you have a outpost it can be a very efficient technique.
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==Zombie Fortress==
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===Take the Halls===
[[File:Kag_zombies.png|frame|alt=Zombies|A screenshot of the new zombies game-mode. Originally posted from [http://devlog.kag2d.com/post/17669679470/kag-is-one-of-the-essential-free-indie-games-for-your Blog]]]
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Take the Halls is a game mode where two teams fight over control of [[hall]]s scattered throughout the map. The goal of this mode is to capture every hall on the map.
  
{{:Zombie Fortress}}
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===Team Deathmatch===
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In this mode two teams fight until only one team is left alive. There are no respawns and each game usually lasts a few minutes. This mode has a time limit and also features coins that you can earn by killing the enemy. The players spawn with 20 [[coins]] each round, and they can use them to buy various items from the [[trader]].
  
===Zombies Features===
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===Capture the Flag===
* Multiple Zombie Classes
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Capture the Flag pits two teams against each other as they have to retrieve the other team's flags. The mode includes workshops and coins, similar to CTF in KAG Classic. Each team (on official maps) may have 1, 2, or 3 [[Flag|flags]].
* Randomly Generated Dungeons/Castles
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* "Wang Tiles"
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* "Portals" or "Altars" that spawn Undead, you can buy a zombie for 5 gold coins.
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* Non Player Character Migrants that will assist you.
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More information at the [[Zombie Fortress|Zombie Fortress page]].
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===Small Capture the Flag===
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A traditional but fast paced Capture the Flag gamemode on very small community made maps.
  
==Rapid Deathmatch==
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===Challenges===
This is a custom game mode with 0 unit limit (meaning players do not respawn after they die) and the only available classes being knight and archer. Each round is played until one team kills the other.
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The Challenges gamemode is based on its Single-Player counterpart, where you can play cooperatively (or competitively) with other players to complete one objective per map. Each challenge has a maximum time limit of one minute and, in some maps, the class you spawn as is selected randomly, allowing for fast-paced gameplay.
  
===Strategy===
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Whether you succeed or not, high scores for most individual/team kills and fastest times are stored and shown at the end of the round.
A good strategy on this gamemode is to stick together and pick off the enemies 1 by 1. Another strategy is to travel in groups of two, archer and knight, that way you can attack while having the enemy worry about arrows and your sword. It also allows for picking off the enemy team quicker than fighting one by one.
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==Griefing==
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Griefing is a term used by many players to describe the act of hampering your own team. Whether its destroying your team's structures, obstructing paths intended for your team, or killing them by any way--any intentional act that gives disadvantage to your own team is considered griefing. This also includes team swapping to harm the opposite team.
  
==Gold Hunt==
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If you see any griefing, please visit the IRC and ask for help. A [[Royal Guard|guard]] may be available to assist you. Alternatively, you could record the abusive player, and post the video evidence on the [[Official Forums#Help|Forum]].
This game mode puts the teams in a race to gather the most [[gold]]. A team becomes victorious by gathering a set amount of gold before the opponent. Digging for gold is not the only victorious plan, players can also steal their way to victory. Gold can be stored in [[sacks]] in this mode.<br>
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'''As of Build 514, Gold Hunt is unfindable in Normal and Gold servers.'''
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=Tent=
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[[File:Tent.png|frame|alt=Tent|A half blue, half red tent, to show both colors.]]
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The tent is often the most valued asset in the game, being the gold storage in [[Gameplay#Gold_Hunt|Gold Hunt]] mode, and the place of the invaluable flag in [[Gameplay#Capture_the_Flag|CTF]] mode. Before a game starts or before there are enough players, the tent serves as an infinite resupply center. Once the game starts, the tent will still function so, but for that the player must cycle through classes to their own again. This leads us to the tent's final purpose; as a class changing station. The player can cycle through the classes by pressing the E key. [[Builder|Builders]] can obtain free resources ([[Wood]] and [[Stone]]) passing the Tent in warmup time.
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==Tips==
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* Guard your tent well! It is pivotal to victory.
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* As well as guards, walls and catapults can increase security.
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=Griefing=
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Griefing is a term used by many players to describe the act of hampering your own team. Whether its destroying your team's [[constructions]], obstructing paths intended for your team, or shooting them with [[catapult]]s - any intentional act that gives disadvantage to your own team is considered griefing. This also includes team swapping to harm the opposite team.<br>
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If you see any griefing, please press ESC then click chat and let the channel know. Generally a guard will be on and come assist you.
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= See also =
 
= See also =
 
* [[Classes]]
 
* [[Classes]]
 
* [[Controls]]
 
* [[Controls]]
 
[[Category:Gameplay]]
 

Latest revision as of 18:43, 24 June 2020

This page is a stub.
Additional content needs to be added.

This page might not be up-to-date (build 921).

King Arthur's Gold (KAG) is a team-based side-scroller action game revolving around mechanics of combat, building, and mining. KAG allows a variety of game modes in which players can work together and pit themselves against other teams in battles. The official game modes are Take the Halls, Capture the Flag, Challenges and Team Deathmatch.

Solo

King Arthur's Gold includes four single player options to introduce new players to the game mechanics, and to provide some extra practice. These can be accessed from offline and can also be seen as a demo.

Tutorials

There are three official tutorials, covering the basics of KAG Gameplay:

  • Basics: Shows many of the features of each of the three classes.
  • Capture the Flag: Introduces the mechanics of the CTF gamemode, including collecting coins, building workshops, and capturing flags.
  • Take the Halls: An overview of the TTH gamemode, including capturing halls and building factories

Challenges!

A series of maps with unique objectives, each to be carried out under a time limit. Objectives include eliminating enemies and completing obstacle courses. High scores are recorded in-game.

Save the Princess

A short campaign, where the player is tasked with saving Princess Geti from the evil Necromancer, Sedgewick (after defeating his red minions).

Sandbox

The player can experiment with structures by building on an open map, with no strict objectives.

Multiplayer

Multiplayer is the main component of King Arthur's Gold. It supports over 32 players in a variety of game modes. Official gamemodes:

Take the Halls

Take the Halls is a game mode where two teams fight over control of halls scattered throughout the map. The goal of this mode is to capture every hall on the map.

Team Deathmatch

In this mode two teams fight until only one team is left alive. There are no respawns and each game usually lasts a few minutes. This mode has a time limit and also features coins that you can earn by killing the enemy. The players spawn with 20 coins each round, and they can use them to buy various items from the trader.

Capture the Flag

Capture the Flag pits two teams against each other as they have to retrieve the other team's flags. The mode includes workshops and coins, similar to CTF in KAG Classic. Each team (on official maps) may have 1, 2, or 3 flags.

Small Capture the Flag

A traditional but fast paced Capture the Flag gamemode on very small community made maps.

Challenges

The Challenges gamemode is based on its Single-Player counterpart, where you can play cooperatively (or competitively) with other players to complete one objective per map. Each challenge has a maximum time limit of one minute and, in some maps, the class you spawn as is selected randomly, allowing for fast-paced gameplay.

Whether you succeed or not, high scores for most individual/team kills and fastest times are stored and shown at the end of the round.

Griefing

Griefing is a term used by many players to describe the act of hampering your own team. Whether its destroying your team's structures, obstructing paths intended for your team, or killing them by any way--any intentional act that gives disadvantage to your own team is considered griefing. This also includes team swapping to harm the opposite team.

If you see any griefing, please visit the IRC and ask for help. A guard may be available to assist you. Alternatively, you could record the abusive player, and post the video evidence on the Forum.

See also