Difference between revisions of "Gameplay"
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Revision as of 03:59, 2 November 2011
King Arthur's Gold is a team based sidescroller, in which there is combat, building and mining. The core of the game is two teams pitted against eachother in a battle. The official game modes, or more essentially, types of battle are Gold Hunt and Capture the Flag.
Contents
Game modes
Gold Hunt
This game mode puts the teams in a race to gather the most gold. A team becomes victorious by gathering a set amount of gold before the opponent. Digging for gold is not the only victorious plan, players can also steal their way to victory. Gold can be stored in sacks in this mode.
Capture the Flag
In this game mode both teams have a flag waving over their tent. The first team to capture and return to their own tent three times the flag from the opposing team wins. In Capture tha flag, gold is still very useful as it can be used to build outposts that function as spawning point and let you change classes.
Classes
There are three classes in King Arthur's Gold: Knight, Archer, and Builder. Each class has different abilities, making each class appropriate for different situations. Cycle through the classes by pressing the [e] key in front of your team's tent. You can also recover any lost health and equipment by returning to your team's tent and cycling through the classes until you reach your desired class again.
Knight
The Knight is a combat-focused, close range class. He carries a shield and sword along with bombs which explode in four directions just like in the Bomberman games. Bombs are thrown by pressing the [f] key; tap the key to start timer and tap again to throw the bomb. Don't hold on for too long though, as the bomb will explode in your hands and kill you if you don't tap the [f] key quick enough. Teammates are not damaged by bombs but any opposing player caught in the blast radius will be killed instantly. Soldiers can use their shields in two ways; they can simply hold the shield in front of them by holding down the right mouse button, blocking any arrows, attacks or blast damage coming at them. They also become a wall of sorts, able to push players of both teams with their shields. This can be dangerous for teammates who wish to retreat behind friendly Soldiers because, in a tight space, they won't be able to get around the Soldier. Soldiers can also hold the shield above their heads, which protects them from damage coming from above, but also turns them into a step for other players to jump on and over something. The sword does heavy damage to opposing players and can also dig slowly through dirt, stone, ladders, and doors.
Archer
Archers are ranged players. They use their bows and arrows to deal damage from afar and can be quite accurate if controlled by a skilled player. While each arrow only removes one Health, a constant rain of arrows can pin Soldiers in position and pick off Builders from afar (especially because Builders often need to be zoomed in and may not be aware of their surroundings). Archers spawn with a finite number of arrows and can run out quite quickly but they can harvest wood from trees to add more arrows to their inventory or scavenge more off fallen archers around the battlefield (always make sure to press [C] to loot fallen enemies and see if they have anything useful). To fire an arrow, press and hold the left mouse button; holding the button for longer will fire the arrow longer and faster. Arrows lose velocity and begin dropping quite quickly, so you'll often need to aim a bit higher than your target. Archers cannot dig stone or gold, nor can they break down doors or ladders, but they can dig through dirt.
Builder
Builders are an important component of any team. They are responsible for building their teams' defenses. Builders mine through materials like dirt and stone much quicker than any other class. The tradeoff is that Builders are far weaker in combat than Archers or Soldiers, with only their low-damage pickaxes to fend off enemies. Builders can place a variety of blocks of various purposes, including ladders, stone walls, doors or even catapult pieces. These blocks require materials (stone and wood) which can be acquired by mining or cutting down trees. Builders can build back walls which act as a way to build against a substance without building ladders or walls originally. They are also responsible for building outposts in CTF mode, becoming very important in offensive, too. In Gold Hunt, builders accumulate gold which is the ultimate goal of the mode.