Zombies (KAG Classic)
This is coded into the game but not implemented.
"Zombies" are the undead enemies in the unimplemented game mode, "Zombie Fortress." They come out at night to attack the players (who act as survivors) in large hordes. Zombies crave human brains and flesh, and will do anything they can to get the survivors, such as teaming up in hordes to overwhelm them. They often climb upon each other to get over high walls or into tall towers. However, some Zombies live in randomly generated dungeons or underground expanses. The underground Zombies usually spawn out of a Zombie Portal instead of the map boundaries (sides of the map). Many Zombies, when defeated and turned into a corpse, can reanimate themselves - stop this, just destroy the undead corpse!
Contents
Zombie Varieties
These are the currently documented undead entities in KAG Classic.
Skeleton
Skeleton | |
---|---|
Health | 0.5 |
Attack Damage | 0.5 |
Corpse Health | No corpse |
Drops | - |
Reanimates | No |
Function | Weak Non-reanimating Zombie |
The weakest and easiest Zombie to defeat. Toward the beginning of the game, this is the most common variation. One jab from a Knight or half-charged arrow shot from an Archer will take out a Skeleton, and they can be killed in large groups very easily.
Zombie
Zombie | |
---|---|
Tamable | No |
Hits to Kill | 2.5 |
Drops | - |
Function | Basic Reanimating Zombie |
These basic Zombies have a little more muscle mass than Skeletons and are tougher to kill. When downed (looks and behaves like a corpse), players must attack its body until it is destroyed, or else it comes back to life and continues on as if nothing had happened. Fallen survivor players and Migrants will also become these basic Zombies if their bodies are not disposed of.
Wraith
Wraith | |
---|---|
Health | 0.5 |
Attack Damage | 0.5 |
Corpse Health | No corpse |
Drops | - |
Reanimates | No |
Function | Zombie Suicide Bomber |
With an exaggerated torso and exposed ribcage, these skeletal Zombies can swiftly fly around the map. When aggravated, they get literally inflamed with fire coming from their ribcage, and then get very close to a nearby survivor (Migrant or player) or structure and explode with the approximate power of a Keg. This usually opens up a weak point for the other Zombies to enter through and kill the humans inside. Thus, Wraiths act as suicide bombers. However, the explosion usually eliminates all Zombies within range of the explosion, possibly giving a player time to fortify or rebuild the damaged spot. The Wraith does not attempt to avoid killing other Zombies, and even targets them on occasion. Wraiths are vulnerable to Arrows: A single medium-charged Arrow can kill a Wraith in one hit.
Zombie Knight
Zombie Knight | |
---|---|
Tamable | No |
Hits to Kill | 14 |
Drops | - |
Function | Strongest Zombie |
This Zombie, oddly resembling a freakish large humanoid with a disfigured head reminiscent of a crocodile, is the most powerful of all the Zombies. It is able to kill enemies with ease, rapidly swinging the deadly blade overhead, and dragging it about when it is not engaging. It can break through most placed Blocks, including Stone Blocks, even without the aid of a Wraith. One of the only Blocks that it can't break is the Gold Bullion Block. In addition to its great strength, the Zombie Knight is also the toughest to defeat. It can take immense damage from swords, explosives, arrows and collapsing blocks. Even then, the body must be further damaged to prevent it from resurrecting, akin to the basic kind of Zombie.
Greg
This curiously named gargoyle-looking enemy does not actively attack players but instead, it will fly around, waiting for prey. When aggravated, it will pounce on someone and carry him to great heights, before dropping him to typically his death. When carried by a Greg, Knights and Builders can continue to attack the Greg while in its grasp. Each attack will knock the gargoyle back, bringing you closer to the ground. Pressing the use key (default [E]) can momentarily release you from the Greg, most of the time, however, it can immediately pick you back up. A Greg is also able to carry other Zombies if it doesn't find any survivor it can prey on. "Flying" Zombie Knights are a great risk.
Behavior
As the undead begin to amass, they often display similar tendencies. Zombies are attracted to light-producing objects. This includes Lanterns, lit Bombs, and Kegs. This can be effective because a Keg or Bomb can be thrown into a large undead horde, and they will be drawn to it and thus be caught in the explosion. If a Zombie reaches a Lantern or Keg, it will begin to attack it. Three hits will destroy either one, but the latter will result in an explosion. Zombies will also attack Workshops, Wooden Doors and trees.
Skeletons and basic zombies can usually climb up straight walls by themselves. However, if there is an obstacle, they will show a slight ability to cooperate in order to overcome it. They will line up at an appropriate point and begin to stack on top of each other, forming an undead ladder onto which more of them can climb. When the Zombies muster up to a huge group, they likely to kill each other.
When Zombies begin to fill up a small area, some may become aggravated and attack blindly, often injuring neighboring undead. Zombie Knights are the most destructive in this manner, often clearing out crowds of weaker Zombies in a violent rage. Wraiths will target any source of movement or light, including other Zombies. This can help a survivor who is dealing with large mobs of undead. Gregs can also target Zombies if no survivors are located, lifting them up a bit before depositing them behind fortifications. In this way, they aid the rest of the undead, serving as transports.