Difference between revisions of "Movement"
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==All [[classes]]== | ==All [[classes]]== | ||
− | [[File:CliffClimb1.png|thumb|upright=0.20]] [[File:CliffClimb22.png| | + | [[File:CliffClimb1.png|thumb|upright=0.20]] [[File:CliffClimb22.png|right|thumb|upright=0.20]][[File:WallSlide.png|right|thumb|upright=0.20]] |
'''Ledge Jump'''<br> | '''Ledge Jump'''<br> | ||
By jumping over the ledge of a [[block]], the next jump is slightly higher than a normal jump from flat terrain. This makes it possible to jump over 4 block high walls instead of the usual 3. | By jumping over the ledge of a [[block]], the next jump is slightly higher than a normal jump from flat terrain. This makes it possible to jump over 4 block high walls instead of the usual 3. | ||
− | ''' | + | '''Notch Climb'''<br> |
− | Players can hang onto ledges of blocks that have one non-solid space between them. This makes it possible to quickly climb any wall in which every second or third block is removed or replaced with a [[Team Door]]. | + | Players can hang onto ledges of blocks that have one non-solid space between them. This makes it possible to quickly climb any wall in which every second or third block is removed or replaced with a [[Team Door|team door]]. Notch climbing is significantly faster than climbing ladders, and as such it is the preferred method for climbing castle constructions. Removing a couple of dirt blocks from a wall allows all classes to climb out of holes and tunnels. |
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'''Wall Slide'''<br> | '''Wall Slide'''<br> | ||
Players can slide down walls of any height safely by moving directly against the wall while falling. An easily accessible wall slide opportunity can help your team drop from high towers quickly, rather than having to cautiously navigate stairs. | Players can slide down walls of any height safely by moving directly against the wall while falling. An easily accessible wall slide opportunity can help your team drop from high towers quickly, rather than having to cautiously navigate stairs. | ||
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==[[Knight]]s== | ==[[Knight]]s== | ||
− | '''Shield Glide'''[[File:Bombjumpz.jpg|thumb|alt=Knight Gliding|Knight in mid glide]] | + | '''Shield Glide'''<br>[[File:Bombjumpz.jpg|thumb|alt=Knight Gliding|Knight in mid glide]] |
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Knights can glide with their shield by holding it upward while airborne. | Knights can glide with their shield by holding it upward while airborne. | ||
The shield retains its blocking ability while gliding. | The shield retains its blocking ability while gliding. | ||
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'''Bomb Jump'''<br> | '''Bomb Jump'''<br> | ||
− | Similar to rocket jumping in many other games, [[knight]]s can use the explosion of their bombs to propel themselves upwards. There are several techniques, but the simplest consists of laying a lit bomb in front of oneself and waiting for it to explode with the shield blocking the explosion. Using momentum from running can propel the player forward into a specific direction. More advanced techniques involve dropping the bomb right before the explosion while jumping. | + | ''Full Page: [[Bomb Jump]]''<br> |
+ | Similar to rocket jumping in many other games, [[knight]]s can use the explosion of their bombs to propel themselves upwards. There are several techniques, but the simplest consists of laying a lit bomb in front of oneself and waiting for it to explode with the shield blocking the explosion. Using momentum from running can propel the player forward into a specific direction. More advanced techniques involve dropping the bomb right before the explosion while jumping. | ||
'''Shield Ladder'''<br> | '''Shield Ladder'''<br> |
Revision as of 03:30, 18 October 2012
Additional content needs to be added.
There are several movement techniques that allow players to navigate structures and terrain more efficiently and fluidly. Knights and archers possess skills specific to their class. Builders have no specific movement skills because they already have the capacity to place various blocks, as well as mine resources much faster than the other two classes.
All classes
Ledge Jump
By jumping over the ledge of a block, the next jump is slightly higher than a normal jump from flat terrain. This makes it possible to jump over 4 block high walls instead of the usual 3.
Notch Climb
Players can hang onto ledges of blocks that have one non-solid space between them. This makes it possible to quickly climb any wall in which every second or third block is removed or replaced with a team door. Notch climbing is significantly faster than climbing ladders, and as such it is the preferred method for climbing castle constructions. Removing a couple of dirt blocks from a wall allows all classes to climb out of holes and tunnels.
Wall Slide
Players can slide down walls of any height safely by moving directly against the wall while falling. An easily accessible wall slide opportunity can help your team drop from high towers quickly, rather than having to cautiously navigate stairs.
Knights
Shield GlideKnights can glide with their shield by holding it upward while airborne. The shield retains its blocking ability while gliding.
Bomb Jump
Full Page: Bomb Jump
Similar to rocket jumping in many other games, knights can use the explosion of their bombs to propel themselves upwards. There are several techniques, but the simplest consists of laying a lit bomb in front of oneself and waiting for it to explode with the shield blocking the explosion. Using momentum from running can propel the player forward into a specific direction. More advanced techniques involve dropping the bomb right before the explosion while jumping.
Shield Ladder
Any player can stand on top of a knight who point his shield upwards. This allows multiple knights to form an impromptu ladder for the team.
Archers
Tree ClimbingArchers possess the unique skill of climbing trees, as well as jumping to and from them. They can hide inside treetops and shoot while clung to the tree. However, any archer will fall out of his tree if it any player chops it, something all classes can do.
Arrow Ladder/Climbing
Archers can create a ladder of arrows, usable only by themselves, by shooting a series of arrows into a wall. The arrows must be roughly perpendicular to the wall in order to be climbable by the archer.