Difference between revisions of "GetPlayingBlob"

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Returns a reference to the [[CBlob]] with the given index in the list of blobs that are currently active  - i.e. not settled map blocks or in inventories.
 
Returns a reference to the [[CBlob]] with the given index in the list of blobs that are currently active  - i.e. not settled map blocks or in inventories.
 
</onlyinclude>
 
</onlyinclude>
<syntaxhighlight lang="cpp">[[CBlob]]@ getPlayingBlob(u32 index)</syntaxhighlight>
+
<syntaxhighlight lang="cpp">CBlob@ getPlayingBlob(u32 index)</syntaxhighlight>
  
 
Similar to [[getBlob]], but only for active [[CBlob]]s.
 
Similar to [[getBlob]], but only for active [[CBlob]]s.
Line 9: Line 9:
 
for ( int i = 0; i < [[getPlayingBlobsSize]](); i++ )
 
for ( int i = 0; i < [[getPlayingBlobsSize]](); i++ )
 
{
 
{
   [[CBlob]]@ blob = getPlayingBlob(i);
+
   CBlob@ blob = getPlayingBlob(i);
 
   // Do something to this blob
 
   // Do something to this blob
 
}
 
}

Revision as of 15:50, 15 August 2012

Returns a reference to the CBlob with the given index in the list of blobs that are currently active - i.e. not settled map blocks or in inventories.

CBlob@ getPlayingBlob(u32 index)

Similar to getBlob, but only for active CBlobs. Usage example:

for ( int i = 0; i < [[getPlayingBlobsSize]](); i++ )
{
  CBlob@ blob = getPlayingBlob(i);
  // Do something to this blob
}