Difference between revisions of "Gameplay"

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===Rapid Deathmatch===
 
===Rapid Deathmatch===
 
This is a custom game mode with 0 unit limit (meaning players do not respawn after they die) and the only available classes being knight and archer. Each round is played until one team kills the other.
 
This is a custom game mode with 0 unit limit (meaning players do not respawn after they die) and the only available classes being knight and archer. Each round is played until one team kills the other.
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==Tent==
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[[File:Tent.png|frame|alt=Tent|A half blue, half red tent, to show both colors.]]
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The tent is often the most valued asset in the game, being the gold storage in [[Gameplay#Gold_Hunt|Gold Hunt]] mode, and the place of the invaluable flag in [[Gameplay#Capture_the_Flag|CTF]] mode. Before a game starts or before there are enough players, the tent serves as an infinite resupply center. Once the game starts, the tent will still function so, but for that the player must cycle through classes to their own again. This leads us to the tent's final purpose; as a class changing station. The player can cycle through the classes by pressing the E key.
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=== Tips ===
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* Guard your tent well! It is pivotal to victory.
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* As well as guards, walls and catapults can increase security.
  
 
==Griefing==
 
==Griefing==

Revision as of 16:33, 19 November 2011

This page might not be up-to-date (build 203).

King Arthur's Gold is a team based sidescroller, in which there is combat, building and mining. The core of the game is two teams pitted against each other in a battle. The official game modes, or more essentially, types of battle are Capture the Flag and the now less popular Gold Hunt.

Game modes

Capture the Flag

CTF is currently the default game mode in King Arthur's Gold. In this game mode both teams have a flag waving over their tent. The first team to capture the flag from the opposing team and return it to their own tent wins. If unit limit is enabled on the server, the game also ends when a team runs out of units and all the remaining players are dead.

Gold Hunt

This game mode puts the teams in a race to gather the most gold. A team becomes victorious by gathering a set amount of gold before the opponent. Digging for gold is not the only victorious plan, players can also steal their way to victory. Gold can be stored in sacks in this mode.

Rapid Deathmatch

This is a custom game mode with 0 unit limit (meaning players do not respawn after they die) and the only available classes being knight and archer. Each round is played until one team kills the other.

Tent

Tent
A half blue, half red tent, to show both colors.

The tent is often the most valued asset in the game, being the gold storage in Gold Hunt mode, and the place of the invaluable flag in CTF mode. Before a game starts or before there are enough players, the tent serves as an infinite resupply center. Once the game starts, the tent will still function so, but for that the player must cycle through classes to their own again. This leads us to the tent's final purpose; as a class changing station. The player can cycle through the classes by pressing the E key.

Tips

  • Guard your tent well! It is pivotal to victory.
  • As well as guards, walls and catapults can increase security.

Griefing

Griefing is a term used by many players to describe the act of hampering your own team. Whether its destroying your team's constructions, obstructing paths intended for your team, or shooting them with catapults - any intentional act that gives disadvantage to your own team is considered griefing. This also includes team swapping to harm the opposite team.

See also