Difference between revisions of "Water"

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(That's more like a wiki page. Now we need a picture. Should I pull a sprite or take a screenshot?)
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{{Premium}}
 
{{Premium}}
Water was added in [[Version history#415|build 415]] to premium servers. You can swim in the water but, there is a breath meter which server owners can modify.
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Water was added in [[Version history#415|build 415]] to premium servers. You can swim in the water, but once you enter the water, a swim (or breath) meter appears, displayed by a number of bubbles.
 
The default amounts are:
 
The default amounts are:
* Knight - Two bubbles
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* Knight - [[File:Bubble2.png]][[File:Bubble2.png]]
* Builder - Five bubbles
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* Builder - [[File:Bubble2.png]][[File:Bubble2.png]][[File:Bubble2.png]][[File:Bubble2.png]][[File:Bubble2.png]]
* Archer - Seven bubbles
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* Archer - [[File:Bubble2.png]][[File:Bubble2.png]][[File:Bubble2.png]][[File:Bubble2.png]][[File:Bubble2.png]][[File:Bubble2.png]][[File:Bubble2.png]]
If you run out of air, you will start losing health and eventually drown.  
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The bubbles slowly deplete while in the water. If you run out, you will start losing health, 0.5 hearts at a time, and eventually drown. As you begin to drown the screen will darken and flash red for each time damage is taken. The swim meter will begin to refill itself if you get out of the water onto land. It is important to note that simply swimming to the surface of the water does ''not'' refill the meter.
Almost anything will float on the surface, for example thrown bombs will float and slowly move to the thrown direction.
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The safest way to cross is to build a bridge over the water, but it's not always necessary.
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* You cannot surface to catch a breath.
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==Physics==
* By default, you will lose 1/2 heart at a time.
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Water creates several unique physics interactions.
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===Underwater Movement===
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While underwater, movement of all objects and players is slowed down. Players will slowly sink in water, but can stay afloat by holding up or sink faster by holding down. Objects lose their momentum quickly when they enter water. For example, an [[archer]] who fires an [[arrow]] down at the water will see that the arrow will slow down greatly when it hits the water. It is the same with [[catapult]] [[Boulders (ammo)|rocks]] and [[Collapse|collapsing]] [[blocks]]. While an arrow loses its danger without speed, slow-moving blocks from a collapse are still dangerous and should be avoided while underwater.
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===Floating/Sinking===
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Certain objects will naturally float on water, including:
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*[[Keg]]s
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*[[Arrow]] material stacks
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*Lit [[Bomb]]s
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*[[Wood]] material stacks
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Others will naturally sink to the bottom, such as:
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*[[Stone]] material stacks
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*[[Gold]] material stacks
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*[[Corpse]]s
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*[[Boulder]]s
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*Fired arrows
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===Skipping===
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An object thrown or launched across the surface of water can bounce back up when thrown at a low enough angle. This applies mostly to arrows shot near the surface at full power, and to bombs thrown at a great speed. Skipping is especially useful for attacking a vulnerable area from a low angle at a longer distance than can be reached by simply throwing.
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==Gameplay Tips==
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*Generally, the safest way to cross a body of water is by building a bridge over the water, but it's not always necessary.
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*You can protect yourself from archer fire by hiding underwater (for some time) because the water slows the arrows down so they don't hurt.
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*Building a [[quarters]] underwater can allow extended time time underwater because it heals faster than you drown.

Revision as of 04:18, 7 October 2012

Template:Premium Water was added in build 415 to premium servers. You can swim in the water, but once you enter the water, a swim (or breath) meter appears, displayed by a number of bubbles. The default amounts are:

  • Knight - Bubble2.pngBubble2.png
  • Builder - Bubble2.pngBubble2.pngBubble2.pngBubble2.pngBubble2.png
  • Archer - Bubble2.pngBubble2.pngBubble2.pngBubble2.pngBubble2.pngBubble2.pngBubble2.png

The bubbles slowly deplete while in the water. If you run out, you will start losing health, 0.5 hearts at a time, and eventually drown. As you begin to drown the screen will darken and flash red for each time damage is taken. The swim meter will begin to refill itself if you get out of the water onto land. It is important to note that simply swimming to the surface of the water does not refill the meter.

Physics

Water creates several unique physics interactions.

Underwater Movement

While underwater, movement of all objects and players is slowed down. Players will slowly sink in water, but can stay afloat by holding up or sink faster by holding down. Objects lose their momentum quickly when they enter water. For example, an archer who fires an arrow down at the water will see that the arrow will slow down greatly when it hits the water. It is the same with catapult rocks and collapsing blocks. While an arrow loses its danger without speed, slow-moving blocks from a collapse are still dangerous and should be avoided while underwater.

Floating/Sinking

Certain objects will naturally float on water, including:

Others will naturally sink to the bottom, such as:

Skipping

An object thrown or launched across the surface of water can bounce back up when thrown at a low enough angle. This applies mostly to arrows shot near the surface at full power, and to bombs thrown at a great speed. Skipping is especially useful for attacking a vulnerable area from a low angle at a longer distance than can be reached by simply throwing.

Gameplay Tips

  • Generally, the safest way to cross a body of water is by building a bridge over the water, but it's not always necessary.
  • You can protect yourself from archer fire by hiding underwater (for some time) because the water slows the arrows down so they don't hurt.
  • Building a quarters underwater can allow extended time time underwater because it heals faster than you drown.