Difference between revisions of "Day/Night Cycle"
(Added Light Sources) |
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The standard light sources include: | The standard light sources include: | ||
*Daylight (The whole map is visible but obviously only in the day). | *Daylight (The whole map is visible but obviously only in the day). | ||
− | *Lanterns: Lanterns can be created at a mechanics workshop and the standard price is 5 wood and 5 gold (coins not res). | + | *[[Lantern|Lanterns]]: Lanterns can be created at a mechanics workshop and the standard price is 5 wood and 5 gold (coins not res). |
− | *Quarters: Quarters are also a light source, although it is a secondary function. | + | *[[Quarters]]: Quarters are also a light source, although it is a secondary function. |
− | *lit kegs and bombs: Lit kegs and bombs also create light although the amount of light they give is limited by their timers. | + | *lit [[keg|kegs]] and [[bomb|bombs]]: Lit kegs and bombs also create light although the amount of light they give is limited by their timers. |
A few examples of modded lanterns are: | A few examples of modded lanterns are: |
Revision as of 17:15, 24 February 2013
Additional content needs to be added.
The Day/Night Cycle was implemented before the Zombies update in order to create a suitable time for the zombies to attack. The devs decided it would also be a great addition to the other gamemodes so players could pull off ambushes, sneak attacks, etc.
At day visibility is at maximum. Players can see clearly. However as night approaches it becomes darker and darker, and the visibility reduces giving excitement to the game.
Night is the perfect time for players to sneak attack enemy flags. It's the time when zombies come out and start attacking player castles (Zombie Portals spawn zombies at day though). The length of day and night can be configured but generally the duration of a day is longer due to the fact that building takes more time than fighting.
Lighting
The Day/Night Cycle comes hand-in-hand with the new lighting system, added in the same update (build 319).
Light Sources
There are several different light sources in the standard settings and more variations can be modded in and added to a servers configs. The standard light sources include:
- Daylight (The whole map is visible but obviously only in the day).
- Lanterns: Lanterns can be created at a mechanics workshop and the standard price is 5 wood and 5 gold (coins not res).
- Quarters: Quarters are also a light source, although it is a secondary function.
- lit kegs and bombs: Lit kegs and bombs also create light although the amount of light they give is limited by their timers.
A few examples of modded lanterns are:
- Different colored lanterns.
- Different sized lanterns.
- Floating Lanterns.
Note that these modded lanterns are only present in certain servers. There may also be other variants, these are just examples.
Update History
- Day/Night Cycle is introduced