Difference between revisions of "Global Functions"

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Revision as of 16:52, 29 September 2012

Global functions are functions that are globally available to be called by any script.

This is a list of all of the global functions provided by the KAG application (that is, not defined in a script).

Function Description
AddIconMarker

This defines a token (e.g. $EmptyShop$) for icon replacement in menus and suchlike.

AddColorMarker

This defines a token (e.g. $RED$) for colouring text in menus and suchlike.

CreateGridMenu

Creates a CGridMenu with the given position on-screen, a reference to the owner blob, the grid dimensions and a caption.

Returns a reference to the created CGridMenu.

AddBot

Adds a bot to the game, with the given name. Returns a reference to the bot's CPlayer object.

Play

Plays the a sound file at the given position (position used to determine if it can be heard).

Players
getPlayerByUsername

Returns a reference to the CPlayer that has the given username, if one currently exists, otherwise it returns null.

getLocalPlayer

Returns the CPlayer reference of the local CPlayer.

Blobs
CreateBlob

Creates a CBlob with the given factory and the given path to a config file defining the CBlob.

Returns a reference to the created CBlob.

getBlob

Returns a reference to the CBlob with the given index in the list of blobs that currently exist.

getPlayingBlob

Returns a reference to the CBlob with the given index in the list of blobs that are currently active - i.e. not settled map blocks or in inventories.

getBlobByNetworkId

Returns a reference to the CBlob with the given Network ID.

getBlobByName

Returns a reference to the first CBlob with the given name. Probably not very useful.

populateBlobsByNameList

Populates the 'Blobs By Name List' with all of the CBlobs that currently exist with the given name.

getBlobsByNameListBlob

Returns a reference to a CBlob from the 'Blobs By Name List' with the given index in the list.

getBlobsByNameListSize

Returns the number of CBlobs in the 'Blobs By Name List'.

getPlayingBlobsSize

Returns the number of CBlobs that are currently active and in play - i.e. not settled map blocks or in inventories.

getBlobSize

Returns the number of CBlobs that currently exist.

Inventory
AddRequirement

Pushes the given requirements to a CBitStream, to be read by other requirement methods.

ReadRequirement

Reads requirements from the given CBitStream into variables you provide.

hasRequirements

Checks 1 or 2 inventories to see if they have the given requirements, and writes any missing requirements into a given CBitStream.

Returns true if the requirements are met, otherwise false.

TakeRequirementsCombined

Removes the requirements in the given CBitStream from one of the CInventorys passed to it.

GUI
LoadSkin

Loads a skin config file. See GUI/guiSkin.cfg for example file.

DrawPane

Draws a pane with a shape specified by the given rect.

DrawSunkenPane

Draws a sunken pane with a shape specified by the given rect.

DrawWindow

Draws a window with a shape specified by the given rect.

DrawFramedPane

Draws a framed pane with a shape specified by the given rect.

DrawButton

Draws a button with a shape specified by the given rect.

DrawButtonPressed

Draws a pressed button with a shape specified by the given rect.

DrawButtonHover

Draws a hover-highlighted button with a shape specified by the given rect.

DrawRectangle

Draws a rectangle with a shape specified by the given rect.

DrawProgressBar

Draws a progress bar with a shape specified by the given rect and a given % fill.

DrawIconByName

Draws an icon added by AddIconToken using its token name.

DrawIcon

Draws an icon from the given file.

DrawText

Draws some text.

Maths
Cos

Returns the cosine of the given angle in radians.

FastCos

Returns the cosine of the given angle in radians. Faster, less reliable version.

ACos

Returns the arc cosine of the given angle in radians.

Sin

Returns the sine of the given angle in radians.

FastSin

Returns the sine of the given angle in radians. Faster, less reliable version.

ASin

Returns the arc sine of the given angle in radians.

Tan

Returns the tangent of the given angle in radians.

ATan

Returns the arc tangent of the given angle in radians.

Pow

Returns base raised to the power exponent.

Sqrt

Returns the square root of x.

InvSqrt

Returns the inverse square root of x.

isValid

Returns true if the given float is a valid number (not NaN or infinity) or not.

Floor

Returns the largest integral value that is not greater than the given number.

Ceil

Returns the smallest integral value that is not less than the given number.

Equals

Returns true if the two given floats are equal, otherwise false.

Min

Returns the smaller of the two given numbers.

Max

Returns the larger of the two given numbers.

Abs

Returns the absolute value of the given number.

FMod

Returns the floating-point remainder of the given numerator divided by the given denominator.

Round

Rounds the given float to the nearest whole number, as an int.

Roundf

Rounds the given float to the nearest whole number, as a float.

Random

Returns a pseudo-random int in the range 0 to the given max int.

FastRandom

Returns a seemingly-random (much less random than Random, though it is faster) int in the range 0 to the given max int.

Strings
formatInt

Returns a formatted string representation of the given int.

formatFloat

Returns a formatted string representation of the given float.

parseInt

Returns an int from the given string representation of an int.

parseFloat

Returns a double from the given string representation of an float.

Printing
print

Prints the given text - to the console, if its available.

printInt

Prints the given integer with the given prefix text - to the console, if its available.

printFloat

Prints the given float with the given prefix text - to the console, if its available.

printString

Prints the given string with the given prefix text - to the console, if its available.

printVec2f

Prints the given Vec2f with the given prefix text - to the console, if its available.

printBool

Prints the given bool with the given prefix text - to the console, if its available.

printPos

Prints the given position2d with the given prefix text - to the console, if its available.

error

Prints an error with the given text - to the console, if its available.

warning

Prints a warning with the given text - to the console, if its available.

World
LoadRules

Loads the given rules config file.

LoadMap

Loads the given map file.

LoadNextMap

Loads the next map in the map cycle.

LoadMapCycle

Loads the given map cycle file.

LoadSeclevs

Loads the given seclev config file.

getGameTime

Returns the game time (number of ticks) as an integer (s32).

getFontHeight

Returns the font height as an integer (s32).

getScreenHeight

Returns the screen height as an integer (s32).

getScreenWidth

Returns the screen width as an integer (s32).

isPlayerListShowing

Returns true if the player list/scoreboard is showing, otherwise false.

drawRulesFont

Draws the given text with the given colour, position and alignment.

setHelpText

Sets the help text to the given string (I think its the text that shows above your head - like 'press E to buy bomb' or whatever)

getTicksASecond

Returns the number of ticks per second.

Singletons
getMap

Returns a reference to the CMap object.

getRules

Returns a reference to the CRules object.

getRespawn

Returns a reference to the CRespawn object.

getHUD

Returns a reference to the CHUD object.

getNet

Returns a reference to the CNet object.

getSecurity

Returns a reference to the CSecurity object.

getCamera

Returns a reference to the CCamera object.

getControls

Returns a reference to the CControls object.

getDriver

Returns a reference to the Driver object.

Particles
MakeCoin

Creates a coin with a given position on-screen, velocity and a style.

ParticleAnimated

Creates a particle with a number of different options.

ParticlePixel ParticlePixel
ParticleBlood ParticleBlood
ParticleSpark ParticleSpark
ParticleBloodSplat ParticleBloodSplat
ParticleZombieLightning ParticleZombieLightning