Difference between revisions of "Map"
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*[https://forum.kag2d.com/threads/kag-map-editor-developement.7866/ KAG Map Editor by Verrazano] | *[https://forum.kag2d.com/threads/kag-map-editor-developement.7866/ KAG Map Editor by Verrazano] | ||
*[https://forum.kag2d.com/threads/dev-log-kag-map-creator.8896/ KAG Map Creator by LucasTT] | *[https://forum.kag2d.com/threads/dev-log-kag-map-creator.8896/ KAG Map Creator by LucasTT] | ||
− | + | *[https://forum.kag2d.com/threads/artisticpaintalt-apa-kag-mapping-tool.12892/ ArtisticPaintAlt by AsuMagic & Robinskie] *Discontinued?* | |
− | *[https://forum.kag2d.com/threads/artisticpaintalt-apa-kag-mapping-tool.12892/ ArtisticPaintAlt by AsuMagic & Robinskie] | + | |
==See also== | ==See also== | ||
*[[Blocks]] | *[[Blocks]] | ||
*[[Objects]] | *[[Objects]] |
Revision as of 15:39, 9 August 2013
The map is a 2D surface where gameplay takes place. Maps can currently have either a .kag or a .png file extension. Each file type is explained in the paragraphs below.
.PNG files
Map files are PNG files and they are stored in the "Maps"-directory. Every pixel in a map file corresponds to a particular item or block and is drawn in a specific color. Because of this pixel based mapping system, users are able to create a variety of maps using paint applications on their computer. While doing this it is advisable to use 24 bit depth PNG files, since especially different shades of green (Trees) will not be saved with the correct RGB values and thus not display correctly on the map.
There also is an in-game mapeditor which enables the user to create maps more easily. To gain access to the mapeditor you have to buy the "Premium edition" of KAG. You can save the maps in .PNG file by going Escape>Editor>Save Map.
Some blocktypes leave backgrounds while others won't, for example the dirt block leaves a dirt background after being destroyed, a teamdoor will leave "sky". Currently there is no way of changing this. Workshops cannot be saved either for the time being (This also includes Workshops that have been placed on the map through the editor).
PNG Map Color Palette
RGB Value | HEX | Item/Block Name |
---|---|---|
165,189,200 | #a5bdc8 | Sky |
0,255,255 | #00ffff | Blue tent |
0,235,235 | #00ebeb | Blue outpost |
26,78,131 | #1a4e83 | Blue door |
50,105,135 | #326987 | Blue drawbridge |
50,100,115 | #326473 | Blue drawbridge placed on background dirt |
255,0,0 | #ff0000 | Red tent |
235,0,0 | #eb0000 | Red outpost |
148,27,27 | #941b1b | Red door |
135,105,50 | #876932 | Red drawbridge |
115,100,50 | #736432 | Red drawbridge placed on background dirt |
132,71,21 | #844715 | Dirt |
59,20,6 | #3b1406 | Background dirt |
43,21,9 | #2b1509 | Ladder |
66,36,11 | #42240b | Ladder placed on background dirt |
67,47,17 | #432f11 | Ladder placed on wall |
69,57,17 | #453911 | Ladder placed on Wooden Back Wall |
139,104,73 | #8b6849 | Rock |
66,72,75 | #42484b | Thick Rock |
45,52,45 | #2d342d | Bedrock |
100,113,96 | #647160 | Castle Wall |
49,52,18 | #313412 | Castle Back Wall |
196,135,21 | #C48715 | Wooden Wall |
85,42,17 | #552A11 | Wooden Back Wall |
59,64,21 | #3b4015 | Rubble |
180,42,17 | #b42a11 | Spikes |
180,97,17 | #b46111 | Spikes placed on background dirt |
180,42,94 | #b42a5e | Spikes placed on wall |
13,102,34 | #0d6622 | Tree Stump |
13,103,34 | #0d6722 | Tree Trunk |
13,104,34 | #0d6822 | Tree Fork |
13,105,34 | #0d6922 | Tree Top |
13,106,34 | #0d6a22 | Damaged Tree Trunk |
13,254,34 | #0dfe22 | ??? |
100,155,13 | #649b0d | Grass |
254,165,61 | #fea53d | Gold |
213,196,9 | #d5c409 | Gold Bullion (blue team) |
196,213,9 | #c4d509 | Gold Bullion (red team) |
235,100,0 | #eb6400 | Catapult |
200,30,30 | #c81e1e | Heart |
Also, you cannot modify the waterlevel with png files. To fix it, you should do this :
mapcycle.cfg : mapcycle = Maps/mywaterpngmap.gm;
mywaterpngmap.gm : loadMap("Maps/mywatermap.png"); waterLevel(45);
.KAG files
A KAG map also can be saved as a .kag file. This is a special file made for King Arthurs Gold. With the in-game editor and commands via console you can summon different objects and blobs. Opening the console and saving the map via the command "/savemap name" saves the map in .kag format. Later on you can use the command /loadmap "name" to open the .kag file map. Actors, such as zombies, lanterns and catapults will be saved as well. This is an advantage of the .kag map format, as a .png map will only allow saving of blocks contained within the above color table.
Recently, three map creation tools have been developed by players. For more information please visit the forum links below.
- KAG Map Editor by Verrazano
- KAG Map Creator by LucasTT
- ArtisticPaintAlt by AsuMagic & Robinskie *Discontinued?*