Difference between revisions of "Zombie Fortress"

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{{Not Implemented}}
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[[File:KMDMC.jpg|center]]
|Version = 394
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[[File:ZombieFortress.png|frame|alt=Zombie Fortress game mode icon|Zombie Fortress game mode icon]]
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'''Zombie Fortress''' or '''Zombie Fortress Mode''' (abbreviated as '''ZFM''') was a planned game mode both for singleplayer and multiplayer, intended to be available to all fully-paying members of [[KAG Classic]] (back before it was free and known as "KAG Classic"), in which players attempt to survive in a randomly generated world against a never-ending undead horde. It was also planned that there'd be multiple undead classes.
[[File:ZombieFortress.png|frame|alt=Zombies Icon|Zombie Fortress Game Mode]]
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In the end, a work in progress version of the singleplayer variant was released on March 2nd, 2012, as the developers left for GDC in San Francisco and did not want to delay the release while completing the multiplayer version [https://web.archive.org/web/20140702170855/http://devlog.kag2d.com:80/post/18611784562/zombie-fortress-single-player-released]. Note that in this singleplayer form, it is referred to as "'''Zombie_Survival'''" (or "'''zombies'''") in the KAG Classic code. In the end, the multiplayer Zombie Fortress was never released (though it is commonly modded, both in KAG Classic and [[KAG Alpha]]), and the singleplayer version was abandoned.
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The "[[Zombies (KAG Classic)|Zombies]]" spawn naturally in randomly generated dungeons and underground expanses, at [[Zombie Portal|Zombie Portals]], as well as during the [[Day/Night Cycle|night]]. There are also NPCs which will help you survive the Zombie horde. The objective is to survive as many days as the player(s) can. [[Migrant|Migrants]] were recruitable unarmed survivors, recruited by carrying them to a [[Quarters]] and then pressing [E].
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== Modding (WIP) ==
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Zombie Fortress got a lot of hype amongst fans, so when the developers stopped working on it,
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=== KAG Alpha ===
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[[File:ZFMConcept.PNG|center]]
  
<onlyinclude>[[Zombie Fortress]] is a solo game mode, available for full members of KAG, in which players attempt to survive in a randomly generated world against a never-ending undead horde. The zombies spawn naturally in randomly generated dungeons and underground expanses, as well as during the [[Day/Night Cycle|night]]. There are also NPCs which will help you survive the zombie horde.</onlyinclude> The Single-Player Version [http://devlog.kag2d.com/post/18611784562/zombie-fortress-single-player-released was released] on March 2nd, 2012, as the developers left for GDC in San Francisco and did not want to delay the release while completing the multiplayer version.
 
===Zombies Features===
 
* Multiple Undead Classes
 
* Randomly Generated Dungeons/Castles
 
* Day/Night Cycles
 
  
===The Undead===
 
Since build version 319, a few Zombies were implemented. Right now there are following types of Zombies:
 
*[[Zombie#Skeleton|Skeleton]]: Easiest to kill and only deal half a heart of damage. Skeletons will "stack" on each other or on zombies to get over walls.
 
*[[Zombie#Basic_Zombie|Basic Zombie]]: Deals one heart of damage but move slow. The corpse of a killed zombie will resurrect if not destroyed.
 
*[[Zombie#Wraith|Wraith]]: Only enemy able to self destruct. The wraith will fly around until aggravated, after which it will catch fire and explode with the destructive power of a [[keg]].
 
*[[Zombie#Greg|Greg]]: The only enemy that doesn't hurt you directly. It will pounce on someone and carry him to great heights, before dropping him to his death.
 
*[[Zombie#Zombie Knight|Zombie Knight]]: The toughest undead, able to destroy all blocks. Close quarters combat is not recommended because it is very powerful and has a high health and regeneration rate.
 
[[File:Kag_zombies.png|frame|left|alt=Zombies|A screenshot of the game-mode. Originally posted from [http://devlog.kag2d.com/post/17669679470/kag-is-one-of-the-essential-free-indie-games-for-your blog]]]
 
===The neutral===
 
*[[Migrant]]: Unarmed survivors of the zombie apocalypse. Recruit them by carrying them to a [[Quarters]] and then pressing [E].
 
  
 
[[Category: Zombie Fortress]]
 
[[Category: Zombie Fortress]]

Latest revision as of 23:37, 4 March 2019

This is not a part of the game
This is coded into the game but not implemented.

KMDMC.jpg
Zombie Fortress game mode icon
Zombie Fortress game mode icon

Zombie Fortress or Zombie Fortress Mode (abbreviated as ZFM) was a planned game mode both for singleplayer and multiplayer, intended to be available to all fully-paying members of KAG Classic (back before it was free and known as "KAG Classic"), in which players attempt to survive in a randomly generated world against a never-ending undead horde. It was also planned that there'd be multiple undead classes.

In the end, a work in progress version of the singleplayer variant was released on March 2nd, 2012, as the developers left for GDC in San Francisco and did not want to delay the release while completing the multiplayer version [1]. Note that in this singleplayer form, it is referred to as "Zombie_Survival" (or "zombies") in the KAG Classic code. In the end, the multiplayer Zombie Fortress was never released (though it is commonly modded, both in KAG Classic and KAG Alpha), and the singleplayer version was abandoned.

The "Zombies" spawn naturally in randomly generated dungeons and underground expanses, at Zombie Portals, as well as during the night. There are also NPCs which will help you survive the Zombie horde. The objective is to survive as many days as the player(s) can. Migrants were recruitable unarmed survivors, recruited by carrying them to a Quarters and then pressing [E].


Modding (WIP)

Zombie Fortress got a lot of hype amongst fans, so when the developers stopped working on it,

KAG Alpha

ZFMConcept.PNG