Difference between revisions of "Bomb Jump"

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The Bomb Jump is the act of using a bomb or similar explosive to reach greater heights in a fast way. Because of the nature of explosives, it can be a dangerous and hard task to do. Since only [[Knight]]s can use bombs, and can land in a safer way by using their parachute, it is more common to see Bomb Jumps executed with them, but one could execute it with another player.  
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'''Bomb jumping''' is the act of using a [[bomb]] or similar explosive to propel oneself to great heights or across large distances quickly. It is a risky venture, since explosives can be dangerously volatile. [[Knight]]s often use bomb jumps to bypass the opposing team's defenses.
  
 
== Dangers ==
 
== Dangers ==
The nature of explosives makes the Bomb Jump a difficult task, which requires skill. If not executed in a correct manner, it can damage nearby entities, including structures, allies and enemies. The launch executed by the Bomb Jump is also dangerous itself, depending on how the player will land. Landing in a harsh way will, of course, do damage and possibly kill.[[File:Bombjump2.jpg|thumb|left|upright=1.0|alt=Knight bomb jumping|A guide on bombjump method ]]
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Bombs are dangerous to handle, which means that using them to bomb jump requires skill. If not executed in a correct manner, a player can damage nearby entities, including structures, allies and enemies. The launch executed by the bomb jump is also dangerous itself, as a player could easily sustain damage while landing. Falling extreme distances or landing on spikes may kill the player.
  
== How-to ==
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==How-to==
  
To execute a Bomb Jump one must do one of the next.<br>
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There are 2 basic techniques for bomb jumping, which can be expanded or altered depending on the in-game situations.
* Hold onto the bomb until the counter is near 20~30 after that jump in the air with your shield up.<br>
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* Throw a bomb next to you, depending on how close you are to the bomb it swings you into a direction.<br>
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* Defend against an enemy bomb.<br>
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* Additionally, a knight can jump off a structure while holding a bomb and shield glide. This is more accurate and will usually produce a longer, higher bomb jump. However, unlike the shielded bomb jump, if performed incorrectly (ex. Jump off structure when bomb monitor is a deep red), the knight will be blown to bits.
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[[File:Bombjumpz.jpg|thumb|upright=2.0|alt=Knight bomb jumping|Knight in mid flight from a bomb jump]]
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[[Category:Gameplay]]
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===Ground Bomb Jump===
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Ground bomb jumps are used to get high of the ground, or over towers, but do not provide much horizontal travel.
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* Throw a lit bomb on the ground in front of you (with [C] or [Space]).
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* As the bomb begins to flash, jump above the bomb and hold shield towards it (you can get some distance without jumping, and just shielding downwards).
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* The bomb's explosion will launch the player high into the air.
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* You can get the greatest height if you time your jump so that the bomb explodes just as you jump upwards.
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This technique allows players to jump onto/inside enemy structures.
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===Side Bomb Jump===
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Side bomb jumps are the best in terms of horizontal distance.
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To execute a side bomb jump you must:
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* Light a bomb (a drop is not needed for this technique).
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* Face the direction opposite to where you want to go and wait till the bomb begins to flash.
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* Throw the bomb just as the bomb is about to explode, while shielding it.
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* The bomb will explode, launching the player in the opposite direction to which he threw the bomb.
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* It is possible to perform side bomb jumps midair, allowing for other variants of bomb jumps.
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Side Bomb Jumps are often used to get over large spike pits/valleys, but are not as helpful for going over towers.
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==Alternate Techniques==
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Many variations of bomb jumps exist, some which have probably yet to be explored.
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*'''Enemy Bomb Jumps''': Enemy bombs will propel you just as well as your own. Don't be afraid to take advantage when your foe throws a bomb at you!
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**Note: Bombs from different teams detonate each other, netting a larger explosion. If an enemy throws a bomb, you can drop your own bomb on top of it, then jump off of the combined explosion. The force is much greater than any single-bomb explosion.
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*'''Thrown Bomb Jump''': It's possible to throw a bomb in the air first, then jumping up to reach it just as it explodes. The timing is difficult, but the distance can be a bit greater .[http://www.youtube.com/watch?v=NoGEyb4mnl8 (Video)]
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*'''Shield Glide Jump''': Jump off a ledge with a lit bomb, then hold your shield up. When the bomb explodes, you will be launched diagonally downward. This is useful for stomping enemies.
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**Note: Occasionally, you will be launched diagonally upwards instead of downwards. This only happens sometimes if the bomb explodes about the same time that you jump up.
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===Multi-bomb Jumps===
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Several bomb explosions can be chained together for greater distances and heights. It is unlikely that any bomb jumps requiring more than two bombs will be necessary during any match. In fact, it is highly implausible that a quadruple or quintuple bomb jump could be performed on servers with any amount of lag. Nevertheless, they have been done.
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* '''Double Bomb Jump''' [http://www.youtube.com/watch?v=jDh4U7xGXLM (Video)]
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* '''Triple Bomb Jump''' [http://www.youtube.com/watch?v=8FwjHb7yFsc (Video)]
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* '''Quadruple Bomb Jump''' [http://www.youtube.com/watch?v=alTrBgOR9J8 (Video)]
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* '''Quintuple Bomb Jump''' [http://www.youtube.com/watch?v=dA4A_N08YhE (Video)]
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===Jumps with Other Items or Environments===
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*'''Catapult Jump''': Light a bomb while being launched from a [[catapult]], then execute a (side) bomb jump while airborne.
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*'''Trampoline Jump''': Light a bomb, then get some extra height with a [[trampoline]] before performing a bomb jump. Alternatively, you can bomb jump while bouncing for even more height. The effect is similar to a combined bomb jump.
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*'''Water Jumping''': In maps with [[water]], it is useful to bomb jump while floating in water. The mechanics are mostly the same as the side bomb jump.
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*'''Flag Jumping''': Bomb jumping while holding a [[flag]] is a great skill to learn for [[CTF]]. The only known way to accomplish this is to perform a ground bomb jump, with the added step of picking up the flag before the explosion.
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==Related Notes==
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===Kegs===
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When a [[keg]] explodes, it will instantly kill all players within its explosive range. Thus, kegs cannot be used to perform bomb jumps.
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===Mines===
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Since [[mine]]s explode on contact instead of using timers, knights can set off mines while blocking the explosion with their shields. They resulting explosion can propel the player about as high as a bomb can. One must also be wary of teammates when triggering mines, however, because the explosion will still kill or damage any nearby allies.
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====Other Classes====
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Because bombs will "launch" any player that isn't killed by the explosion, other [[classes]] have the ability to perform pseudo-bomb jumps, with a much greater risk. These bomb jumps are often done by accident, while a player is trying to escape a bomb thrown by an enemy. Since neither [[archer]]s nor [[builder]]s have shields to negate the damage from an explosion, however, it is difficult for them to survive the explosion while gaining any significant distance. It is especially difficult for the archer, who has only two hearts.

Latest revision as of 04:45, 18 November 2013

This page might not be up-to-date (build 939).

Bomb jumping is the act of using a bomb or similar explosive to propel oneself to great heights or across large distances quickly. It is a risky venture, since explosives can be dangerously volatile. Knights often use bomb jumps to bypass the opposing team's defenses.

Dangers

Bombs are dangerous to handle, which means that using them to bomb jump requires skill. If not executed in a correct manner, a player can damage nearby entities, including structures, allies and enemies. The launch executed by the bomb jump is also dangerous itself, as a player could easily sustain damage while landing. Falling extreme distances or landing on spikes may kill the player.

How-to

There are 2 basic techniques for bomb jumping, which can be expanded or altered depending on the in-game situations.

Ground Bomb Jump

Ground bomb jumps are used to get high of the ground, or over towers, but do not provide much horizontal travel.

  • Throw a lit bomb on the ground in front of you (with [C] or [Space]).
  • As the bomb begins to flash, jump above the bomb and hold shield towards it (you can get some distance without jumping, and just shielding downwards).
  • The bomb's explosion will launch the player high into the air.
  • You can get the greatest height if you time your jump so that the bomb explodes just as you jump upwards.

This technique allows players to jump onto/inside enemy structures.

Side Bomb Jump

Side bomb jumps are the best in terms of horizontal distance. To execute a side bomb jump you must:

  • Light a bomb (a drop is not needed for this technique).
  • Face the direction opposite to where you want to go and wait till the bomb begins to flash.
  • Throw the bomb just as the bomb is about to explode, while shielding it.
  • The bomb will explode, launching the player in the opposite direction to which he threw the bomb.
  • It is possible to perform side bomb jumps midair, allowing for other variants of bomb jumps.

Side Bomb Jumps are often used to get over large spike pits/valleys, but are not as helpful for going over towers.

Alternate Techniques

Many variations of bomb jumps exist, some which have probably yet to be explored.

  • Enemy Bomb Jumps: Enemy bombs will propel you just as well as your own. Don't be afraid to take advantage when your foe throws a bomb at you!
    • Note: Bombs from different teams detonate each other, netting a larger explosion. If an enemy throws a bomb, you can drop your own bomb on top of it, then jump off of the combined explosion. The force is much greater than any single-bomb explosion.
  • Thrown Bomb Jump: It's possible to throw a bomb in the air first, then jumping up to reach it just as it explodes. The timing is difficult, but the distance can be a bit greater .(Video)
  • Shield Glide Jump: Jump off a ledge with a lit bomb, then hold your shield up. When the bomb explodes, you will be launched diagonally downward. This is useful for stomping enemies.
    • Note: Occasionally, you will be launched diagonally upwards instead of downwards. This only happens sometimes if the bomb explodes about the same time that you jump up.

Multi-bomb Jumps

Several bomb explosions can be chained together for greater distances and heights. It is unlikely that any bomb jumps requiring more than two bombs will be necessary during any match. In fact, it is highly implausible that a quadruple or quintuple bomb jump could be performed on servers with any amount of lag. Nevertheless, they have been done.

Jumps with Other Items or Environments

  • Catapult Jump: Light a bomb while being launched from a catapult, then execute a (side) bomb jump while airborne.
  • Trampoline Jump: Light a bomb, then get some extra height with a trampoline before performing a bomb jump. Alternatively, you can bomb jump while bouncing for even more height. The effect is similar to a combined bomb jump.
  • Water Jumping: In maps with water, it is useful to bomb jump while floating in water. The mechanics are mostly the same as the side bomb jump.
  • Flag Jumping: Bomb jumping while holding a flag is a great skill to learn for CTF. The only known way to accomplish this is to perform a ground bomb jump, with the added step of picking up the flag before the explosion.

Related Notes

Kegs

When a keg explodes, it will instantly kill all players within its explosive range. Thus, kegs cannot be used to perform bomb jumps.

Mines

Since mines explode on contact instead of using timers, knights can set off mines while blocking the explosion with their shields. They resulting explosion can propel the player about as high as a bomb can. One must also be wary of teammates when triggering mines, however, because the explosion will still kill or damage any nearby allies.

Other Classes

Because bombs will "launch" any player that isn't killed by the explosion, other classes have the ability to perform pseudo-bomb jumps, with a much greater risk. These bomb jumps are often done by accident, while a player is trying to escape a bomb thrown by an enemy. Since neither archers nor builders have shields to negate the damage from an explosion, however, it is difficult for them to survive the explosion while gaining any significant distance. It is especially difficult for the archer, who has only two hearts.