Difference between revisions of "Map"
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Kag maps also can be saved as .kag files. This is a special file made for King Arthurs Gold. With the in-game editor and commands via consol you can summon different objects and blobs. Opening the consol and saving the map via the command "/savemap name" saves the map in .kag format. Later on you can use the command /loadmap "name" to open the .kag file map. Stuff like zombies, lanterns and catapults will be saved unlike it would be for .png format (in which that stuff is deleted). | Kag maps also can be saved as .kag files. This is a special file made for King Arthurs Gold. With the in-game editor and commands via consol you can summon different objects and blobs. Opening the consol and saving the map via the command "/savemap name" saves the map in .kag format. Later on you can use the command /loadmap "name" to open the .kag file map. Stuff like zombies, lanterns and catapults will be saved unlike it would be for .png format (in which that stuff is deleted). | ||
− | Recently a map | + | Recently a 2 map tools has been developed by players,for more information please look at the link. |
https://forum.kag2d.com/threads/kag-map-editor-developement.7866/ | https://forum.kag2d.com/threads/kag-map-editor-developement.7866/ | ||
+ | https://forum.kag2d.com/threads/dev-log-kag-map-creator.8896/ | ||
==See also== | ==See also== | ||
*[[Blocks]] | *[[Blocks]] | ||
*[[Objects]] | *[[Objects]] |
Revision as of 16:12, 22 October 2012
The map is a 2D surface where gameplay takes place.Maps can be .kag or .png currently.
.PNG files
Map files are PNG files and they are stored in the "Maps"-directory. Every pixel in a map file corresponds to a particular item or block and is drawn in a specific color. Because of this pixel based mapping system, users are able to create a variety of maps using paint applications on their computer. While doing this it is advisable to use 24 bit depth PNG files, since especially different shades of green (Trees) will not be saved with the correct RGB values and thus not display correctly on the map.
There also is an ingame mapeditor which enables the user to create maps more easily. To gain access to the mapeditor you have to buy the "Premium edition" of KAG. You can save the maps in .PNG file by going Escape>Editor>Save Map.
Some blocktypes leave backgrounds while others won't, for example the dirt block leaves a dirt background after being destroyed, a teamdoor will leave "sky". Currently there is no way of changing this. Workshops can't be saved either for the time being (This also includes Workshops that have been placed on the map through the editor).
RGB Value | HEX | Item/Block Name |
---|---|---|
165,189,200 | #a5bdc8 | Sky |
0,255,255 | #00ffff | Blue tent |
0,235,235 | #00ebeb | Blue outpost |
26,78,131 | #1a4e83 | Blue door |
50,105,135 | #326987 | Blue drawbridge |
50,100,115 | #326473 | Blue drawbridge placed on background dirt |
255,0,0 | #ff0000 | Red tent |
235,0,0 | #eb0000 | Red outpost |
148,27,27 | #941b1b | Red door |
135,105,50 | #876932 | Red drawbridge |
115,100,50 | #736432 | Red drawbridge placed on background dirt |
132,71,21 | #844715 | Dirt |
59,20,6 | #3b1406 | Background dirt |
43,21,9 | #2b1509 | Ladder |
66,36,11 | #42240b | Ladder placed on background dirt |
67,47,17 | #432f11 | Ladder placed on wall |
69,57,17 | #453911 | Ladder placed on Wooden Back Wall |
139,104,73 | #8b6849 | Rock |
66,72,75 | #42484b | Thick Rock |
45,52,45 | #2d342d | Bedrock |
100,113,96 | #647160 | Castle Wall |
49,52,18 | #313412 | Castle Back Wall |
196,135,21 | #C48715 | Wooden Wall |
85,42,17 | #552A11 | Wooden Back Wall |
59,64,21 | #3b4015 | Rubble |
180,42,17 | #b42a11 | Spikes |
180,97,17 | #b46111 | Spikes placed on background dirt |
180,42,94 | #b42a5e | Spikes placed on wall |
13,X,34 |
#0d6622
|
X = 102 : Tree Stump,
|
100,155,13 | #649b0d | Grass |
254,165,61 | #fea53d | Gold |
213,196,9 | #d5c409 | Gold Bullion (blue team) |
196,213,9 | #c4d509 | Gold Bullion (red team) |
235,100,0 | #eb6400 | Catapult |
200,30,30 | #c81e1e | Heart |
.KAG files
Kag maps also can be saved as .kag files. This is a special file made for King Arthurs Gold. With the in-game editor and commands via consol you can summon different objects and blobs. Opening the consol and saving the map via the command "/savemap name" saves the map in .kag format. Later on you can use the command /loadmap "name" to open the .kag file map. Stuff like zombies, lanterns and catapults will be saved unlike it would be for .png format (in which that stuff is deleted).
Recently a 2 map tools has been developed by players,for more information please look at the link. https://forum.kag2d.com/threads/kag-map-editor-developement.7866/ https://forum.kag2d.com/threads/dev-log-kag-map-creator.8896/