Difference between revisions of "Archer"

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m (Guides: added a more up to date archer guide.)
 
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{{Build
 
{{Build
|Version = 590
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|Version = 2536
 
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<onlyinclude>{{ClassInfobox
 
<onlyinclude>{{ClassInfobox
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|Type=Ranged
 
|Type=Ranged
 
}}
 
}}
The [[Archer]] is a skilled warrior in ranged combat, using a [[bow]] to rain death from afar. The archer does not start with any [[arrows]] by default (unless enabled by the server), but has the ability to make them from [[tree]]s or to buy them from an [[Arrow Workshop|arrow workshop]].
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The [[archer]] is a skilled warrior in ranged combat, using a [[bow]] to rain death from afar. The archer starts with 30 [[arrows]] by default (unless disabled by the server)
  
* [Left click] - Aim, click and hold, release to shoot.
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* [Left click] - Aim, click and hold, release to shoot. The longer you hold LMB, the more powerful the shot will be. Holding the LMB down will eventually lead to an overcharged shot, allowing the archer to shoot three arrows in a spread, like a shotgun (a "Legolas shot").
* [Right click] - Make [[arrows]] from [[tree]]s, collect fired arrows (even from dead/living bodies), destroy [[dirt]] and [[rubble]] blocks. If your bow is drawn you can right click to cancel your shot.
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* [Right Click (hold)] Will send the archer's grappling hook out, which will latch on to the environment (not players) - Archers can grapple most types of blocks and trees. One can also quickly tap this mouse button as a way of canceling your shot (doing it fast will cause the grappling hook to virtually not appear aka go no where).
* [S] - The archer drops to the ground making him harder to target for enemy archers; this is also a method to play dead, as enemy players can walk right past him if not paying attention.
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* [S] - The archer drops to the ground making him harder to target for enemy archers; this is also a method to play dead, as enemy players can walk right past him if not paying attention. Note that the crouch feature can be used to avoid stomps and only has an aesthetic feature(Does not change your hitbox). You can also use this feature to hide in tall grass, or behind dead enemies, to allow unsuspecting attacks on enemy players. Beware though, your Gamertag can still be seen from this position if the enemy moves their mouse over you. The minimap may also reveal your position to others. In addition, players can differentiate a prone archer from a corpse by the arrows in their quiver.
* [W] (on a tree) - The archer can climb trees to get a better view of the battlefield, hide himself among the foliage, and snipe enemies from a different vantage point.
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[[File:Sneaking.gif|frame|An Archer sneaking]]
* [F] - An alternate to releasing the left mouse button (used to fire). This will give you a slight time advantage over other archers who do not use the 'F' key as you will immediately begin to re-notch your bow after firing. This is also especially useful when quick-climbing walls using arrow-ladders.
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* [W] (on a tree or arrow) - The archer can climb trees to get a better view of the battlefield, hide himself among the foliage, and snipe enemies from a different vantage point. This only last as long as you hold [W] as releasing it will start dropping you down. Archers can also climb fired arrows that are sticking out of the ground (friendly or otherwise - the spent arrow's team does not matter), where after a few uses of climbing on them they'll break. This also works for knights and builders!
* [C] - Pick up/Drop [[objects]] and materials, including extra arrows that do not fit in your inventory; also quickly re-notches your bow without firing.
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* [F] - Tap to quickly switch between arrow types. Hold to access the inventory and pick the arrow specifically. (Can be combined with shotgun shots for some interesting effects). If you try to shoot a shotgun shot with different arrow types, only the middle one will be the special arrows, the side arrows will be default arrows.
 
</onlyinclude>
 
</onlyinclude>
  
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==Bow==
 
==Bow==
 
[[File:Bow_draw.png|frame|alt=Archer drawing a bow| A bow drawn by an Archer]]
 
[[File:Bow_draw.png|frame|alt=Archer drawing a bow| A bow drawn by an Archer]]
The bow is the archer's weapon of choice. It requires [[arrows]] as ammunition.
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[[File:Shotgun.gif|frame| A charged "Shotgun" shot]]
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The bow is the archer's weapon of choice. It requires [[arrows]] as ammunition, and is used with the [Left Click] on the mouse.
  
Aim with cursor by pressing left mouse. As the mouse button is held, different-colored dots will begin to appear in a circle formation around the cursor. These indicate the strength of the fired shot when the mouse button is released. Shots fired with gray dots are very weak, but these can be fired in relatively quick succession. A shot charged with red dots will go further and possibly do more damage. When the circle is completely lit, the dots turn yellow, indicating a full charge. A fully charged arrow will usually stun enemies, even shielded [[knights]], and do the most damage. It will travel across a huge length of the battlefield before hitting the ground. If the mouse button is held too long, the charge will start decreasing again. It is usually faster to cancel the charge with a right click than to wait for the bow to charge up again.
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The bow always faces the direction that the player is pointing with his/her mouse, once gotten out (left click). Holding it will begin to charge your bow. If you do not fully charge your bow your arrow will only go a few blocks and deal minimal damage. Charging the bow to the second level will make the arrow go considerably farther. "Overcharging" the bow (indicated by a shiny white light) will allow the archer to fire 3 arrows in a spread, this can also be combined with special arrows for some interesting combinations. When using special arrows, only the middle arrow in this Legolas shot will be the special arrow (the rest being regular arrows).
  
 
==Arrows==
 
==Arrows==
[[File:Bow_degree.png|frame|alt=Arrow lowest and highest degree| Lowest and highest arrow degree]]
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Arrows are one of the [[items]] of the game. They are used as ammunition by the archer, who spawns with 30, however can receive more by making certain factories. You may also buy arrows and special arrows via the trader, or you get them on spawn via research. When archers are killed, they drop arrows, allowing you to pick them up. It is, however, possible for arrows--usually special ones--to remain in the backpack after the archer dies. You may retrieve the arrows by pressing [E] to open up the corpse inventory, or by destroying the body.
Arrows are one of the [[items]] of the game. They are used as ammunition by the archer, who can make them by chopping a [[tree]] (by right-clicking it). This yields one arrow for every hit, each tree segment holding a potential three arrows. Otherwise they can be obtained by buying them at an [[Arrow Workshop|arrow workshop]]. It costs 1 [[coin]] per arrow, and each use spends ten coins at a time. Arrows stuck in terrain, buildings, or players can be taken by right-clicking. When an archer is killed, he will drop half the number of arrows in his inventory, and will respawn with the number of arrows for an archer (depending on server variables).
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An arrow stuck in a wall at a roughly horizontal position can be used as a temporary ladder for archers to jump on, which allows them to climb over high structures.
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[[File:ArcherClimb.png|left|]]
archer can carry a maximum of 250 arrows at once.
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An arrow stuck in a wall at a roughly horizontal position can be used as a temporary ladder for any class to jump on, allowing them to help teammates climb over high structures.  
 
[[File:Archer_cursor.png|frame|alt=Archer's cursor| The cursor of an archer charging a shot.]]
 
[[File:Archer_cursor.png|frame|alt=Archer's cursor| The cursor of an archer charging a shot.]]
===[[Items|Item]] reference===
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Archers can only carry a maximum of 120 regular arrows, 8 fire arrows, 8 water arrows, or 4 bomb arrows. This is because regular arrows stack up 30 per inventory slot, fire/water arrows stack up to 2, and bomb arrows only stack up to 1 per slot.                                                                                                               
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===Types of Arrows===
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{| class="wikitableShiny"
 
{| class="wikitableShiny"
 
! Image
 
! Image
 
! Item Name
 
! Item Name
! How to Mine One Item
+
! Obtained from
 +
!Price
 
|-
 
|-
 
| align="center" | [[File:Arrow.png]]
 
| align="center" | [[File:Arrow.png]]
| Arrow
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| [[Arrow]]
| '''<sup>1</sup>⁄<sub>3</sub>''' x [[File:Treeblock1.png]] [[tree|Tree Block]]
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| 30 at Spawn and [[Archer Shop]]
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| 30 for 15 [[coin]]s
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|-
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| align="center" | [[File:Waterarrow.png]]
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| [[Water Arrow]]
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| [[Archer Shop]]
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| 2 for 20 [[coin]]s
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|-
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| align="center" | [[File:Firearrow.png]]
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| [[Fire Arrow]]
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| [[Archer Shop]]
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| 2 for 30 [[coin]]s
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|-
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| align="center" | [[File:Bombarrow.png]]
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| [[Bomb Arrow]]
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| [[Archer Shop]]
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| 1 for 50 [[coin]]s
 
|}
 
|}
  
==Gameplay Tips==
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==Guides==
  
* On most servers, archers cannot damage themselves or teammates with arrows. They can, however, damage [[workshop]]s, [[catapult]]s or [[outpost]]s used by enemy team, it gives 5 coins per hit.
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*[http://forum.thd.vg/threads/daskews-pro-archer-knowledge-thread.24745/#post-369250 Daskew's archer guide]
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*[http://steamcommunity.com/sharedfiles/filedetails/?id=469005984 Leon's Archer guide]
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*[https://forum.thd.vg/threads/coroz-and-redothewisp-archer-compendium.27236/ Coroz and RedOTheWisp's Archer guide]
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*[http://steamcommunity.com/sharedfiles/filedetails/?id=469005984 Leon's Archer guide]
  
* Archers are slower and don't jump as high when charging a shot, but jumping when releasing the shot will increase the height of the arrow.
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==Gameplay Tips==
  
* The faster an arrow flies the more damage it inflicts, to a maximum of 1.5 hearts.
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* On vanilla (official) servers, archers cannot damage themselves or teammates with arrows. They can, however, damage enemy structures or siege equipment with fire and bomb arrows. Archers can also stun enemies/extinguish fires using water arrows. Note that bomb arrows WILL hurt friendly structures (including blocks).
  
* Despite the red charge area being fairly big there are no variations in arrow speed between the beginning of the red charge and the end of the red charge. There are only 3 different levels of base speed and range.
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* Archers don't jump as high/move as fast when charging a shot, but jumping when releasing the shot will increase the height of the arrow.
  
* A fully drawn arrow (yellow circle around the cursor) breaks a [[knight]]'s [[shield]] block for a moment, stunning him and allowing allies to attack.
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* The faster a normal arrow flies the more damage it inflicts, to a maximum of 1 heart. Low power shots deal 0.5 hearts of damage, while medium and full power shots deal 1 heart. Distance does not affect arrow damage, velocity does on the other hand. This means that an arrow does not have to be fully charged to do max damage, but it also means that arrows lose power the slower they are.
  
* Fire arrows at a wall while jumping against it to quickly scale it.
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* Shoot arrows at a wall while jumping against it to quickly scale it using [W] on the shot arrows. If you wish to go around an overhang, you can pre-shoot arrows at the bottom part of the overhang and 1 additional arrow around the corner. With the correct movement, you'll be able to climb straight up, across the ceiling and then climb over the overhang. You must be fast however because arrows decay over time, as do they decay after a few uses. Use this to help make temporary ladders for your friendly knights!
  
* Archers can only destroy dirt blocks, making them less suited for leading raids than the other classes. But because they can quick-climb walls using arrow-ladders, they may be able to climb an enemy tower before a builder can get a ladder up (or destroy team doors, and hold off the enemy while reinforcements arrive.
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* If archers wish to destroy any type of block or structure, they must have either fire arrows (which will burn most things created with wood) or bomb arrows (which will damage anything that the arrow hits). They can cause damage to siege equipment (boats, catapults, etc) with regular arrows, but the damage is minimal, though bomb arrows do large amounts of damage to siege equipment. As such, they aren't suited for assault all by themselves as it's to expensive to do effectively, they can however provide great support in dealing with enemies. So it might be wise to save around 200 coins (since bomb arrows cost 50 coins from the archer shop), buy a lot of bomb arrows, then send them out in volleys at an enemy vehicle.
  
* Laying prone with [S] allows the archer to hide in bushes for an ambush, feign death, or avoid being targeted. Enemies do not collide with the archer when lying down.
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* Laying prone with [S] allows the archer to hide in bushes for an ambush, feign death, or avoid being targeted. Enemies do not collide with the archer when lying down, but you can still recieve damage. Also, if you are faking death, you might want to take all of your arrows out of your inventory - players who have arrows in their inventory are shown with arrows in their quiver (on the archer's sprite), while dead archers have no arrows in their quivers..!
  
* Climb trees to get a safe spot when defending your castle.
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* Arrows can collide with each other. This can be used to protect your teammates or buildings, by shooting enemy arrows out of the air. However, it is very hard, especially with lag. Arrows also collide with water bombs (can be used to stop a bomb arrow from hitting).
  
* Because the archer is able to collect fired arrows by right clicking, it is also possible to 'catch' arrows mid flight, but is very difficult to achieve due to latency and arrow speed.
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* While it may not seem readily obvious, archers can be very deadly underground in the company of knights and builders, supplying suppressing fire to allow your team to advance (charged shots are your friend - easily breaks enemy shields).
  
* When making arrows from trees, every right-click makes one arrow. Right-clicking when climbing the tree now stuns the archer. Archers and builders gather respective resources on every hit.
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* To get around obstacles, use your grapple hook to play with the physics of gravity and momentum. You will be able to jump further if you let yourself fall before grabbing on a surface and swinging off.
  
* If a knight/builder(teammate or enemie) hits a tree while an archer is on it, it causes the archer to fall. Jumping from tree to tree can help to avoid the stun.
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* Archers are great for picking off targets in water from a distance. However arrows lose almost all momentum after hitting water, so this is generally useful for only targets on the surface. Arrows shot from within water also lose a significant amount of momentum, so if you are in water, stick to the surface and lob your arrows. It is possible to shoot arrows normally while the archer is still in the water (it is recommended to hold [W] so you keep staying just above the water, bobbing at the surface). Shotgun-styled shots have more momentum underwater.
  
* Archers can add/remove momentum from their shots if they move in/away from the direction they are shooting.
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==Trivia==
  
* Since build 572 archers are able to stomp. To do that, you must fall down on enemy up from atleast 6 blocks height, making enemy take damage & stun him for a short duration. The stomp damage is dependant of height, if the knight shields, you will get damage & stun, knight will get stunned.
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* While the 3-arrow shot is commonly called a charged, shotgun, or overcharged shot, it is referred to in-code as a "legolas" shot, referring to the Middle-Earth character Legolas, who in the Peter Jackson movies is seen shooting multiple arrows in one release.
  
==Update History==
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* Originally (in "KAG Classic"), archers had no grappling hook (instead, they had a very weak knife), and could only shoot in 8 directions. Also, arrows could be gotten by stabbing ("chopping") down trees (where at that time the tree had no logs, and never fell, instead acting oddly like a special chain of blocks).
{{Update History|
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''[[Version_history#572|Build 572]]''
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*Archers can damage enemies by falling on top of them again.
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''[[Version_history#415|Build 415]]''
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*Archers no longer fully fall from the tree when it's been attacked. They re-grab the tree soon enough.
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''[[Version_history#359|Build 360]]''
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*Archer can pick up rubble rocks as arrows again
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''[[Version_history#359|Build 359]]''
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*Fixed archer can pick up rubble rocks as arrows
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''[[Version_history#319|Build 319]]''
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*Arrows are even faster now.
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*Arrows are now stopped by bridges (if more then 1 at full charge)
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*Full zoom is taken out.
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''[[Version_history#263|Build 263]]''
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*Arrows don't stick to shields
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''[[Version_history#262|Build 262]]''
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*Arrows stick to bodies
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''[[Version_history#200|Build 200]]''
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*Arrows now go through bridges
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''[[Version_history#190|Build 190]]''
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*Archer doesn't draw arrow if no arrows
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*Wood, stone, gold is automatically picked up only by builder; arrows by Archer; bombs by knight
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*Only 50% of arrows drop drom dead Archer
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*Bomb can destroy dropped arrows
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*Archers can climb trees  
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*Archer has 3 firing options (indicated by cursor color): slow, normal and charged
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*Arrows are generally faster but have a lot more drag
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*Arrows damage is based on velocity (dragged/out of screen arrows are weaker)  
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*Archer can cancel shot with [right mouse] click
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*Fixed arrows losing effectiveness when lobbying them
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*Archer stomp doesn't do damage
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*Archer charge cursor appears only after arrow is drawn
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*Fixed killed Archer arrow not firing
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*Moved arrow origin 2 pixel higher
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*Fixed 3 heart Archer
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''[[Version_history#67|Build 67]]''
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*Slow arrows give half damage
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''[[Version_history#40|Build 40]]''
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*Improved arrow collisions (from circle to line)
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''[[Version_history#32|Build 32]]''
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*Fixed arrow map collisions
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*Added fast arrow springy sound hit
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''[[Version_history#24|Build 24]]''
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*Added picking up old arrows
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*Start arrows increased to 10
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*Arrows can’t be fired immediately
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*Arrows are faster
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|}}
+
  
 
==Navigation==
 
==Navigation==

Latest revision as of 16:11, 23 April 2019

This page is in line with the latest build 2536.
archer
Life: Heart.pngHeart.png
Type: Ranged

The archer is a skilled warrior in ranged combat, using a bow to rain death from afar. The archer starts with 30 arrows by default (unless disabled by the server)

  • [Left click] - Aim, click and hold, release to shoot. The longer you hold LMB, the more powerful the shot will be. Holding the LMB down will eventually lead to an overcharged shot, allowing the archer to shoot three arrows in a spread, like a shotgun (a "Legolas shot").
  • [Right Click (hold)] Will send the archer's grappling hook out, which will latch on to the environment (not players) - Archers can grapple most types of blocks and trees. One can also quickly tap this mouse button as a way of canceling your shot (doing it fast will cause the grappling hook to virtually not appear aka go no where).
  • [S] - The archer drops to the ground making him harder to target for enemy archers; this is also a method to play dead, as enemy players can walk right past him if not paying attention. Note that the crouch feature can be used to avoid stomps and only has an aesthetic feature(Does not change your hitbox). You can also use this feature to hide in tall grass, or behind dead enemies, to allow unsuspecting attacks on enemy players. Beware though, your Gamertag can still be seen from this position if the enemy moves their mouse over you. The minimap may also reveal your position to others. In addition, players can differentiate a prone archer from a corpse by the arrows in their quiver.
An Archer sneaking
  • [W] (on a tree or arrow) - The archer can climb trees to get a better view of the battlefield, hide himself among the foliage, and snipe enemies from a different vantage point. This only last as long as you hold [W] as releasing it will start dropping you down. Archers can also climb fired arrows that are sticking out of the ground (friendly or otherwise - the spent arrow's team does not matter), where after a few uses of climbing on them they'll break. This also works for knights and builders!
  • [F] - Tap to quickly switch between arrow types. Hold to access the inventory and pick the arrow specifically. (Can be combined with shotgun shots for some interesting effects). If you try to shoot a shotgun shot with different arrow types, only the middle one will be the special arrows, the side arrows will be default arrows.


Bow

Archer drawing a bow
A bow drawn by an Archer
A charged "Shotgun" shot

The bow is the archer's weapon of choice. It requires arrows as ammunition, and is used with the [Left Click] on the mouse.

The bow always faces the direction that the player is pointing with his/her mouse, once gotten out (left click). Holding it will begin to charge your bow. If you do not fully charge your bow your arrow will only go a few blocks and deal minimal damage. Charging the bow to the second level will make the arrow go considerably farther. "Overcharging" the bow (indicated by a shiny white light) will allow the archer to fire 3 arrows in a spread, this can also be combined with special arrows for some interesting combinations. When using special arrows, only the middle arrow in this Legolas shot will be the special arrow (the rest being regular arrows).

Arrows

Arrows are one of the items of the game. They are used as ammunition by the archer, who spawns with 30, however can receive more by making certain factories. You may also buy arrows and special arrows via the trader, or you get them on spawn via research. When archers are killed, they drop arrows, allowing you to pick them up. It is, however, possible for arrows--usually special ones--to remain in the backpack after the archer dies. You may retrieve the arrows by pressing [E] to open up the corpse inventory, or by destroying the body.

ArcherClimb.png

An arrow stuck in a wall at a roughly horizontal position can be used as a temporary ladder for any class to jump on, allowing them to help teammates climb over high structures.

Archer's cursor
The cursor of an archer charging a shot.

Archers can only carry a maximum of 120 regular arrows, 8 fire arrows, 8 water arrows, or 4 bomb arrows. This is because regular arrows stack up 30 per inventory slot, fire/water arrows stack up to 2, and bomb arrows only stack up to 1 per slot.










Types of Arrows

Image Item Name Obtained from Price
Arrow.png Arrow 30 at Spawn and Archer Shop 30 for 15 coins
Waterarrow.png Water Arrow Archer Shop 2 for 20 coins
Firearrow.png Fire Arrow Archer Shop 2 for 30 coins
Bombarrow.png Bomb Arrow Archer Shop 1 for 50 coins

Guides

Gameplay Tips

  • On vanilla (official) servers, archers cannot damage themselves or teammates with arrows. They can, however, damage enemy structures or siege equipment with fire and bomb arrows. Archers can also stun enemies/extinguish fires using water arrows. Note that bomb arrows WILL hurt friendly structures (including blocks).
  • Archers don't jump as high/move as fast when charging a shot, but jumping when releasing the shot will increase the height of the arrow.
  • The faster a normal arrow flies the more damage it inflicts, to a maximum of 1 heart. Low power shots deal 0.5 hearts of damage, while medium and full power shots deal 1 heart. Distance does not affect arrow damage, velocity does on the other hand. This means that an arrow does not have to be fully charged to do max damage, but it also means that arrows lose power the slower they are.
  • Shoot arrows at a wall while jumping against it to quickly scale it using [W] on the shot arrows. If you wish to go around an overhang, you can pre-shoot arrows at the bottom part of the overhang and 1 additional arrow around the corner. With the correct movement, you'll be able to climb straight up, across the ceiling and then climb over the overhang. You must be fast however because arrows decay over time, as do they decay after a few uses. Use this to help make temporary ladders for your friendly knights!
  • If archers wish to destroy any type of block or structure, they must have either fire arrows (which will burn most things created with wood) or bomb arrows (which will damage anything that the arrow hits). They can cause damage to siege equipment (boats, catapults, etc) with regular arrows, but the damage is minimal, though bomb arrows do large amounts of damage to siege equipment. As such, they aren't suited for assault all by themselves as it's to expensive to do effectively, they can however provide great support in dealing with enemies. So it might be wise to save around 200 coins (since bomb arrows cost 50 coins from the archer shop), buy a lot of bomb arrows, then send them out in volleys at an enemy vehicle.
  • Laying prone with [S] allows the archer to hide in bushes for an ambush, feign death, or avoid being targeted. Enemies do not collide with the archer when lying down, but you can still recieve damage. Also, if you are faking death, you might want to take all of your arrows out of your inventory - players who have arrows in their inventory are shown with arrows in their quiver (on the archer's sprite), while dead archers have no arrows in their quivers..!
  • Arrows can collide with each other. This can be used to protect your teammates or buildings, by shooting enemy arrows out of the air. However, it is very hard, especially with lag. Arrows also collide with water bombs (can be used to stop a bomb arrow from hitting).
  • While it may not seem readily obvious, archers can be very deadly underground in the company of knights and builders, supplying suppressing fire to allow your team to advance (charged shots are your friend - easily breaks enemy shields).
  • To get around obstacles, use your grapple hook to play with the physics of gravity and momentum. You will be able to jump further if you let yourself fall before grabbing on a surface and swinging off.
  • Archers are great for picking off targets in water from a distance. However arrows lose almost all momentum after hitting water, so this is generally useful for only targets on the surface. Arrows shot from within water also lose a significant amount of momentum, so if you are in water, stick to the surface and lob your arrows. It is possible to shoot arrows normally while the archer is still in the water (it is recommended to hold [W] so you keep staying just above the water, bobbing at the surface). Shotgun-styled shots have more momentum underwater.

Trivia

  • While the 3-arrow shot is commonly called a charged, shotgun, or overcharged shot, it is referred to in-code as a "legolas" shot, referring to the Middle-Earth character Legolas, who in the Peter Jackson movies is seen shooting multiple arrows in one release.
  • Originally (in "KAG Classic"), archers had no grappling hook (instead, they had a very weak knife), and could only shoot in 8 directions. Also, arrows could be gotten by stabbing ("chopping") down trees (where at that time the tree had no logs, and never fell, instead acting oddly like a special chain of blocks).

Navigation