Difference between revisions of "Zombies (KAG Classic)"
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==Zombie Behavior== | ==Zombie Behavior== | ||
− | As the undead begin to amass, they often display similar tendencies. Zombies are attracted to light-producing objects. This includes [[lantern]]s, as well as lit [[bomb]]s and [[keg]]s. This effective because a keg or bomb can be thrown into a large horde, and they will all be drawn to it and be caught in the explosion. If a zombie reaches a lantern or keg, it will begin to attack it. Three hits will destroy either one, but the latter will result in an explosion. Zombies will also attack [[workshop]]s | + | As the undead begin to amass, they often display similar tendencies. Zombies are attracted to light-producing objects. This includes [[lantern]]s, as well as lit [[bomb]]s and [[keg]]s. This effective because a keg or bomb can be thrown into a large horde, and they will all be drawn to it and be caught in the explosion. If a zombie reaches a lantern or keg, it will begin to attack it. Three hits will destroy either one, but the latter will result in an explosion. Zombies will also attack [[workshop]]s, [[Team Door|doors]] and [[Tree|trees]]. Skeletons and basic zombies can usually climb up straight walls by themselves. However, if there is an obstacle, they will show a slight ability to cooperate in order to overcome it. They will line up at an appropriate point and begin to stack on top of each other, forming an undead ladder onto which more of them can climb. When the Zombies muster up to a huge group, they likely to kill each other. |
Revision as of 10:09, 22 May 2012
Template:Premium Zombies are the enemy in the newest game mode, "Zombie Fortress". They come out at night to attack the survivors in large hordes. Zombies crave human brains and flesh, and will do anything they can to get the survivors, such as teaming up in hordes to overwhelm them. They often climb upon each other to get over high walls or into tall towers. However, some zombies live in randomly generated dungeons or underground expanses. The underground zombies usually spawn out of an altar instead of the map boundaries.
Contents
Zombie Varieties
These are the currently documented undead species.
Skeleton
The weakest and easiest to defeat. Toward the beginning of the game, this is the most common variation. One jab from a knight or half-charged arrow from an archer will take out a skeleton, and they can be killed in large groups very easily.
Basic Zombie
These gray-colored zombies have a little more muscle mass than skeletons and are tougher to kill. When downed, players must attack its body until it is destroyed, or else it resurrects and continues on as if nothing had happened. Fallen comrades and migrants will also become zombies if their bodies are not deposed of.
Wraith
With an exaggerated torso and exposed ribcage, these zombies can swiftly float around the map. When aggravated, they catch fire, and then get very close to a nearby surface or entity and explodes with the approximate power of a keg. This usually opens up a weak point for the other zombies to enter through and kill the humans inside. However, the explosion usually eliminates all zombies within a certain range, possibly giving a player time to fortify or rebuild the damaged spot. The wraith does not attempt to avoid killing other zombies, and even targets them on occasion.
Zombie Knight
This strain, resembling a large bipedal crocodile, is the most powerful of all. It is able to kill enemies with ease, rapidly swinging its deadly sword that it drags. It can break through most placed blocks, including stone, without the aid of a wraith. In addition to its great strength, the zombie knight is also the toughest in taking damage. It can take immense damage from swords, explosives, arrows and collapsing blocks. Even then, the body must be further damaged to prevent it from resurrecting.
Greg
This curiously named gargoyle does not actively attack players, but will fly around, waiting for a prey. When aggravated, it will pounce on someone and carry him to great heights, before dropping him to his death. A Greg is difficult to kill due to its swiftness in flight and relatively high health. It may be possible to escape from the grasp of a Greg by pressing space.
Zombie Behavior
As the undead begin to amass, they often display similar tendencies. Zombies are attracted to light-producing objects. This includes lanterns, as well as lit bombs and kegs. This effective because a keg or bomb can be thrown into a large horde, and they will all be drawn to it and be caught in the explosion. If a zombie reaches a lantern or keg, it will begin to attack it. Three hits will destroy either one, but the latter will result in an explosion. Zombies will also attack workshops, doors and trees. Skeletons and basic zombies can usually climb up straight walls by themselves. However, if there is an obstacle, they will show a slight ability to cooperate in order to overcome it. They will line up at an appropriate point and begin to stack on top of each other, forming an undead ladder onto which more of them can climb. When the Zombies muster up to a huge group, they likely to kill each other.