Difference between revisions of "Archer"

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|Type=Ranged
 
|Type=Ranged
 
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The [[Archer]] is a skilled warrior in ranged combat, using a [[bow]] to rain death from afar. The archer does not start with any [[arrows]] by default (unless enabled by the server), but has the ability to make them from [[tree]]s or to buy them from an [[Arrow Workshop|arrow workshop]].
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The [[Archer]] is a skilled warrior in ranged combat, using a [[bow]] to rain death from afar. The archer starts with 30 [[arrows]] by default (unless disabled by the server)
  
* [Left click] - Aim, click and hold, release to shoot.
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As of build 872, the [[Archer]] no longer has the ability to fletch arrows from trees, but now spawns with 30 regular [[arrows]] or can collect them from a [[factory]].
* [Right click] - Knife. The knife is an extremely short melee weapon, it will deal 1/4 heart of damage if it hits the front of an enemy, and 3 hearts of damage if it hit the back. The knife can also be used to make arrows out of trees.
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* [Right Click (hold)] Will stab with knife. After stab animation, you can pick up arrows stuck to the enviroment.
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* [Left click] - Aim, click and hold, release to shoot. Holding the LMB down, will eventually lead to an overcharged shot, AKA "Legolas Shot" allowing the archer to shoot three arrows in quick concession.
* [S] - The archer drops to the ground making him harder to target for enemy archers; this is also a method to play dead, as enemy players can walk right past him if not paying attention.
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* [Right Click (hold)] Will send the [[Archer]]'s grappling hook out, which will latch on to the environment (not players) - Archers can grapple most types of blocks and trees.
 +
* [S] - The archer drops to the ground making him harder to target for enemy archers; this is also a method to play dead, as enemy players can walk right past him if not paying attention. You can also use this feature to hide in tall grass, or behind dead enemies, to allow unsuspecting attacks on enemy players.
 
* [W] (on a tree) - The archer can climb trees to get a better view of the battlefield, hide himself among the foliage, and snipe enemies from a different vantage point. This only last as long as you hold [W] as releasing it will start dropping you down.
 
* [W] (on a tree) - The archer can climb trees to get a better view of the battlefield, hide himself among the foliage, and snipe enemies from a different vantage point. This only last as long as you hold [W] as releasing it will start dropping you down.
* [F] - Tap to quickly switch between arrow types. Hold to access the inventory and pick the arrow specifically.
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* [F] - Tap to quickly switch between arrow types. Hold to access the inventory and pick the arrow specifically. (can be combined with legolas shots for some interesting effects)
 
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The bow is the archer's weapon of choice. It requires [[arrows]] as ammunition.
 
The bow is the archer's weapon of choice. It requires [[arrows]] as ammunition.
  
Aim with cursor by pressing left mouse. Holding the left mouse button will charge your bow. If you do not charge your bow your arrow will only go a few blocks and deal minimal damage. Charging the bow to the second level will make the arrow go considerably farther and deal a good amount of damage. Charging to the third level will make your arrows travel their maximum distance and deal a considerable amount of damage. Continuing to charge the bow after the third level will reset the charge, forcing you to start again.
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Aim with cursor by pressing left mouse. Holding the left mouse button will charge your bow. If you do not charge your bow your arrow will only go a few blocks and deal minimal damage. Charging the bow to the second level will make the arrow go considerably farther. Overcharging the bow (indicated by a shiny white light) will allow the archer to fire 3 arrows at maximum power, this can also be combined with special arrows for some interesting combinations.
  
 
==Arrows==
 
==Arrows==
Arrows are one of the [[items]] of the game. They are used as ammunition by the archer, who can make them by chopping a [[tree]] (by right-clicking it). This yields one arrow for every hit, with an average of 20 arrows per tree. Arrows stuck in terrain, buildings, or players can be taken by holding right-click. You may also buy arrows and special arrows via the trader, or you get them on spawn via research.
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Arrows are one of the [[items]] of the game. They are used as ammunition by the archer, who spawns with 30, however can receive more by making certain factories. You may also buy arrows and special arrows via the trader, or you get them on spawn via research.
  
 
An arrow stuck in a wall at a roughly horizontal position can be used as a temporary ladder for archers to jump on, which allows them to climb over high structures.  
 
An arrow stuck in a wall at a roughly horizontal position can be used as a temporary ladder for archers to jump on, which allows them to climb over high structures.  
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* Archers don't jump as high when charging a shot, but jumping when releasing the shot will increase the height of the arrow.
 
* Archers don't jump as high when charging a shot, but jumping when releasing the shot will increase the height of the arrow.
  
* The faster an arrow flies the more damage it inflicts, to a maximum of 2 hearts. Distance does not effect arrow damage, velocity does on the other hand. This means that an arrow does not have to be fully charged to do max damage, but it also means that arrows lose power the slower they are.
+
* The faster an arrow flies the more damage it inflicts, to a maximum of 2 hearts(needs confirming). Distance does not effect arrow damage, velocity does on the other hand. This means that an arrow does not have to be fully charged to do max damage, but it also means that arrows lose power the slower they are.
  
 
* Fire arrows at a wall while jumping against it to quickly scale it. If you wish to go around an overhang, you can pre-shoot arrows at the bottom part of the overhang and 1 additional arrow around the corner. With the correct movement, you'll be able to climb striaght up, across the ceiling and then climb over the overhang. You must be fast however because arrows decay overtime.
 
* Fire arrows at a wall while jumping against it to quickly scale it. If you wish to go around an overhang, you can pre-shoot arrows at the bottom part of the overhang and 1 additional arrow around the corner. With the correct movement, you'll be able to climb striaght up, across the ceiling and then climb over the overhang. You must be fast however because arrows decay overtime.
  
* Archers can only destroy bushes and trees with knives. If they wish to destroy any type of block, they must have either fire arrows (which will burn only wooden blocks) or bomb arrows (which will damage blocks that the arrow attaches to). They can cause damage to siege equipment with regular arrows, but the damage is minimal. As such, they aren't suited for assualt all by themselves as it's to expensive to do effectively, they can however provide great support in dealing with enemies.
+
* If Archers wish to destroy any type of block, they must have either fire arrows (which will burn only wooden blocks) or bomb arrows (which will damage blocks that the arrow attaches to). They can cause damage to siege equipment with regular arrows, but the damage is minimal. As such, they aren't suited for assault all by themselves as it's to expensive to do effectively, they can however provide great support in dealing with enemies.
  
 
* Laying prone with [S] allows the archer to hide in bushes for an ambush, feign death, or avoid being targeted. Enemies do not collide with the archer when lying down.
 
* Laying prone with [S] allows the archer to hide in bushes for an ambush, feign death, or avoid being targeted. Enemies do not collide with the archer when lying down.
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* Because the archer is able to collect fired arrows by right clicking, it is also possible to 'catch' arrows mid flight, but is very difficult to achieve due to latency and arrow speed.
 
* Because the archer is able to collect fired arrows by right clicking, it is also possible to 'catch' arrows mid flight, but is very difficult to achieve due to latency and arrow speed.
  
* When making arrows from trees, every right-click makes one arrow. Right-clicking when climbing the tree stuns the archer.  
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* Arrows can collide with each other - This can be used to protect your knights, by shooting the arrow out of the air. (applies to all arrows)
  
 
* While it may not seem readily obvious, archers can be very deadly underground in the company of knights and builders, supplying suppressing fire to allow your team to advance.
 
* While it may not seem readily obvious, archers can be very deadly underground in the company of knights and builders, supplying suppressing fire to allow your team to advance.

Revision as of 15:21, 7 September 2013

This page is not up-to-date.
archer
Life: Heart.pngHeart.pngHeart.png
Type: Ranged

The Archer is a skilled warrior in ranged combat, using a bow to rain death from afar. The archer starts with 30 arrows by default (unless disabled by the server)

As of build 872, the Archer no longer has the ability to fletch arrows from trees, but now spawns with 30 regular arrows or can collect them from a factory.

  • [Left click] - Aim, click and hold, release to shoot. Holding the LMB down, will eventually lead to an overcharged shot, AKA "Legolas Shot" allowing the archer to shoot three arrows in quick concession.
  • [Right Click (hold)] Will send the Archer's grappling hook out, which will latch on to the environment (not players) - Archers can grapple most types of blocks and trees.
  • [S] - The archer drops to the ground making him harder to target for enemy archers; this is also a method to play dead, as enemy players can walk right past him if not paying attention. You can also use this feature to hide in tall grass, or behind dead enemies, to allow unsuspecting attacks on enemy players.
  • [W] (on a tree) - The archer can climb trees to get a better view of the battlefield, hide himself among the foliage, and snipe enemies from a different vantage point. This only last as long as you hold [W] as releasing it will start dropping you down.
  • [F] - Tap to quickly switch between arrow types. Hold to access the inventory and pick the arrow specifically. (can be combined with legolas shots for some interesting effects)


Bow

Archer drawing a bow
A bow drawn by an Archer

The bow is the archer's weapon of choice. It requires arrows as ammunition.

Aim with cursor by pressing left mouse. Holding the left mouse button will charge your bow. If you do not charge your bow your arrow will only go a few blocks and deal minimal damage. Charging the bow to the second level will make the arrow go considerably farther. Overcharging the bow (indicated by a shiny white light) will allow the archer to fire 3 arrows at maximum power, this can also be combined with special arrows for some interesting combinations.

Arrows

Arrows are one of the items of the game. They are used as ammunition by the archer, who spawns with 30, however can receive more by making certain factories. You may also buy arrows and special arrows via the trader, or you get them on spawn via research.

An arrow stuck in a wall at a roughly horizontal position can be used as a temporary ladder for archers to jump on, which allows them to climb over high structures.

Archers can only carry a maximum of 80 regular arrows, 8 fire arrows, 4 bomb arrows or 4 water bomb arrows. This is because regular arrows stack up 20 per inventory slot, fire arrows stack up to 2, and bomb/water bomb arrows only stack up to 1 per slot.

Archer's cursor
The cursor of an archer charging a shot.

Item reference

Image Item Name Obtained from
Arrow.png Arrow 13 x Treeblock1.png Tree Block

Gameplay Tips

  • On most servers, archers cannot damage themselves or teammates with arrows. They can, however, damage enemy structures or siege equipment with fire and bomb arrows. Archers can also stun enemies using water arrows.
  • Archers don't jump as high when charging a shot, but jumping when releasing the shot will increase the height of the arrow.
  • The faster an arrow flies the more damage it inflicts, to a maximum of 2 hearts(needs confirming). Distance does not effect arrow damage, velocity does on the other hand. This means that an arrow does not have to be fully charged to do max damage, but it also means that arrows lose power the slower they are.
  • Fire arrows at a wall while jumping against it to quickly scale it. If you wish to go around an overhang, you can pre-shoot arrows at the bottom part of the overhang and 1 additional arrow around the corner. With the correct movement, you'll be able to climb striaght up, across the ceiling and then climb over the overhang. You must be fast however because arrows decay overtime.
  • If Archers wish to destroy any type of block, they must have either fire arrows (which will burn only wooden blocks) or bomb arrows (which will damage blocks that the arrow attaches to). They can cause damage to siege equipment with regular arrows, but the damage is minimal. As such, they aren't suited for assault all by themselves as it's to expensive to do effectively, they can however provide great support in dealing with enemies.
  • Laying prone with [S] allows the archer to hide in bushes for an ambush, feign death, or avoid being targeted. Enemies do not collide with the archer when lying down.
  • Because the archer is able to collect fired arrows by right clicking, it is also possible to 'catch' arrows mid flight, but is very difficult to achieve due to latency and arrow speed.
  • Arrows can collide with each other - This can be used to protect your knights, by shooting the arrow out of the air. (applies to all arrows)
  • While it may not seem readily obvious, archers can be very deadly underground in the company of knights and builders, supplying suppressing fire to allow your team to advance.
  • Archers are great for picking off targets in water from a distance. However arrows lose almost all momentum after hitting water, so this is generally useful for only targets on the surface. Arrows shot from within water also lose a significant amount of momentum, so if you are in water, stick to the surface and lob your arrows.

Update History

Build 572

  • Archers can damage enemies by falling on top of them again.

Build 415

  • Archers no longer fully fall from the tree when it's been attacked. They re-grab the tree soon enough.

Build 360

  • Archer can pick up rubble rocks as arrows again

Build 359

  • Fixed archer can pick up rubble rocks as arrows

Build 319

  • Arrows are even faster now.
  • Arrows are now stopped by bridges (if more then 1 at full charge)
  • Full zoom is taken out.

Build 263

  • Arrows don't stick to shields

Build 262

  • Arrows stick to bodies

Build 200

  • Arrows now go through bridges

Build 190

  • Archer doesn't draw arrow if no arrows
  • Wood, stone, gold is automatically picked up only by builder; arrows by Archer; bombs by knight
  • Only 50% of arrows drop drom dead Archer
  • Bomb can destroy dropped arrows
  • Archers can climb trees
  • Archer has 3 firing options (indicated by cursor color): slow, normal and charged
  • Arrows are generally faster but have a lot more drag
  • Arrows damage is based on velocity (dragged/out of screen arrows are weaker)
  • Archer can cancel shot with [right mouse] click
  • Fixed arrows losing effectiveness when lobbying them
  • Archer stomp doesn't do damage
  • Archer charge cursor appears only after arrow is drawn
  • Fixed killed Archer arrow not firing
  • Moved arrow origin 2 pixel higher
  • Fixed 3 heart Archer

Build 67

  • Slow arrows give half damage

Build 40

  • Improved arrow collisions (from circle to line)

Build 32

  • Fixed arrow map collisions
  • Added fast arrow springy sound hit

Build 24

  • Added picking up old arrows
  • Start arrows increased to 10
  • Arrows can’t be fired immediately
  • Arrows are faster

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