Difference between revisions of "User talk:Shadlington"

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[[CreateGridMenu]] - What exactly is a [[CGridMenu|Grid Menu]]?
 
[[CreateGridMenu]] - What exactly is a [[CGridMenu|Grid Menu]]?
  
[[MakeCoin]] - What is the significance of the coin style? No example - untested?
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[[MakeCoin]] - No example - untested?
  
 
[[MakeAnimatedParticle]] - Double check argument meanings are right... Especially angle.
 
[[MakeAnimatedParticle]] - Double check argument meanings are right... Especially angle.
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[[GetBlobCacheIndex]] - why would you ever need this in a script?
 
[[GetBlobCacheIndex]] - why would you ever need this in a script?
  
[[FontHeight]], [[ScreenHeight]], [[ScreenWidth]], [[IsPlayerListShowing]], [[DrawRulesFont]], [[SetHelpText]] - Rename/improve docs for new shit from Geti
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[[getFontHeight]], [[getScreenHeight]], [[getScreenWidth]], [[isPlayerListShowing]], [[DrawRulesFont]], [[SetHelpText]] - Improve docs
 
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[[Global_Properties]] - document keys
  
  

Latest revision as of 12:44, 11 September 2012

Pages to revisit:

GetBlob & GetPlayingBlob & GetBlobByName & GetPlayingBlobsSize & GetBlobSize - No examples, possibly untested.

CreateGridMenu - What exactly is a Grid Menu?

MakeCoin - No example - untested?

MakeAnimatedParticle - Double check argument meanings are right... Especially angle.

HasRequirements - Don't really get how its meant to work. Why does it look at 2 inventories (inventory one just uses 1 - what instances would require two? Seems like AddWorkshopTasksButtons in workshoptasks.as calls it with the inventory of the workshop and the inventory of the player), why does it always add requirements/return false if its not a blob type?

CInventory::canPutItem & CInventory::putInItem & CInventory::RemoveItems & CInventory::isInInventory & CInventory::MoveInventoryTo - No examples, possibly untested.

GetBlobCacheIndex - why would you ever need this in a script?

getFontHeight, getScreenHeight, getScreenWidth, isPlayerListShowing, DrawRulesFont, SetHelpText - Improve docs

Global_Properties - document keys


Server only:

Creating its own objects

Attaching objects

Killing objects

Decreasing object health

Map things like creating/destroying blocks


Client only:

rendering stuff like GUI and cursors


Both simulate everything, server just has the authority to override client stuff