Difference between revisions of "GetPlayingBlob"
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Returns a reference to the [[CBlob]] with the given index in the list of blobs that are currently active - i.e. not settled map blocks or in inventories. | Returns a reference to the [[CBlob]] with the given index in the list of blobs that are currently active - i.e. not settled map blocks or in inventories. | ||
</onlyinclude> | </onlyinclude> | ||
+ | |||
<syntaxhighlight lang="cpp">CBlob@ getPlayingBlob(u32 index)</syntaxhighlight> | <syntaxhighlight lang="cpp">CBlob@ getPlayingBlob(u32 index)</syntaxhighlight> | ||
Similar to [[getBlob]], but only for active [[CBlob]]s. | Similar to [[getBlob]], but only for active [[CBlob]]s. | ||
Usage example: | Usage example: | ||
− | <syntaxhighlight lang="cpp"> | + | <syntaxhighlight lang="cpp" highlight="3"> |
− | for ( int i = 0; i < | + | for ( int i = 0; i < getPlayingBlobsSize(); i++ ) |
{ | { | ||
CBlob@ blob = getPlayingBlob(i); | CBlob@ blob = getPlayingBlob(i); |
Latest revision as of 21:03, 19 August 2012
Returns a reference to the CBlob with the given index in the list of blobs that are currently active - i.e. not settled map blocks or in inventories.
CBlob@ getPlayingBlob(u32 index)
Similar to getBlob, but only for active CBlobs. Usage example:
for ( int i = 0; i < getPlayingBlobsSize(); i++ ) { CBlob@ blob = getPlayingBlob(i); // Do something to this blob }