Difference between revisions of "GetPlayingBlob"
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Returns a reference to the [[CBlob]] with the given index in the list of blobs that are currently active - i.e. not settled map blocks or in inventories. | Returns a reference to the [[CBlob]] with the given index in the list of blobs that are currently active - i.e. not settled map blocks or in inventories. | ||
</onlyinclude> | </onlyinclude> | ||
− | <syntaxhighlight lang="cpp"> | + | <syntaxhighlight lang="cpp">CBlob@ getPlayingBlob(u32 index)</syntaxhighlight> |
Similar to [[getBlob]], but only for active [[CBlob]]s. | Similar to [[getBlob]], but only for active [[CBlob]]s. | ||
Line 9: | Line 9: | ||
for ( int i = 0; i < [[getPlayingBlobsSize]](); i++ ) | for ( int i = 0; i < [[getPlayingBlobsSize]](); i++ ) | ||
{ | { | ||
− | + | CBlob@ blob = getPlayingBlob(i); | |
// Do something to this blob | // Do something to this blob | ||
} | } |
Revision as of 15:50, 15 August 2012
Returns a reference to the CBlob with the given index in the list of blobs that are currently active - i.e. not settled map blocks or in inventories.
CBlob@ getPlayingBlob(u32 index)
Similar to getBlob, but only for active CBlobs. Usage example:
for ( int i = 0; i < [[getPlayingBlobsSize]](); i++ ) { CBlob@ blob = getPlayingBlob(i); // Do something to this blob }